Σ 1.7 Bugs&Feedback

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ProGTO
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Diaco wrote:
ProGTO wrote:Can you please buff psicrown or add more scaling please? Currently psicrown's damage only comes from skill level and base energy stat. I was very excited this season to build psicrown, overpaid ALOT for the relic and heavily invested into it just for it to to be garbage. I had nearly all charms with +skills, all possible gear with +skills and 3 different sources of psicrown(Relic, Glowing Vertigo, crafted circlet) and dumped every point into energy.

The skill level was 60 in the end and was so, so bad. Like a sorc with 0 sigs, budget lightning set clears WAY faster and better dps. One factor that very screwed it over was the familiar bug in the beginning of the season which as a result, the skill no longer provides +skills (BIG nerf for a skill that HEAVILY relies on that). I was hoping it would revert back but it looks like it will not during this season. I would love to try to build psicrown again next season if it is buffed but it very unlikely the relic will drop so early like this season :( and if it shows up on patch notes with buff, big whales gonna buy the relic :( Please buff! thanks.



Someone killed Samael with Psicrown last season so I'm guessing you are doing something wrong


Not doubting your reading skills but did you see where I talked about the familiar bug that caused them to change to not give +skills which psicrown HEAVILY replies on? Simply saying "you are doing it wrong" because someone killed samuel with it so it must be good/viable makes no logical sense, especially you even saying "last season"... I already said I heavily invested into it, all gear with +skills possible, near all charms except the end, end game ones and even with the relic + all possible psicrown gear. All stats dumped into energy. If you want to give proper feedback to me, can you explain what more I can do for this skill? lol
Diaco
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ProGTO wrote:
Diaco wrote:
ProGTO wrote:Can you please buff psicrown or add more scaling please? Currently psicrown's damage only comes from skill level and base energy stat. I was very excited this season to build psicrown, overpaid ALOT for the relic and heavily invested into it just for it to to be garbage. I had nearly all charms with +skills, all possible gear with +skills and 3 different sources of psicrown(Relic, Glowing Vertigo, crafted circlet) and dumped every point into energy.

The skill level was 60 in the end and was so, so bad. Like a sorc with 0 sigs, budget lightning set clears WAY faster and better dps. One factor that very screwed it over was the familiar bug in the beginning of the season which as a result, the skill no longer provides +skills (BIG nerf for a skill that HEAVILY relies on that). I was hoping it would revert back but it looks like it will not during this season. I would love to try to build psicrown again next season if it is buffed but it very unlikely the relic will drop so early like this season :( and if it shows up on patch notes with buff, big whales gonna buy the relic :( Please buff! thanks.



Someone killed Samael with Psicrown last season so I'm guessing you are doing something wrong


Not doubting your reading skills but did you see where I talked about the familiar bug that caused them to change to not give +skills which psicrown HEAVILY replies on? Simply saying "you are doing it wrong" because someone killed samuel with it so it must be good/viable makes no logical sense, especially you even saying "last season"... I already said I heavily invested into it, all gear with +skills possible, near all charms except the end, end game ones and even with the relic + all possible psicrown gear. All stats dumped into energy. If you want to give proper feedback to me, can you explain what more I can do for this skill? lol


I doubt +6 skills takes a skill from garbage to killing Samael. I don't have personal experience with it nor do I know what gear/skill plan you are using, and I also don't know exactly what you mean when you say it's garbage, so it's hard to give any feedback. Just saying it's pretty unlikely it needs to be buffed.
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ProGTO
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Diaco wrote:
ProGTO wrote:
Diaco wrote:
ProGTO wrote:Can you please buff psicrown or add more scaling please? Currently psicrown's damage only comes from skill level and base energy stat. I was very excited this season to build psicrown, overpaid ALOT for the relic and heavily invested into it just for it to to be garbage. I had nearly all charms with +skills, all possible gear with +skills and 3 different sources of psicrown(Relic, Glowing Vertigo, crafted circlet) and dumped every point into energy.

The skill level was 60 in the end and was so, so bad. Like a sorc with 0 sigs, budget lightning set clears WAY faster and better dps. One factor that very screwed it over was the familiar bug in the beginning of the season which as a result, the skill no longer provides +skills (BIG nerf for a skill that HEAVILY relies on that). I was hoping it would revert back but it looks like it will not during this season. I would love to try to build psicrown again next season if it is buffed but it very unlikely the relic will drop so early like this season :( and if it shows up on patch notes with buff, big whales gonna buy the relic :( Please buff! thanks.



Someone killed Samael with Psicrown last season so I'm guessing you are doing something wrong


Not doubting your reading skills but did you see where I talked about the familiar bug that caused them to change to not give +skills which psicrown HEAVILY replies on? Simply saying "you are doing it wrong" because someone killed samuel with it so it must be good/viable makes no logical sense, especially you even saying "last season"... I already said I heavily invested into it, all gear with +skills possible, near all charms except the end, end game ones and even with the relic + all possible psicrown gear. All stats dumped into energy. If you want to give proper feedback to me, can you explain what more I can do for this skill? lol


I doubt +6 skills takes a skill from garbage to killing Samael. I don't have personal experience with it nor do I know what gear/skill plan you are using, and I also don't know exactly what you mean when you say it's garbage, so it's hard to give any feedback. Just saying it's pretty unlikely it needs to be buffed.


If you are saying it like that, imagine familiar did not change at all, I doubt getting +skills from gear like lorekeeper +3 and spirit walker +2 and witchcraft rings +2 even matters then. I mean, like you said, it only +6-7skills, which doesn't really matter since someone has killed samuel with it right? So I should be expecting the same results? Do you understand psicrown ONLY scales from base energy stat which is limited(400 sigs, 140 levels, the 30 from quests) and +skills? Do you also know sorc has a chest which +20 max familiar skill for respec? With that in mind, I have near all charms +skills, all possible sources of psicrown even relic(just get more psicrown relics ez 4head?), slot in SSUs w/ +skills (Lorekeeper, spirit walker, 2x witchcraft, witchmoon). Legit a reasonable HEAVY investment you would say for this skill but a budget lightning set that costs less than 50tg outperforms it in terms of clear and just regular bossing? I am not even testing it at that level, just regular dunc/faultz/lab 1-3...

Edit: you don't need to know my gear/skill plan. I already told you what affects psicrown's dmg. So knowing that I dumped every single point of stat in energy and raising psicrown's skill level to 60 should already give u plenty of info.

Also just because people show showcase of them killing sam with underused skills/non-meta skills, do you really think they are using "reasonable" gear that average players can achieve? You are saying that if a player can use x skill to kill samuel, the skill is fine.. I am saying it clearly needs a buff because a heavy investment into the skill and still gets outperformed by a budget set in terms of farm/"regular boss" does not look right. If the Devs told me right now that psicrown is a end, end game intended skill and only for sam. Ok, noted, no buff needed...just dont play psicrown until I reach that point
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BagboyBrown wrote:So I found this SU Barb helm called Bear Grin or something to that effect. It says something about Lion stance no longer does whatever, but there's no stances any more since they've become buffs instead. Does this work the same?


I don't see where the confusion comes from, they are still called stances, and the tooltip says what they do. Lion stance reduces your phys res, with the helm it wont.
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ProGTO wrote:Can you please buff psicrown or add more scaling please? Currently psicrown's damage only comes from skill level and base energy stat. I was very excited this season to build psicrown, overpaid ALOT for the relic and heavily invested into it just for it to to be garbage. I had nearly all charms with +skills, all possible gear with +skills and 3 different sources of psicrown(Relic, Glowing Vertigo, crafted circlet) and dumped every point into energy.

The skill level was 60 in the end and was so, so bad. Like a sorc with 0 sigs, budget lightning set clears WAY faster and better dps. One factor that very screwed it over was the familiar bug in the beginning of the season which as a result, the skill no longer provides +skills (BIG nerf for a skill that HEAVILY relies on that). I was hoping it would revert back but it looks like it will not during this season. I would love to try to build psicrown again next season if it is buffed but it very unlikely the relic will drop so early like this season :( and if it shows up on patch notes with buff, big whales gonna buy the relic :( Please buff! thanks.


I don't want to downplay the point you're making about requesting scaling buff, but I do have to ask how you've built a character for an oskill and only had it reach slvl 60? Glowing Vertigo gives 15, crafted circlet gives 16, relic gives 10. That's already lvl 41 without considering any other gear or charms. Your skill level should be significantly higher. Also, are you using chronofield for -enemy resistances with psicrown?

(and yes i know about familiar, you lose maybe 6-8 skills without the ssu armor, but still should be a higher slvl on psicrown or else your gear/charms aren't proper yet)
nefastocipa
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Hi, I don't think this specific bug has ever been reported. If I'm not correct, forgive me.

ACT 4. Iron Golem is systematically killed every time I return to the Pandemonium Fortress by foot (from the Outer Steppes, of course). I guess it has something to do with the long staircase?

I tested this in Nightmare difficulty, version 1.7.4

More info:
Seasonal hero
This happened at least 4 times, at least 2 separate instances of the map.
Both single player and with party
There were no monsters outside
The golem was at full life, it was not poisoned.
I had Veil King.
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nefastocipa wrote:Hi, I don't think this specific bug has ever been reported. If I'm not correct, forgive me.
ACT 4. Iron Golem is systematically killed every time I return to the Pandemonium Fortress by foot (from the Outer Steppes, of course). I guess it has something to do with the long staircase?
I tested this in Nightmare difficulty, version 1.7.4


"Systematically killed" in the sense that you see it dying near the stairs or that it suddenly disappear like when you progress very fast without teleporting and the minions left behind occasionally disappear?
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Seems like if you summon your minions and activate wolf stance after they won't benefit from it.

If you ressumon them, then they get the benefits of the stance. Don't know if it's intended to work this way or if this is a bug.
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ProGTO
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Crash wrote:
ProGTO wrote:Can you please buff psicrown or add more scaling please? Currently psicrown's damage only comes from skill level and base energy stat. I was very excited this season to build psicrown, overpaid ALOT for the relic and heavily invested into it just for it to to be garbage. I had nearly all charms with +skills, all possible gear with +skills and 3 different sources of psicrown(Relic, Glowing Vertigo, crafted circlet) and dumped every point into energy.

The skill level was 60 in the end and was so, so bad. Like a sorc with 0 sigs, budget lightning set clears WAY faster and better dps. One factor that very screwed it over was the familiar bug in the beginning of the season which as a result, the skill no longer provides +skills (BIG nerf for a skill that HEAVILY relies on that). I was hoping it would revert back but it looks like it will not during this season. I would love to try to build psicrown again next season if it is buffed but it very unlikely the relic will drop so early like this season :( and if it shows up on patch notes with buff, big whales gonna buy the relic :( Please buff! thanks.


I don't want to downplay the point you're making about requesting scaling buff, but I do have to ask how you've built a character for an oskill and only had it reach slvl 60? Glowing Vertigo gives 15, crafted circlet gives 16, relic gives 10. That's already lvl 41 without considering any other gear or charms. Your skill level should be significantly higher. Also, are you using chronofield for -enemy resistances with psicrown?

(and yes i know about familiar, you lose maybe 6-8 skills without the ssu armor, but still should be a higher slvl on psicrown or else your gear/charms aren't proper yet)


Yes I am using chronofield for the -phys/feedback res but it a 1 point since the -res does not increase with points, only duration. I have NO idea where you came up with that slvl 60 is not higher enough... Laz(1), Uldy(2), Void(1), Ghost Trance(1), Astrogha(1), ancient repo(1), kab (1) quo tsin(1), jday(1), k3k(1), level challenge(2). That is only 12 from charms, excluding the last 2, sam and deimoss. Lorekeeper(3), spirit walker(2), witcraft x2 + witchmoon (7), defensive chest + belt since no one had a lunar eclipse at the time I wanted to buy.
12 from charms
12 from gear (missing slvl on chest, belt, shield)
41 from the 3 essential pieces (ASSUMING someone drops a perf glowing vertigo, a good crafted +16 (circlet can also get +2 skills), and SOMEONE drops a +10 relic (OR even needing a relic to be viable...)
(Shit on my math if i am wrong, just woke up)
That is only slvl 65 with min-max'ed gear, 67 I guess since I did not have lunar eclipse. Chest and shield is arguable since you need defensive elements. I was lost when you said it should be significantly higher. Like our friend said above, "I doubt +6 skills takes a skill from garbage to killing Samael." It fine lol. For the chest, shield combo, I went with Cloak of the Outcast + Stormflyer, hoping to be tanky asf w/ 33% Weapon Damage Taken Restores Mana + +45% Damage Reduction to Mana Shield since I go full energy and witchmoon + spiritual crafts for max mana and regen(also spririt walker). That was garbage as well, looks good on paper but I guess the mechanics did not work as I thought. But you would consider my investment pretty reasonably high? I'm not just lvl 120 throwing on a single piece of gear and hoping to smash faultz with the oskill. The thing is I was not even testing it on that high of content. Lab 1-3, dunc, hell baal, etc.. If you say it hard to balance, I would agree since adding another scaling factor might make it overpowered but currently this is just one of those many skills that just does not perform well, i mean at all :P unless you super min'max. I am hoping this can be like rising dawn but I doubt it. Rising dawn legit no one used, then got huge buff and even after resonable nerfs, top 10 pally beginning of season, at least 6-8 were RD.
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Ancients hand deals less dmg than stormblast with the same wdm% , also AH, stormblast, iceburst were supernerfed , i know there was a bug that made those skills more dmg than what it showed on screen but it doesnt mean that dmg wasnt balanced , i did some tests with Deathgaze,divine judgement,carnage,They deal more dmg than stormblast which it was one of the best single target skills please fix this there’s no point to use these skills again and they’re much harder to gear for since it requires elemental pierce for full conversion.