Short Questions Thread

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iamq1803
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chickenfeeder wrote:it's so weird that now after some time I got back to that place and almost one hit that keeper, still 16k-27k, dont know what happened :-]

Yup, actually I was so surprised when you said you and your merc couldn't kill forest keepers..
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Crash
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chickenfeeder wrote:
qweqwe wrote:seriously, why does game crash whenever i exit a game?

and why is
Headsman
Headsman
Hand Axe (Sacred)

One-Hand Damage: (316 - 331) to (420 - 435)
Required Level: 100
Required Strength: 376
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
25% Chance to cast level 13 Shockwave on Melee Attack
25% Attack Speed
Adds 250-350 Damage
150% Bonus to Attack Rating
+(80 to 120)% Enhanced Damage
30% Gold Find
25% Magic Find
+(3 to 5) to Light Radius
Socketed (3)
so popular, which build uses it?

tree warden, that proc is sick, plus it has very high dmg for a 1h weapon.


Unless you're playing a Wildfire Treewarden, that weapon's proc is useless for TW's since Thorn Strike doesn't qualify as a melee attack. It will never get "on attack" procs or life on attack or anything of that nature.
anhlong1122
Thunder Beetle
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quick question: where is the new Unformed land?
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iamq1803
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chickenfeeder wrote:
qweqwe wrote:seriously, why does game crash whenever i exit a game?

and why is
Headsman
Headsman
Hand Axe (Sacred)

One-Hand Damage: (316 - 331) to (420 - 435)
Required Level: 100
Required Strength: 376
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
25% Chance to cast level 13 Shockwave on Melee Attack
25% Attack Speed
Adds 250-350 Damage
150% Bonus to Attack Rating
+(80 to 120)% Enhanced Damage
30% Gold Find
25% Magic Find
+(3 to 5) to Light Radius
Socketed (3)
so popular, which build uses it?

tree warden, that proc is sick, plus it has very high dmg for a 1h weapon.

Thorn Strike doesn't trigger procs 'on attack' so that proc would obviously be useless.
qweqwe
Cog
230 | 4
L H wrote:
chickenfeeder wrote:
qweqwe wrote:seriously, why does game crash whenever i exit a game?

and why is
Headsman
Headsman
Hand Axe (Sacred)

One-Hand Damage: (316 - 331) to (420 - 435)
Required Level: 100
Required Strength: 376
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
25% Chance to cast level 13 Shockwave on Melee Attack
25% Attack Speed
Adds 250-350 Damage
150% Bonus to Attack Rating
+(80 to 120)% Enhanced Damage
30% Gold Find
25% Magic Find
+(3 to 5) to Light Radius
Socketed (3)
so popular, which build uses it?

tree warden, that proc is sick, plus it has very high dmg for a 1h weapon.


Unless you're playing a Wildfire Treewarden, that weapon's proc is useless for TW's since Thorn Strike doesn't qualify as a melee attack. It will never get "on attack" procs or life on attack or anything of that nature.


yeah. i was thinking it was better for holy melee pally since divine judgement is a melee attack, so the earthquake proc gives it a bit of range since the skill has such small radius
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iamq1803
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anhlong1122 wrote:quick question: where is the new Unformed land?

Teganze is the new Unformed Land.
anhlong1122
Thunder Beetle
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iamq1803 wrote:
anhlong1122 wrote:quick question: where is the new Unformed land?

Teganze is the new Unformed Land.

Oh, the part in Toranja that have a lot of Cultist Shaman(?) and lead you to Tegul?
Templar
Jungle Hunter
27 | 0
anhlong1122 wrote:
iamq1803 wrote:
anhlong1122 wrote:quick question: where is the new Unformed land?

Teganze is the new Unformed Land.

Oh, the part in Toranja that have a lot of Cultist Shaman(?) and lead you to Tegul?

Yes



Is there any list of runewords that were 'realm only' up till now?
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iamq1803
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anhlong1122 wrote:Oh, the part in Toranja that have a lot of Cultist Shaman(?) and lead you to Tegul?

Yup, Witch Doctors, Umbaru Spirits,Tegul...

Templar wrote:
Is there any list of runewords that were 'realm only' up till now?

I'm afraid not.
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Anonymous:
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Is signet drop in Torajan jungles affected by mf ?