Short Questions Thread

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Scalewinged
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I'm pretty sure that Macronecrox set is the rarest one
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Metalistas
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suchbalance wrote:If you're playing with Starhawk, there is no need to smax Moonstrike (EWD is useless) so just put enough points to get 35% max life. The freed up points you can try to split in half between ice elementals and frigid sphere and see if that helps them to survive.


I will definately try that ! I tested my situation last night a bit and maxed moonstrike gave me a buff from 24k - 44k up to 27k - 49k if i remember number correctly. Also i liked the over 20s buff duration since i prefer relaxed gameplay.
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Also moonstrike have +25% damage per hard skill while firedance have 4% damage per soft point so i prefer to max moonstrike because of it have better damage buff in total and have more duration so you don't need to re-buff it every 5-6 attacks.
PS: Testd it as usual. with maxed moonstrike i have 7700-21k damage with both buffs (firedance+moonstrike), with maxed firedance - there's just 7k-18k. My sources of damage for now is T6U Warp blade, Splint mail, Tiara.
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Metalistas
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Just get TU6 kite shield with 4% CtC lvl 11 bloodlust on attack and save those 3 skill points to something else :)
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I use it already of course :) But anyway- moooore damage!!! O_O
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I just found frysturgard SU Nagi on single player and it seems like a pretty sweet weapon. Are there any good builds for sins with naginata's? Thanks!
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Scalewinged wrote:Also moonstrike have +25% damage per hard skill while firedance have 4% damage per soft point so i prefer to max moonstrike because of it have better damage buff in total and have more duration so you don't need to re-buff it every 5-6 attacks.
PS: Testd it as usual. with maxed moonstrike i have 7700-21k damage with both buffs (firedance+moonstrike), with maxed firedance - there's just 7k-18k. My sources of damage for now is T6U Warp blade, Splint mail, Tiara.



Did you even read what I wrote? I was talking about Starhawk only. That sword has less physical damage than the TU(2) warp blade. Ergo 25% EWD per point is not a self-synergy worth investing in.

Also firedance spell damage doesn't actually affect the Bladestorm/Wraithsword missiles (LCS issue), so it's only really useful with Starhawk as a single target killer.

@Metalistas yes duration would be lower, but should be high enough after you pick up some of the endgame + skills charms. Anyway if it was me i'd be putting the spare points in the broadside and familliars instead of elementals, but you can test out some sort of more minion focused spec.
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Arc_Razer
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How Does Magstorm zon skill work? it says 1% weapon damage and added lighting damage, LCS reads 0-901 damage but skill appears to do no damage, is the light damage also affected by the 1% (ie it does 0-9)
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suchbalance wrote:@Metalistas yes duration would be lower, but should be high enough after you pick up some of the endgame + skills charms. Anyway if it was me i'd be putting the spare points in the broadside and familliars instead of elementals, but you can test out some sort of more minion focused spec.

Do you mean fusillade or bladestorm when you say spare points into broadside ? My guess the fusillade, but i can get timer down to 5.7s only and it worries me a bit. Same reason i don't like broadside assassin. Plus the whole switch for high dmg weapon "cheat"...
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Metalistas wrote:Do you mean fusillade or bladestorm when you say spare points into broadside ? My guess the fusillade, but i can get timer down to 5.7s only and it worries me a bit. Same reason i don't like broadside assassin. Plus the whole switch for high dmg weapon "cheat"...


I think he means fusillade too. 5.7 sec timer is good, it's a support skill and the timer shouldn't conflict with any other skill except blink I think. Basically drop a fusillade before a encounter, moonstrike, and then wraithsword / bladestorm (am I the only one that thinks bladestorm has much better overall DPS compared to wraithsword even though on paper it does less damage?).

I'm testing some builds. I didn't notice much difference in minion survivability between cold / light and cold / fire spec to be honest. I still need gear though, tiered uniques are slow above lvl 100, and mana issues are real. Granted, I didn't even bother MOing my gear, so there's that.

The fact that firedance damage doesn't apply to WDM projectiles makes fire spec much less interesting since you lose a lot of defence and avoid (although the flat life is incredibly good and synergizes well with moonstrike). I'll keep at it.

Edit: On that note... Where can I farm high-level (100) runes with relative ease?