Solfege wrote:Generally, Immersion (Sorc Feedback skill) feels less effective this patch, but I'm wondering if that might have to do with Barb merc's Gift of the Wild skill. Been doing some testing on some low-level "bosses" in Destruction (Griswold, Andy, Radamant, etc.), and when I have a Barb merc, Immersion isn't dealing any damage to these enemies (their Life bars drop very slowly, which appears to be from SoR spam). When I don't have a Barb merc, their Life bars drop much faster (i.e. Immersion performs as expected).
Tokii wrote:Mercs, summons and reanimates all can give more ND, which is most likely why the dmg decreases.
https://docs.median-xl.com/MXLU_vXVI_Do ... d_wdm.html
suchbalance wrote:Every non-boss monster on destruction has a 2% chance to spawn with 75% extra physical resist, so if it procs on a necrobot it will have 175% phys res and so Chrono can't break the immunity.
Scalewinged wrote:suchbalance wrote:Every non-boss monster on destruction has a 2% chance to spawn with 75% extra physical resist, so if it procs on a necrobot it will have 175% phys res and so Chrono can't break the immunity.
Is it also applied to some other mods? 'Cause there's issues with other area skills, like glacial nova/divine apparition don't freeze all enemies (even non-immunes don't get freeze frequently), enemies ignore psychic scream, etc..