Manu300000 wrote:Overall i would like to see rare items more powerful. I remember CLOD times where actually a good rare could outshine every item in its slot. But they are rare AF.
Would be nice to see this here too. So picking up rares is worth something
I have to agree. I'm trying to fall asleep and just had a thought pop into my head... What if you had a very small but powerful affix pool that could only spawn on dropped items (magic/rare), not crafts. Item class specific, and strong enough to make a good rare compete with GRWs and SSUs. Some potential ideas:
Melee Weapons: 25% chance for your target to take damage twice.
Ranged Weapons: Total Damage increases the closer you are to your target, up to 30%.
Caster Weapons: Casting a spell counts as a melee attack (i.e. on melee attack procs and life/mana on attack).
Shields: Block the next hit you take if you haven't blocked a hit in the past 5 seconds.
Gloves: Half of your highest stat is added to your lowest stat.
Body Armor: Regen 1% life/sec for 2 seconds when struck. This effect can stack 10 times.
Circlets: Mana Regen rate increased 2% per character level.
Assassin Items: gain 10% more damage if you've dodged/evaded damage in the last 6 seconds.
Barbarian Items: Attacks have a 50% chance to ignore target defense.
Boots: Double your stamina. Sprinting does not reduce your defense or block rate.
So on and so forth. I don't know if powerful affixes like these are even possible, but you get the idea. Super strong on a good rolled item, but not overpowered just by themselves. And there should probably be more than one possible affix per item class (unlike I have above). But what do you guys think? I'm not totally sure how I feel about my own idea haha
![Innocent :-]](./images/smilies/icon_innocent.gif)
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I don't know the inner workings of D2/mxl code, but maybe this could be achieved by making these all ilvl99 affixes, and making shrine crafts/rerolls reduce ilvl to 98?.