Short Questions Thread

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Thraxe
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Do barb's stances apply to mercs? So if i have a merc with lots of -enemy resist gear it would benefit from the + psn stance a lot?
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Crash
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Thraxe wrote:Do barb's stances apply to mercs? So if i have a merc with lots of -enemy resist gear it would benefit from the + psn stance a lot?


If you have enhanced stance radius, yes. If you're talking about act 3 bloodmage's punishers, no.
Thraxe
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So without + stance radius snake stance wouldnt reach out to an A1 merc's bow shots?
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Nitz
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What is the cap for %dmg reduction for mercs?
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Gekko64
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Uhrinowitz
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1. Is it possible to see the exact damage/buff/etc for oskills?
2. Does energy affect the damage of spell procs?
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Crash
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Uhrinowitz wrote:1. Is it possible to see the exact damage/buff/etc for oskills?
2. Does energy affect the damage of spell procs?

1.) yes just look at the skill icon or character sheet

2.) yes, so does spell damage and energy factor and pierce
shinyghost
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what is better,% elemental dmg or - enemie elemental res?
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Crash
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Pretty sure they're about the same up until you start making an enemy's resistances negative.

Mobs on dest can have up to 35% resistance to an element and bosses up to 70%. For you to maximize output, you'll need -135% pierce for general and -170% for bosses if you can afford it.

Obviously you'll want high amounts of both, but I think (I could be wrong), but I think once you get -36% and -71% for Monster/boss hp to go into the negatives, pierce becomes more valuable. But again, highest of both is ideal
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Nitz
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L H wrote:Obviously you'll want high amounts of both, but I think (I could be wrong), but I think once you get -36% and -71% for Monster/boss hp to go into the negatives, pierce becomes more valuable. But again, highest of both is ideal


I think if you have none of one and much of the other it doesn't matter, while when you have both pierce gets more important.

Like there is no difference between -1 or -135 pierce and +1 or +135 spell damage but when you have 1% spell damage pierce is already better until it hits the cap. Assuming it's just as easy to get by, if you sacrifice 500% spell dmg for 20 pierce it looks different.

Spell that deals 100 dmg vs enemy with 0 res = 100 dmg. With 100 pierce = 200 dmg. With 100% spell dmg = 200 dmg. 50 pierce 50 spell dmg = 225 dmg.
Edited by Nitz 7 years.