Σ 1.3 Bugs&Feedback

Discuss Median XL!
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Arc_Razer
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Damn it, didnt realise that.
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Anonymous:
Memelistas
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Brimstone on left mouse button when ?
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Crash
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Iron Shard
Iron Shard
Raptor Scythe (Sacred)

Two-Hand Damage: (223 - 280) to (401 - 470)
(Necromancer Only)
Required Level: 100
Required Strength:
1439
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Ethereal
Mega Impact
When Iron Golem Consumes This Item:
+20% Deadly Strike
+20% Crushing Blow
+160% to Iron Golem Damage
10% Chance to cast level 10 Spike Rush on Melee Attack
Adds (31 to 50)-(201 to 230) Damage
(101 to 150)% Bonus to Attack Rating
+(100 to 140)% Enhanced Damage
+(1001 to 5000) Defense
Decrease Maximum Life -20%
5% Reanimate as: Random Monster
Requirements +250%
Socketed (6)
200% minion damage when used on Iron Golem does not work at all. Doesn't show in d2stats, doesn't change actual minion damage for any of my summons. Thought it might be an aura of some kind, but doesn't work outside of town either.
smartasss
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Crash wrote:
Iron Shard
Iron Shard
Raptor Scythe (Sacred)

Two-Hand Damage: (223 - 280) to (401 - 470)
(Necromancer Only)
Required Level: 100
Required Strength:
1439
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Ethereal
Mega Impact
When Iron Golem Consumes This Item:
+20% Deadly Strike
+20% Crushing Blow
+160% to Iron Golem Damage
10% Chance to cast level 10 Spike Rush on Melee Attack
Adds (31 to 50)-(201 to 230) Damage
(101 to 150)% Bonus to Attack Rating
+(100 to 140)% Enhanced Damage
+(1001 to 5000) Defense
Decrease Maximum Life -20%
5% Reanimate as: Random Monster
Requirements +250%
Socketed (6)
200% minion damage when used on Iron Golem does not work at all. Doesn't show in d2stats, doesn't change actual minion damage for any of my summons. Thought it might be an aura of some kind, but doesn't work outside of town either.


Its just for golem dmg.
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Crash
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smartasss wrote:
Crash wrote:
Iron Shard
Iron Shard
Raptor Scythe (Sacred)

Two-Hand Damage: (223 - 280) to (401 - 470)
(Necromancer Only)
Required Level: 100
Required Strength:
1439
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Ethereal
Mega Impact
When Iron Golem Consumes This Item:
+20% Deadly Strike
+20% Crushing Blow
+160% to Iron Golem Damage
10% Chance to cast level 10 Spike Rush on Melee Attack
Adds (31 to 50)-(201 to 230) Damage
(101 to 150)% Bonus to Attack Rating
+(100 to 140)% Enhanced Damage
+(1001 to 5000) Defense
Decrease Maximum Life -20%
5% Reanimate as: Random Monster
Requirements +250%
Socketed (6)
200% minion damage when used on Iron Golem does not work at all. Doesn't show in d2stats, doesn't change actual minion damage for any of my summons. Thought it might be an aura of some kind, but doesn't work outside of town either.


Its just for golem dmg.


that's a horribly misleading description then. says +200% minion damage, not +200% iron golem damage
smartasss
Cow Ninja
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Crash wrote:
smartasss wrote:
Crash wrote:
Iron Shard
Iron Shard
Raptor Scythe (Sacred)

Two-Hand Damage: (223 - 280) to (401 - 470)
(Necromancer Only)
Required Level: 100
Required Strength:
1439
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Ethereal
Mega Impact
When Iron Golem Consumes This Item:
+20% Deadly Strike
+20% Crushing Blow
+160% to Iron Golem Damage
10% Chance to cast level 10 Spike Rush on Melee Attack
Adds (31 to 50)-(201 to 230) Damage
(101 to 150)% Bonus to Attack Rating
+(100 to 140)% Enhanced Damage
+(1001 to 5000) Defense
Decrease Maximum Life -20%
5% Reanimate as: Random Monster
Requirements +250%
Socketed (6)
200% minion damage when used on Iron Golem does not work at all. Doesn't show in d2stats, doesn't change actual minion damage for any of my summons. Thought it might be an aura of some kind, but doesn't work outside of town either.


Its just for golem dmg.


that's a horribly misleading description then. says +200% minion damage, not +200% iron golem damage


No other way of adding dmg to golem itself without making the item op for melee nec. But yeah its misleading description.
supersage10
Azure Drake
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Crash wrote:
Iron Shard
Iron Shard
Raptor Scythe (Sacred)

Two-Hand Damage: (223 - 280) to (401 - 470)
(Necromancer Only)
Required Level: 100
Required Strength:
1439
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Ethereal
Mega Impact
When Iron Golem Consumes This Item:
+20% Deadly Strike
+20% Crushing Blow
+160% to Iron Golem Damage
10% Chance to cast level 10 Spike Rush on Melee Attack
Adds (31 to 50)-(201 to 230) Damage
(101 to 150)% Bonus to Attack Rating
+(100 to 140)% Enhanced Damage
+(1001 to 5000) Defense
Decrease Maximum Life -20%
5% Reanimate as: Random Monster
Requirements +250%
Socketed (6)
200% minion damage when used on Iron Golem does not work at all. Doesn't show in d2stats, doesn't change actual minion damage for any of my summons. Thought it might be an aura of some kind, but doesn't work outside of town either.



Not sure how that's misleading when it clearly says when iron golem consumes :-]
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Crash
Madawc
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supersage10 wrote:
Crash wrote:
Iron Shard
Iron Shard
Raptor Scythe (Sacred)

Two-Hand Damage: (223 - 280) to (401 - 470)
(Necromancer Only)
Required Level: 100
Required Strength:
1439
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Ethereal
Mega Impact
When Iron Golem Consumes This Item:
+20% Deadly Strike
+20% Crushing Blow
+160% to Iron Golem Damage
10% Chance to cast level 10 Spike Rush on Melee Attack
Adds (31 to 50)-(201 to 230) Damage
(101 to 150)% Bonus to Attack Rating
+(100 to 140)% Enhanced Damage
+(1001 to 5000) Defense
Decrease Maximum Life -20%
5% Reanimate as: Random Monster
Requirements +250%
Socketed (6)
200% minion damage when used on Iron Golem does not work at all. Doesn't show in d2stats, doesn't change actual minion damage for any of my summons. Thought it might be an aura of some kind, but doesn't work outside of town either.



Not sure how that's misleading when it clearly says when iron golem consumes :-]


Yea, meaning you use it to summon an iron golem and you'd gain 200% minion damage. That's how most people take it I think. It should just say "+200% iron golem damage" or something for clarification. My opinion at least.
supersage10
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Crash wrote:
supersage10 wrote:
Crash wrote:
Iron Shard
Iron Shard
Raptor Scythe (Sacred)

Two-Hand Damage: (223 - 280) to (401 - 470)
(Necromancer Only)
Required Level: 100
Required Strength:
1439
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Ethereal
Mega Impact
When Iron Golem Consumes This Item:
+20% Deadly Strike
+20% Crushing Blow
+160% to Iron Golem Damage
10% Chance to cast level 10 Spike Rush on Melee Attack
Adds (31 to 50)-(201 to 230) Damage
(101 to 150)% Bonus to Attack Rating
+(100 to 140)% Enhanced Damage
+(1001 to 5000) Defense
Decrease Maximum Life -20%
5% Reanimate as: Random Monster
Requirements +250%
Socketed (6)
200% minion damage when used on Iron Golem does not work at all. Doesn't show in d2stats, doesn't change actual minion damage for any of my summons. Thought it might be an aura of some kind, but doesn't work outside of town either.



Not sure how that's misleading when it clearly says when iron golem consumes :-]


Yea, meaning you use it to summon an iron golem and you'd gain 200% minion damage. That's how most people take it I think. It should just say "+200% iron golem damage" or something for clarification. My opinion at least.



Are you serious why would you gain anything it says when it when iron golem consumed this item in not sure why you would think you would gain anything from this I'm guessing English isnt ur first language and not trying to be rude here or anything but when I read this I clearly would know I wouldn't gain anything from this
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Crash
Madawc
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supersage10 wrote:Are you serious why would you gain anything it says when it when iron golem consumed this item in not sure why you would think you would gain anything from this I'm guessing English isnt ur first language and not trying to be rude here or anything but when I read this I clearly would know I wouldn't gain anything from this


1.) english language, thank you
2.) why so sensitive? It lists "minion damage" which to anyone in this game is a stat that buffs all minion's damage, not just one specifically. i'm glad you had 300 iq and understood it at first read