Artagel wrote: it felt more or less impossible to get ok animations even with the holy morph and now with the base items page actually updated I can see why - fucking *40* WSM on hand of god which with the speedcalc shows a progression of 10fpa as the highest realistic attack progression (142 effective as, next breakpoint is 223 and if we want to be full memesters one could get 8fpa for a mere investment of *414* attack speed)
Lel wow I totally missed that. Didn't realize they were updated and haven't used a hand of god this patch. Well, calypso is still usable but needs 5-6x 15 IAS crafted jewels to make it and more or less specific item combination. Plus you're
forced encouraged to use a Nih'd A5 merc for 10 skill IAS from MotW.
With the following gear:
+4 amu
+2
Dragonheart
Dragonheart
Body Armors
'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
+3 class charm
+2 prism
=
+11 skillsWith 10 hardpoints in Rapture
+11 skills (
goodbye build diversity)...
+35 skill IAS from Rapture
+10 skill IAS from A5 merc MotW
=
+45 skill IAS That puts you at
152 IAS to cap on a hand of god.
+20 from prism
+30 base from
Calypso
+30
Featherclaw
+50
Dragonheart
Dragonheart
Body Armors
'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
=
+130 IASWithout merc's MotW you need
215 IAS to cap which would require 6x 15 IAS jewels. You still want it anyway against neon fiend slow.
If you put something like 5 points into Rapture it obviously becomes even worse.
As for OP, when you craft your jewels look for
2% life leech (base) + flat life + IAS first and foremost (you're going to need lots of IAS when you transition into end game gear). You also want FCR to reach 7 frame cast speed. Keep in mind skill FCR doesn't exist.
Before incarnation was added you were forced to craft jewels with +%AR, now you're basically forced to get +IAS. Also non-incarnation specs are going to be shit (unless you're chuck and get 100k AR with full str characters) without extreme jewelcrafting. So goodbye build diversity there as well.
Artagel wrote:can a melee paladin actually get viable defense of some sort to 'protect' weak animations such as these? Not really, a 980% dragonheart gets me to 300k~ and the only good source of defense left is basically a Kra RW instead of the holy melee set armor but well.
The defense of untwinked holy pala comes from...
- hand of god aoe damage with tons of leech
- 50% DR and workable defense
- flat life from jewels, amu (harder now), dragonheart or craft, +destro shaman reani (harder now)
- procs like miasma, unseenlie curse (harder now), glacial nova, sor, spike nova
If those are in check you don't go into FHR often/get instagibbed due to high effective life and as long as you keep swinging with leechable targets in your retaliate radius you're immortal.
Artagel wrote:This forced me in smaxing demiurge so I would have a power spike in order to establish a presence in a room
If you want shadow path your best bet is probably 1hander with
Hierodule
Hierodule
Paladin Helms
'ThalArc'
Runeword Level: 100
+3 to Paladin Skill Levels
+5% Bonus to Spell Focus
60% Cast Speed
+(34 to 49)% to Physical/Magic Spell Damage
+15% to Lightning Spell Damage
Maximum Elemental Resists +2%
. Getting 5 FPA instead of 7 somewhat negates the damage difference and enables picking resurrect. You're still going to need to stack tons of IAS though.