Marco wrote:in theory there was an experimental change last patch that possibly "fixed" invisible barrels in dunc. So this made no difference at all? (note that barrels could be "invisible" because too many players spamming stuff, im talking about them being 100% invisible, not hard to see.)
there was still a pretty big issue dealing with barrels being thrown at player one, and then player two is a screen or so behind because just slower or stopped for an item, so player two never saw it. same issue as always, not rendering, but whatever fix you guys did seemed to fix it partially but not fully.
as it stands, player one will always be in a better spot because he/she can see the barrels land and actively more forward, while anyone not directly standing and moving with them will be at the disadvantage of either not seeing it (i.e. the throw, the landing, the fuse, or the explosion, usually the fuse/explosion arent rendered if i remember correctly but the barrel is visible on the floor) or seeing it and having to wait for the explosion while player one continues to advance forward.
barrels don't need nerfed, just engine limits not being capable of storing the barrel as an item on the array for the next player to see all missile mechanics. (however it works, i just tossed in some words in this sentence to sound intelligent)