Short Questions Thread

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Solfege
Harpylisk
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Invictus wrote:I sort of understand shrine crafting but am looking for something that can kind of dumb it down for me.

Can anyone give me a quick explanation of how you craft really decent gear?

Thanks!


Not sure what sort of answer you're looking for, but...

1. Decide what gear piece you want to craft (e.g. gloves, body armor, scepter, etc.).
2. Decide what quality you want to wear (e.g. Leather Gloves vs. Chain Gloves vs. Gauntlets, etc.) and collect at least 2 of them.
3. Look over the Shrine bonuses and decide which Shrine will give the best bonuses for your build.
4. Check out the Prefixes and Affixes List to see what other bonuses may be available as part of the crafting process (procs, oskills, etc.).
5. Put your Shrine and Rare gear piece of choice in your cube and get to crafting. Start by crafting one version until it's decent, then craft the second version of that item until it's better than the first. After that, craft the first version until it's better than the second, and so on until you end up with something you're happy with.
6. Cube your item with an Oil of Luck for a chance at an extra bonus.
7. Bless your item by cubing it with a Shrine of your choice and an AC. You can either use the same Shrine type to compound the bonuses further, or use a different Shrine type to diversify your bonuses.

Here's an example:

Let's say you play a straightforward STR-based melee build and you want to craft some gloves. Creepy Shrines may be a good choice b/c they give bonuses to your main Attribute (STR), as well as some CB for good measure. And since you're a STR build, wearing heavy armor won't be an issue, so you may as well craft Gauntlets for the higher Defense instead of something like Leather Gloves. When you've got that sorted out, you can check the Prefixes and Suffixes List to see what other goodies you may be able to get (e.g. ilvl 82+ gloves can roll with CtC Stormblast on Melee Attack). Pick out 1 or 2 mods you really want and just keep crafting until you get them. Then, Lucky and Bless the item with whatever Shrine you want.

The whole thing is a gamble, kinda like playing a slot machine, and getting the perfect combo of mods can be frustrating and time-consuming. It's a good idea to just craft something that's good enough to keep you moving while you attempt to craft better versions of the item as you play.
coolstorybro28
Acid Prince
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carpet of spiders or lorenado?
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Solfege
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Lorenado if Poison is your main tree. Arachnomancy if Poison is your backup tree.
oski89
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How many TG price for Emblem of Destruction i can get?
Simon_Catfish
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Heyas, I'm slightly confused about the wording of this.

Unique + Runestone ======> Set Item (if Applicable)

So earlier in this thread I read that this only applies to Sacred Uniques. But as for the Runestone, does it mean the blank Runestone found in Toraja that's used with the elemental essences? That's the only item that seems to be referred to as a "Runestone". Every other rune is called a "rune" according to the docs. Or does any rune work?
blyts
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Runestone from Toraja AFAIK.
CallMeCrazySam
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"Runestone" is a drop from Teganze, cube it with an elemental essence that drops in the same place to get a fire rune, earth rune, etc. Runestones, imo, are too valuable to use on a set creation recipe. Seven runestones are needed to make a Xis rune, and you could probably trade that runestone for nearly any set item anyway.
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Knight_Saber
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Questions about Ancient's Hand barb (I'm using old MXL2012 atm btw).

Does +%fire spell damage boost it? I tried equipping some gear and the LCP change was negligible, but as it is the LCP, I don't know what to trust.

Also, more importantly... even though it converts 100% phys to fire, I'm interested in the interactions with TTAD and doom curses (notably wolf doom). Can someone clarify how this works please?

Also, why do I get downvotes for asking questions in this thread? WTF is with this community?
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Paladin
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Simon_Catfish wrote:Heyas, I'm slightly confused about the wording of this.

Unique + Runestone ======> Set Item (if Applicable)

So earlier in this thread I read that this only applies to Sacred Uniques. But as for the Runestone, does it mean the blank Runestone found in Toraja that's used with the elemental essences? That's the only item that seems to be referred to as a "Runestone". Every other rune is called a "rune" according to the docs. Or does any rune work?


I just tried this in Singleplayer and it didn't work. Took a Runestone which I found in Teganze and (in my case)
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
to get
Geleb's Greed
Geleb's Greed
Light Gauntlets (Sacred)

Defense: 1608 to 1830
Required Level: 100
Required Strength: 600
Item Level: 115
1% Chance to cast level 37 Fire Fountain on Death Blow
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Physical Resist 5%
Socketed (4)

Curse of the Zakarum
(Zakarum Set)
.
Edited by Paladin 6 years.
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Anonymous:
Memelistas
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It will not work in SP. Patch is for Multiplayer. Patch notes.