Fantasy Skill Trees-^v

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Crash
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I dunno how much I would alter Xbow or Melee. I know I've had trouble with Angel of Death quite often. Maybe it's just my lack of knowledge with it's mechanics, but I can never hit the damn target with that skill. I've tried name locking the target and it jumps over them, tried jumping directly in front of it, and sometimes that hits.

Besides that, I think those two trees sync well enough with others. They both use dragon fire oil heavily and can rely on Famine as well, so mixing there is okay. Getting totem avoid from Nightwalker allows an Xbow Nec to get death's fury and/or howling totems to survive with less worry, thus allowing them to avoid RC and spec into death ward for more survivability as an uberskill. I think those two trees are pretty well off.
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King8
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Yah, i only really could come up with one way to alter the Necro he is in a great place Image
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King8
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Still think a full thorns build would be fun :D
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ReverseEngine
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King8 wrote:Still think a full thorns build would be fun :D


Everything is doable, as for the tyrael's Wings i had made that on another server, Basicaly you just put "Wings Left" and "Wings Right" As an "overlay" and they will be attached to your character, for morphing character it's not a problem it's just an nv state that can be done (by using a skill) including too.

We could probably make a Leoric's Legacy set for the necro, then you wield the giant sword and can raise many Veil king archer ^^.

Also, if you really want to know what i think, i guess that if we wanted to do that, we would need Artist for Sigma, and a "Nihlathak" as Necromancer/Mage and an Anya as an assassin could be pretty awesome (including character background) off course, code edit needed to read those DCC and apply Click handler on the menu, All of that seem complex to add an entire "1" new character... also need to add a new thing to the server ^^, but this must be awesome.
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Icegod101
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Well, removing rathma's chosen means that xbow kind of dies off because there is no minion that can tank uber/heroics and not die in like 2 seconds, considering that there's a lack of poison damage among most monsters as well besides those obvious few
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Crash
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I wouldn't remove it as much as not spec into it unless the situation required it. But I haven't played Xbow recently. About a year ago I think.
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King8
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hmmmmm, maybe get rid of x-bow and give sin the SNIPE range for a new type of bow. With that being said lets balance out the necromancer more so there is summon +tot /Tot + venommancer / sum +venom / Melee / and the thought that x-bow wont be relative so lets look for a way to make it relative :3
Bart
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Fumbles wrote:Suggesting that skill trees get "trashed" is a bold statement to make if you're new(er) to the game.

The Stormzon is a recent addition and may need some tweaks but its a strong build overall. A decent scepter for leveling and making it so Thundercrack could trigger on-attack procs would be good improvements. Stormzon also has Thundercall, which is like apocalypse except it deals both lightning and physical damage(its OP). The bloodzon has been around forever and its one of the least played builds these days. It was pretty strong and probably still is. The low life=increased dmg isn't a mechanic that appeals to most people when there are so many builds that don't require that risk to improve dmg/kill speed.

I won't go through each character because there are many builds I haven't played and my opinion wouldn't mean much. What I will say is the game is very complex. Each character only has so many skills but with the the vast amount of uniques/runewords/crafts/o-skills the builds are only limited to ones imagination. Whats nice about this mod is that its constantly improving and the patches are always worth the wait. Before you spend time trying to theory-fix the skill trees, try new gear combos and skill-plans first. Again, there are tons of items, and so many of them don't get used because the deciding factor typically comes down to kill speed and whether or not the build can do most/many ubers.

Want my thoughts?

Keep playing
Try new builds
Try old builds
Read the docs & visit the old forum often(for science!)
Don't let kill-speed expectations ruin what might otherwise be a fun/successful build
Git gud
Play styles compliment gear differently so do your own testing
Don't listen to Bob who only plays flavor builds. Bob is full of shit.
Never trade Sky Spirit
Don't listen to Potato, hes still very noob :-D


Yeah i have it on my mouth but i was lazy to explain it detailed, +1
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King8
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Bart wrote:
Fumbles wrote:Suggesting that skill trees get "trashed" is a bold statement to make if you're new(er) to the game.

The Stormzon is a recent addition and may need some tweaks but its a strong build overall. A decent scepter for leveling and making it so Thundercrack could trigger on-attack procs would be good improvements. Stormzon also has Thundercall, which is like apocalypse except it deals both lightning and physical damage(its OP). The bloodzon has been around forever and its one of the least played builds these days. It was pretty strong and probably still is. The low life=increased dmg isn't a mechanic that appeals to most people when there are so many builds that don't require that risk to improve dmg/kill speed.

I won't go through each character because there are many builds I haven't played and my opinion wouldn't mean much. What I will say is the game is very complex. Each character only has so many skills but with the the vast amount of uniques/runewords/crafts/o-skills the builds are only limited to ones imagination. Whats nice about this mod is that its constantly improving and the patches are always worth the wait. Before you spend time trying to theory-fix the skill trees, try new gear combos and skill-plans first. Again, there are tons of items, and so many of them don't get used because the deciding factor typically comes down to kill speed and whether or not the build can do most/many ubers.

Want my thoughts?

Keep playing
Try new builds
Try old builds
Read the docs & visit the old forum often(for science!)
Don't let kill-speed expectations ruin what might otherwise be a fun/successful build
Git gud
Play styles compliment gear differently so do your own testing
Don't listen to Bob who only plays flavor builds. Bob is full of shit.
Never trade Sky Spirit
Don't listen to Potato, hes still very noob :-D


Yeah i have it on my mouth but i was lazy to explain it detailed, +1

All fumbles did was state the unnecessary, obvious. This post is once again about theories and fantasy skills like turning into a cow and eating people, not a place where pretentious noobs can act big and bash.
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psychosocial
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For me the necro already heve nice buids especially the Melee buid, but a skill tree with the classic summon skeletons for sync with the death lord buid would be nice, like heve the death lord with a army of skeletons to command!! :salut: :punish:

wow awesome! :twisted: