Σ 1.3 Bugs&Feedback

Discuss Median XL!
HurtSmash404
Azure Drake
162 | 0
Hexen wrote:Can you please increase stored gold cap? 2.500.000 gold is too little for gambling, when rings cost 300.000.

Not to mention how easy filling both stored gold and inventory gold with normal play in Hell, even I do such on the regular(especially if you farm Toraja for Signets of Learning).
Diana4teen2603
Dark Huntress
14 | 0
fix Witch Blood pls,it seem like not working at all.
no matter how much hard point i invested to.
not showing on Character or D2stats.
Khazra Pouch too.
:bounce:
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Crash
Madawc
6801 | 329
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Diana4teen2603 wrote:fix Witch Blood pls,it seem like not working at all.
no matter how much hard point i invested to.
not showing on Character or D2stats.
Khazra Pouch too.
:bounce:


witch blood works for sorc only skills when your hp is above 90% or whatever the number is. it works fine.

khazra pouch worked when I used it just fine.
Diana4teen2603
Dark Huntress
14 | 0
Crash wrote:
Diana4teen2603 wrote:fix Witch Blood pls,it seem like not working at all.
no matter how much hard point i invested to.
not showing on Character or D2stats.
Khazra Pouch too.
:bounce:


witch blood works for sorc only skills when your hp is above 90% or whatever the number is. it works fine.

khazra pouch worked when I used it just fine.

thanks,let me check again.
Obiben
Prowler
15 | 0
Would love to see shrine bonuses on vessels
tranvanhieu
Grubber
310 | 2
I think it's time we bring back those cLOD aura effects to Stances (and certain devotion passives and uber skills).
All stances now use a broken version of "Queen of Blade", quite ugly and unrecognizable. The classic Paladin alone has 20 aura effects to use, that's plenty.

My suggestion:
Lion Stance: Might
Snake Stance: Conviction
Eagle Stance: Prayer
Bear Stance: Defense
Wolf Stance: Fanaticism
Kraken Stance: Salvation

Lightning devotion: Holy shock
Bear Devotion: Thorn
Upcoming Wolf Devotion: Holy Freeze
......
Obiben
Prowler
15 | 0
I've recently been wrong on the internet. I've answered to someone they couldn't use a Mace in bear build because they're Hammers, not Mace. The online doc shows Hammers as a separate class of weapons as maces, but they're in-game classified as Maces. Shouldn't they be a sub-category of maces in the doc, like the flails and clubs?

Is there a way to add in-game weapon type, such as Scepters? Those are made out to be Maces in-game but do not fulfill the bear form's requirements of what constitutes a Mace. I remember also being confused as to why wolf from didn't work with a Flying knife, tagged in-game as a dagger.

Feels like it would be an improvement if there was a way to make weapon classes reliably show up as what they are in some way. Even removing the indication in-game would feel better than showing just a flat out false information. I'm not sure what the solutions are, or if it's a problem worth fixing.
Semigloss
Onyx Knight
625 | 31
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Boneyard skill does not pierce like it is supposed to.
protoszerg
Dark Huntress
10 | 0
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Batstrike cannot summon Familiars
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FuriousBEAR
Cog
204 | 11
One of my single player mule characters save file got corrupted in this patch :think:

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