iwansquall wrote:3. Caster might have some problem with mana cost & immunity (i heard all immunity gone?)
that's probably the worst/hardest part about act 3 now. lots of enemies immune to all damage types with a nearby enemy granting them the passive immunity simply by being near them.
poison/fire/lightning/ice/magic/phys immunity and with how minion AI works in d2 your minions will just get stuck attacking the immune mobs and to make matters worse, with summons (like necro skeletons which me and my friend were using yesterday) now requiring corpses like in vanilla d2 again, we can't simply spawn our minions behind enemy ranks to send them after the mobs granting the immunity.
now we have to actually try and run through the crowds ourselves and get our minions to teleport to us closer to the mobs granting immunity.
then later, as i complained about with my "'normal' diablo is WAY too difficult in 2.0" thread, we ran into problems with diablo too.
i don't know...maybe we should've spent time farming gold for mystic orbs or doing the unique farming from mephisto more and instead rushed things somewhat but by the time we reached the fight with diablo (which we did eventually win after a number of deaths) that fight was a big mess.
and it wasn't diablo's normal fire pillar or fire ring (could use potions for the ring if he didn't spam it too many times in a row) that gave us the most trouble. the problem was all the adds he kept on spawning and freaking bone cage of all things! which, if you're not careful about, he can stick on your town portals and get you stuck.
also worth noting is the fact said bone cages have decent hp regen (no idea why) which is...annoying and just makes you a target dummy for all the mobs attacks till destroyed.
i know outside of spell casting vitality and energy stats are kinda a waste to invest in since hp and mana now scale much more with lvl than stats and i wasn't expecting that and it's not much of an issue for necro summoner (since you don't normally need to spam summon spells unless you die and are rebuilding your army. but it DOES create QUITE the issue for most other spell casting (stfu about your damn mana supply assassin and sorceress! i can't help you with that at low lvls!

if you're dumping all your skill points into an attack spell and by lvl 10 the spell costs a bit over 20 mp/cast and your mana supply at that lvl (without dumping stat points into energy till then) is around 70-90 you have a problem. add to it, low mana regen rate and you also have a problem where you cast 4-5 times then have to back off from fighting and just sit around till you can go back and cast 5-6 times then repeat.
oh, and do NOT do throwing knife assassin at low lvl. i thought that might be a neat thing to attempt and...lol just don't. the amount of skill uses it takes to kill ANYTHING with that skill tree at low lvls is just ridiculous and it goes straight into the above mana problem immediately. you WILL not have good dps doing that tree for a LONG time and until you get deep into crafting. i could already tell.
you would need maybe... a large mana regen, a bunch of +spell cast speed, and whatever else that would increase the damage of your throwing knives for that to even be worth attempting. and even then i wouldn't stick with it unless i could make myself into a throwing knife equivalent of a gatling gun.