MXL 1.2 Bugs&Feedback

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lunar.seven
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1)

Rathma Square

Location
Bastion of the Triune (Profane Cells - Caldeum)

https://docs.median-xl.com/doc/quests/kehjistan#rs

NOPE its not there "!" ?

there is only bastion of the triune

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2)

Diamond Gates: new location hosting the Judgement Day quest. Can be accessed after killing Imperius or Malthael in Khalimgrad

the stages are ok, the azmodan fight is a bit annoying with the hundred rats in

i tried till stage 8 and theres no way to survive the death spells from uldysian without dieng a thousand times

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3)


khalimgrad
- what is wings of the departed dropfilter notice
but nothing dropped

what is this wings of the departed btw ?


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4)

jungle - not my favorite, in other words, it sucks to farm there, or to get the easie charm is annoying now, plz...change this area !! iam not alone with this point

the mobs - forest keeper and the swarms are annoying - this point is from earlie first run into - well get max dam reduce and 95 psn resis makes this area easie

tenganze area is also not good, why its in the jungle now ?

i get the charms i need and never get back there....rly not xD


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Fumbles
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There are two doors in the Profane Cells that lead to the Triune. The upper one is the one you want as the entrance to rathma square is right in front of you when you enter. The lower entrance leads to the same location from previous patches, which is closer to the messenger/Arihan.

Azmodan shouldn't have rats. Are you talking about Belial?

WIngs of the Departed has grey text like socketed items. The item is a tribute to a player no longer with us.
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HechtHeftig
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1) when you are in the profane Cells, Go to the western entrance, enter it. rhatma‘s square will be Right ahead.

3) it‘s a memorial item for a Player who died about 9 months ago

4) torajan jungles is fine. It‘s the best farming place for signet‘s of learning. Willyboy is only Farming this Place for example. Nice exp, good amount of sigs, good Chance of getting trophys, and even SU‘s and sets drop there frequently. Also: near the end of last ladder, I created Many open farming games and torajan jungles and TA were the 2 places that were always farmed
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Solfege
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Generally, Immersion (Sorc Feedback skill) feels less effective this patch, but I'm wondering if that might have to do with Barb merc's Gift of the Wild skill. Been doing some testing on some low-level "bosses" in Destruction (Griswold, Andy, Radamant, etc.), and when I have a Barb merc, Immersion isn't dealing any damage to these enemies (their Life bars drop very slowly, which appears to be from SoR spam). When I don't have a Barb merc, their Life bars drop much faster (i.e. Immersion performs as expected).

Edit:
I also notice in Fauztinville, some Necrobots don't lose their Phys immunity when inside a Chronofield, even though other Necrobots in the pack do. But It's rare (maybe 1 in 15 Necrobots).
► Phys-immune Necrobot inside Chronofield

Edit2:
Antimass doesn't always heal, even when not in combat. Again, it's rare, but it happens.
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HechtHeftig
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Necrobots in chronofield not loosing Immunity could be because of Lagg in MP. I also notice that when targeting a minion and teleporting to it - sometimes I end up on the other half of the screen. That‘s Happens regularly in MP
Unda
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Amulet Reward from Prison of Ice quest (checked on each difficulty) still doesnt work with recipe Any non-sacred item + Oil of Enhancement + Arcane Crystal x2 → reroll item as unique

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Now more like suggestion regarding ring rewards from Search for Cain and Blade of the Old Religion quests, they need some ilvl adjustments to better fit current character progression with available affix pool.

Atm ring rewards ilvl goes:

SfC reward from Hatred ilvl 7, Terror ilvl 30 and Destruction ilvl 60
BotOR reward from Hatred ilvl 21, Terror ilvl 35 and Destruction ilvl 75
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Solfege
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HechtHeftig wrote:Necrobots in chronofield not loosing Immunity could be because of Lagg in MP. I also notice that when targeting a minion and teleporting to it - sometimes I end up on the other half of the screen. That‘s Happens regularly in MP


Good thought. So I tested it in SP and same result.
► Phys-immune Necrobot inside Chronofield - SP
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HechtHeftig
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Ok then this seems like the toraya bug, where regularly enemies won‘t lose their immunity when they aren‘t killed fast enough
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suchbalance
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Every non-boss monster on destruction has a 2% chance to spawn with 75% extra physical resist, so if it procs on a necrobot it will have 175% phys res and so Chrono can't break the immunity.
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Solfege
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Ah, I see. Ty for clarifying that SB. :)