Short Questions Thread

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Arbatel
Dark Huntress
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New_Fag wrote:How is brackans just facetanking the damage from startled which in this vid?
https://www.youtube.com/watch?v=FqC_5_PwT9U&t=169s

When I try it on my barb he just gets shrekt with 25k hp, I'm not sure what's going on in the above vid, does he have absorb or is it an ama mechanic?


Not sure if that strat works in 2017 anymore. Basically you could cheese Startled Witch by avoiding damage in certain corners. I might be wrong and someone will correct me.
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Solfege
Harpylisk
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Arbatel wrote:I'm building a proc Melee sorc. What are good ways to boost damage of procs like Balefire ?

Thanks!


For Balefire, "+x% to Phys/Magic Spell Damage" gear/MOs. More points into Energy will also boost spell-type procs.
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New_Fag
Acid Prince
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Arbatel wrote:
New_Fag wrote:How is brackans just facetanking the damage from startled which in this vid?
https://www.youtube.com/watch?v=FqC_5_PwT9U&t=169s

When I try it on my barb he just gets shrekt with 25k hp, I'm not sure what's going on in the above vid, does he have absorb or is it an ama mechanic?


Not sure if that strat works in 2017 anymore. Basically you could cheese Startled Witch by avoiding damage in certain corners. I might be wrong and someone will correct me.


I think your'e right, I just tried teleporting into the corner with darklings and unlike the video the darklings are targetting her along with me getting hit by the projectiles. I tried the other strat I saw here reviving ureh dark wardens and that seemed to be nerfed too as witch pooped on those revives.
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niqxarn
Cultist
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Hi all,

I've found
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
but I can barley find anything on the forums/documentation about it. Seems rather good!

Where can I for an example see what it rolls?

Edit: Do'h! now that I've posted I could mouse over it. Great! I got a fancy roll, almost 20+/- on all stats :O

Pic! No +1 skill luck :<
► Show Spoiler
ezzzyy
Skeleton
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Is there much difference in dmg between a eth broadsword Shark rw and a 130% ed non eth broadsword shark rw?
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Crash
Madawc
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ezzzyy wrote:Is there much difference in dmg between a eth broadsword Shark rw and a 130% ed non eth broadsword shark rw?


Yes. Eth adds 50% damage (or used to in previous patches, dunno if it is still the same now with the damage rescaling), but regardless, it adds %damage to the weapon's base damage, which means %ED will have a greater effect, especially at such large values of ED.

Someone correct me if I'm wrong, but that's how I've always understood it.

Edit, assuming you're talking about
Shark (Xis)
and not just plain
Shark
Shark
Weapons
Except Necromancer Daggers, Assassin Claws

'Eld'
Runeword Level: 8
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+5 to Maximum Damage
+0.125 to Maximum Damage (Based on Character Level)
1.5% Bonus to Attack Rating (Based on Character Level)
+(24 to 35)% Enhanced Damage
-1 to Mana
. If you're just using the regular base version (not the xis version), then you should definitely go with non-eth, since you'll have a ton of MO space.
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ChuckNoRis
Flying Polar Buffalo
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shark xis requires level 121 . if you make it in a pre-mo'ed weapon to 130%ed you won't be able to equip it because the level requirements will be much higher . go for the etherial
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Quirinus
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niqxarn wrote:Hi all,

I've found
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
but I can barley find anything on the forums/documentation about it. Seems rather good!

Where can I for an example see what it rolls?

Edit: Do'h! now that I've posted I could mouse over it. Great! I got a fancy roll, almost 20+/- on all stats :O

Pic! No +1 skill luck :<
► Show Spoiler


Open up the Sacred Unique page in the documentation. There's jewelry there too (along with the Tiered unique jewelry on the tiered unique page).
If you're on our Discord you can do !item the tess (no need to enter full name) in the #deckard-cain channel to get the stats, as well.

L H wrote:
ezzzyy wrote:Is there much difference in dmg between a eth broadsword Shark rw and a 130% ed non eth broadsword shark rw?


Yes. Eth adds 50% damage (or used to in previous patches, dunno if it is still the same now with the damage rescaling), but regardless, it adds %damage to the weapon's base damage, which means %ED will have a greater effect, especially at such large values of ED.

Someone correct me if I'm wrong, but that's how I've always understood it.

Edit, assuming you're talking about
Shark (Xis)
and not just plain
Shark
Shark
Weapons
Except Necromancer Daggers, Assassin Claws

'Eld'
Runeword Level: 8
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+5 to Maximum Damage
+0.125 to Maximum Damage (Based on Character Level)
1.5% Bonus to Attack Rating (Based on Character Level)
+(24 to 35)% Enhanced Damage
-1 to Mana
. If you're just using the regular base version (not the xis version), then you should definitely go with non-eth, since you'll have a ton of MO space.


you are correct. eth = +50% base damage/defense
that means it's multiplicative with %ed

Since max %ed is lower now than it was in the previous seasons, eth is now stronger than it was before.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Spinaker
Thunder Beetle
55 | 2
Quirinus wrote:
you are correct. eth = +50% base damage/defense
that means it's multiplicative with %ed

Since max %ed is lower now than it was in the previous seasons, eth is now stronger than it was before.


Does median also includes the "eth socket bug" as it was in vanila after 1.10? Not sure if the newest D2 patch has it though. I doubt so but just curious.

To those unaware of what the bug is:

Before 1.10 patch (speaking about vanila) eth items, (for the example gonna use dusk eth armor with roll 400 armor so with eth would have 600 armor) if you tried to socket normal items with eth affix via cube recipe, the formula would remove this affix and then add sockets. Armor returned would have 400 armor.

After 1.10 Blizzard wanted to fix that but they did it by attaching eth affix on the top of what's currently is - yes exactly formula would use the base of already eth item and then give it eth again. So in numbers, the outcome would be: 400 + 50% eth = 600 as base, formula -> 600 + 50% eth = 900. The only issue with it is that cube formula for sockets gives random amount of sockets, so you have to pray for the good roll (in armor case where this piece can only have 4 socks, it's still up to 50% for the roll as D2 math works as it always rolls as every item could have had 6 sox first, meaning 1/6 + 1/6 + 1/6 = 50%)
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_hadriel_
Cultist
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Can someone tell me if I can use the Trade Center to post about buying some items even if I don't have TG, but I have SIG or AC to offer?