How do you dodge/avoid TA Amazon's Broadside with a melee character?
I mean with swarms of amazons and many procs activating it's so hard to see arrows flying at you sometimes.
Erlikhan wrote:How do you dodge/avoid TA Amazon's Broadside with a melee character?
I mean with swarms of amazons and many procs activating it's so hard to see arrows flying at you sometimes.
Gahagafaga wrote:Gave a google and search but I can't find the FCR breakpoints for Abjurer (A3 Merc), obviously different abilities have different ones but does anyone know the cap? Is it still 138?
Also for the same merc, I remember reading a post or something showing that the Abjurer gains Energy now however D2stats shows my merc as having 0 energy, even with + energy, is there any way to check my merc's current energy value? Just trying to determine energy factor scaling
Nitz wrote:Gahagafaga wrote:Gave a google and search but I can't find the FCR breakpoints for Abjurer (A3 Merc), obviously different abilities have different ones but does anyone know the cap? Is it still 138?
Also for the same merc, I remember reading a post or something showing that the Abjurer gains Energy now however D2stats shows my merc as having 0 energy, even with + energy, is there any way to check my merc's current energy value? Just trying to determine energy factor scaling
On this site - in the header - game - tools https://www.median-xl.com/tools.php there search for the speed calc there choose the merc/superbeast then look at the fcr breakpoints.
On this site - header - game - documentation - characters - mercenaries - scroll down to act 3 merc - read what it says then calculate it yourself.
Generally (without gear that gives energy or energy factor) they get the most bonus damage from 35% bonus to energy then the energy factor damage drops down sharply at +50% bonus to energy they capped it and stop getting any more.
Gahagafaga wrote:Thanks for that! Just to clarify, are you saying that at complete base stats the merc only benefits up to 50% factor hard cap due to the amount of energy they have?
Nitz wrote:Gahagafaga wrote:Thanks for that! Just to clarify, are you saying that at complete base stats the merc only benefits up to 50% factor hard cap due to the amount of energy they have?
50% bonus to energy. To get the same bonus from energy factor he would need something like +500 to energy factor.
+5% bonus to energy = +7% spell damage
+35% = +47% spell damage
+40% = +49% spell damage
+50% = +51% spell damage
+3500% = +51% spell damage
Gahagafaga wrote:Okay good to know, thanks for your help, my merc has about 500 energy factor (523 or something) so I guess I'll have to do the calcs for working out the balance between %energy and energy factor to optimize it.