Sets and item bases really bother me. Anyone got a fix?

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ChuckNoRis
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frsmkre wrote:
ChuckNoRis wrote:i never farm k3kba in Sigma . it makes no sens doing that , at least not for me. tran athula from 115 to 120 , duncraig after . i only need 14 set pieces to have all full sets

What are you missing? I would love to have warp blade and cinadide chest :( I assume you found them in dunc
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Bardamu
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frsmkre wrote:
Bardamu wrote:Trade for them.

You did read that this is about SOLO SELF FOUND / single player?

You can trade with single player chars too.
Can't really compare to MP but seriously it is the fastest way to collect them.
blackwalker
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I worry you can only play this game in MP some day.Becaus some items only drop in online.Devs released sigma to make more people play,its very hot now.But they dont realize whats that mean.MP can make some money?i am not sure.
Many old people play SP,but they dont like talk.
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SwineFlu
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Let's do some math guys :coolstorybob:

Initial conditions:
Single Player
Location: K3K B.A.
Magic Find: 100
Players Count: 1

Chance to drop Ancient Armor base:
BaseChance = (420 / 1701) * (2 / 438) * (3 / 60) = 1 / 17739

Chance to drop a Unique:
InitChance = (BaseChance - (ilvl - qlvl) / Divisor) * 128 = (170 - (115 - 90) / 1) * 128 = 18560
EffectiveMF = MF * Factor / (MF + Factor) = 100 * 250 / (100 + 250) = 71
Chance = InitChance * 100 / (100 + EffectiveMF) = 18560 * 100 / (100 + 71) = 10853
ModChance = (Chance < MinChance) ? MinChance : Chance = (10853 < 3500) ? 3500 : 10853 = 10853
FinalChance = ModChance - (ModChance * QualityFactor / 1024) = { QualityFactor = 0 } = 10853

Chance to drop a Set:
InitChance = (BaseChance - (ilvl - qlvl) / Divisor) * 128 = (25 - (115 - 90) / 5) * 128 = 2560
EffectiveMF = MF * Factor / (MF + Factor) = 100 * 500 / (100 + 500) = 83
Chance = InitChance * 100 / (100 + EffectiveMF) = 2560 * 100 / (100 + 83) = 1398
ModChance = (Chance < MinChance) ? MinChance : Chance = (1398 < 640) ? 640 : 1398 = 1398
FinalChance = ModChance - (ModChance * QualityFactor / 1024) = 1398 - (1398 * 556 / 1024) = 638

Real chance to drop a Set piece:
RealChance = (1 - 1 / (UniqueChance / 128)) * 1 / (SetChance / 128) = (1 - (128 / 10853)) * (128 / 638) = 62400 / 314737

Chance to drop Set Ancient Armor:
TotalChance = BaseChance * RealChance = (1 / 17739) * (62400 / 314737) = 20800 / 1861039881

And finally chance to become:
Avalanche
Avalanche
Ancient Armor (Sacred)

Defense: 9489 to 11748
Required Level: 90
Required Strength: 770
Item Level: 1
+(1 to 2) to Barbarian Skill Levels
20% Movement Speed
Stun Attack
+200% Enhanced Defense
+(41 to 50) to Vitality
(11 to 15)% Bonus to Defense
Socketed (6)

Mount Arreat
(Barbarian Earthshaker Set)
= (1 / 5) * (20800 / 1861039881) = ~2.235 * 10^-6 (1 per 450k skeletons on average)
Cinadide's Forge
= (2 / 5) * (20800 / 1861039881) = ~4.471 * 10^-6 (1 per 225k skeletons on average)
Rathma's Skeleton
Rathma's Skeleton
Ancient Armor (Sacred)

Defense: (6326 - 7907) to (7832 - 9790)
Required Level: 90
Required Strength:
616
Item Level: 1
+(1 to 2) to Necromancer Skill Levels
40% Hit Recovery
+(100 to 150)% Enhanced Defense
Lightning Resist +(31 to 50)%
Physical Resist 5%
Requirements -20%
Socketed (6)

Rathma's Empire
(Necromancer Melee Set)
= (2 / 5) * (20800 / 1861039881) = ~4.471 * 10^-6 (1 per 225k skeletons on average)

So now you can start bitching, I did the math for you :coolstorybob:
Anyways, gist of that story is quite simple: numbers are useless if you don't understand them. I was always bad at math, probability theory and mathematical statistics yet I can use it and make some conclusions. And the conclusion is 1 per 225k on average doesn't mean 1 every 225k, if you can't comprehend it don't even bother to start your theorycrafting.

Edit: Fixed unique & set chance calculation, there is no floating point arithmetic involved into it, though this results are still an approximation.
Edited by SwineFlu 6 years.
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Crash
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I mean it does take some investment and hours to progress in this game... it's a grindy rpg game. What were you expecting? I've got 3/5 of the cinadide set on HC in just a couple days of characters even being able to enter the torajan jungles, including the ancient armor. It's all random. The drop rates are fine, I think.

the numbers above sound pretty obscene when you look at "oh I have to kill 450,000 skeletons to get this item" but its random. :shrug:

ty for math though swineflu. stuff like that is interesting to see
Edited by Crash 6 years.
frsmkre
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There will be realm only items and events and I expect it to piss off a TON of people.
Shovelspoon
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frsmkre wrote:
Shovelspoon wrote:One thing I did when looking for ancient armors and warp blades is use the item notifier in d2stats. You can add in whatever items you want to be notified of. I've done less than 10 k3k/TA runs and found Rathma's Skeleton and 3 other ancient armors along with 4 warp blades. Honestly sometimes with the clutter on the ground it's easy to miss.

you know were talking about set items? You didn't find 4 set ancient armors and 4 set warp blades in 10 runs. You're straight up lying at that point.

Sorry, I thought one of your points was that item bases themselves were hard to find. Also this exact argument is made once every few patches, specifically Cinadide's. Could that be because there's no better alternative? I don't know. What I do know is that most of us either deal with what we find or trade for what we want. There was no need to be aggressive about it, I was offering a solution to finding the item bases themselves, not calling you an entitled douchebag who can't deal with reality. That's what I'm doing now though, so keep whining because I'm done listening.