Median XL Good Manner PVP Rules

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SpamBomb
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Seekers wrote:
Jampula wrote:PvP was a fail in clod no matter the rules.

Wat

ON: Tbh, a full list of banned skills would be better than just staying limits.


i was thinking this also as a possibility i figured for start rules this would be a good place to work from once 2017 comes out ill be able to test the rules etc a lot better.

tournaments are something i do have in mind also. they would likely just be for bragging rights to begin with, but i would be willing to do tg pay outs either from a buy in or supplied tg for the events.

krex87 wrote:maybe two different people should give the same type of character the same items (different stats on same item is okay), the same charms (different stats on same charm is okay), and confirm exactly what attack skills are allowed in duel (so each can customize other skills as long as they are not directly used in damage attack). That way the duel should mostly come down to actual playing skill and knowledge of the best passive skill combinations. Of course you'd repeat more than once maybe best out of 7

Ha it would be fun to see videos of some of the elite players doing something like this using average su level gear.

or maybe set up some type of tournament for a specific build/item set. I think it would be fun to see for example

bow druid vs. bow druid - only using ghost arrow
zon vs. zon - only using fire arrow or that machine gun javelin skill
xbow nec vs. xbow nec - only flame tail shot and buckshot
holydin vs holydin (no vessel attack allowed)

something to pass the time until next patch.. :cheese:


i do like the idea of set vs set duels tbh it would add an extra level of balance once i start doing tournaments that will be one of the type i will host but instead of class vs class it would just be set vs set clearly some sets are worse then others but player skill is also gonna vary so who knows maybe a set that sucks pvp will be epic pvp
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SpamBomb
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looking for people to help with rule testing for m2017 for low lvl mid lvl high lvl and set duels
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Quirinus
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Heathen wrote:Well, here's another thing to consider for pvp balance;

Technically, as all players are capable of gaining all of the same items, skills, stats, and affixes, it's all fair. I can promise that any sort of god level player could still be beaten by some sort of build. The problem lies in the damage/ defense ratio. Basically most endgame builds will 1 shot another. Is it a drawback? yeah. But consider, not every build in D2 lod was used for pvp. Quite the contrary, it had very few pvp worthy builds. And this does NOT mean fights lasted longer. 1 pala hammer? dead. 1 FoH? dead. 1 lightning blast? dead. One Blizzard? dead. But that doesnt mean it wasnt really good fun. I loved pvp, and it kept me on closed battlenet for years.


well, pvp will probably be much better in M2017 since the damages were reduced to 1/8, plus other changes. so hopefully there will be less one-shots, and more epic battles.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Do things like the small AoE stun from blink or the brief knockaback stun from Bear Claw work in PvP? Or does it only apply against monsters?
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Heathen
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LHawkins1 wrote:Do things like the small AoE stun from blink or the brief knockaback stun from Bear Claw work in PvP? Or does it only apply against monsters?

Oh they definitely do. It's no different than the old Claw Vipers from act 2, where they had knockback on melee attack.
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LHawkins1 wrote:Do things like the small AoE stun from blink or the brief knockaback stun from Bear Claw work in PvP? Or does it only apply against monsters?


It should work considering that you were able to get stunlocked by a smiter in clod.