Short Questions Thread

Discuss Median XL!
Shovelspoon
Pit Knight
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tempmail wrote:Does Mana Sweep not steal mana from bosses?? At least it seems to me that it doesn't... But I would like to make sure.

It does, but since its only hitting 1 monster you won't receive much mana back. Just spam it till you're full if you need to.
tempmail
Cog
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Shovelspoon wrote:
tempmail wrote:Does Mana Sweep not steal mana from bosses?? At least it seems to me that it doesn't... But I would like to make sure.

It does, but since its only hitting 1 monster you won't receive much mana back. Just spam it till you're full if you need to.


Thanks!
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Nahuatl
Jungle Hunter
28 | 1
DoneQ wrote:
Zaulism wrote:
DoneQ wrote:Hello, going to try building WW barb, got Barb character with 138 lvl and almost all charms and 400 sigs eaten.
Just got in my hands
Hammer of Jholm
Hammer of Jholm
Great Maul (Sacred)

Two-Hand Damage: 76 to 89
Required Level: 100
Required Strength:
1472
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
While Using Windform:
Adds 3 - 5 Fire Damage per 20 Attributes
Adds 3 - 5 Lightning Damage per 20 Attributes
+200% to Fire and Lightning Spell Damage
-1% to Enemy Fire and Lightning Resists per 60 Attributes
15% Chance to cast level 60 Nova on Melee Attack
15% Chance to cast level 63 Apocalypse on Melee Attack
120% Attack Speed
+20 to Windform
Requirements +100%
Socketed (6)

The question i want to ask is if u guys have any good ideas how to build around it. I mean items/skillplan.
It would be awesome if u have some ideas of composition i could start with ^^.
Also wondering if WW triggers meele atack :D

For sure i see, an use of
Metalhead
Metalhead
Great Helm (Sacred)

Defense: 2420 to 3551
Required Level: 100
Required Strength:
1250
Item Level: 105
3% Chance to cast level 10 Stormblast on Melee Attack
3% Chance to cast level 10 Shower of Rocks on Melee Attack
Adds 250-500 Lightning Damage
+(1000 to 2000) Defense
Maximum Elemental Resists +(1 to 2)%
+2 Life on Striking
-5 to Light Radius
Requirements +100%
Socketed (4)
here.
Also I have
Nor Tiraj's Wisdom
Nor Tiraj's Wisdom
Heavy Belt (Sacred)

Defense: (2805 - 3315) to (3029 - 3580)
Required Level: 100
Required Strength:
687 to 937
Item Level: 105
+100 Spell Focus
-(20 to 25)% to Enemy Lightning Resistance
+(15 to 20) to Lightning Shield
+(15 to 20) to Stormclash
+(120 to 160)% Enhanced Defense
Maximum Mana +10%
(10 to 50)% Bonus to Defense
+2% to Experience Gained
Requirements +(10 to 50)%
Socketed (2)
, but maby i could invest in
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
.
I have also
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
for some striking proc on start, but
Segnitia
Segnitia
Field Plate (Sacred)

Defense: 2699 to 3206
Required Level: 100
Required Strength: 625
Item Level: 120
Guard Tower: +1 Arrow
Cherubim: +(50-75) Magic Damage per Skill Level
If you have at least 30 Levels in any of the following Skills:
ATMG, Charged Strike, Cherubim, Guard Tower, Lex Talionis, Rock Shock, Time Wave
+20% Slow Target
+100 Life after each Kill
+20% Chance of Crushing Blow
Physical Damage Reduced by 150
5% Chance to cast level 10 Thunder Hammer on Striking
Weapon Physical Damage +(200 to 250)%
Elemental Resists +50%
Physical Resist (15 to 20)%
Socketed (6)
doesnt sounds bad, and for sure i can afforf it now,
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (8339 - 9198) to (10115 - 11157)
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 25-40 Damage
150% Bonus to Attack Rating
+50% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Random Monster
-5 to Light Radius
Socketed (6)
is out of my wallet for now i think xD, but it would be nice here.
Demonic Touch
Demonic Touch
Leather Gloves (Sacred)

Defense: 1136 to 1143
Required Level: 100
Required Strength:
1000
Item Level: 120
1% Chance to cast level 20 Cataclysm on Striking
Adds 10-25 Damage
+666 Defense
Elemental Resists +10%
Physical Resist 5%
2% Reanimate as: Random Monster
Requirements +100%
Socketed (4)
looks like a nic option here with this fire spell dmg bonus also maby auhe belt nice synergy.

About stats im considering full vit cause i dont see benefit from str here, and dex can be covered with metalhead. Also barb have nice 3hp/vit so it should work nice :D
What do you think guys ^^, i realy would use some help with that one :P


Hi, a bit long for short question maybe.. but.. I don't THINK you want to focus on Life on Striking. Assuming Whirlwind does a bit of damage, life leech i think would be better, with life on attack, if Whirlwind is considered an attack...

Life on Striking will proc for anything that carries wdm, so that does include whirlwind, but generally people go for it mainly if they don't have access to life on attack.


Ur right i think ill make theard in discussion for it ^^, ww dont do much base dmg i think, look at weapon dmg its mostly elemental and wdm only for proc triggering so im not sure if ll would do the job :D, also want to know if it is considered as meele attack :P


WW is 100% WDM and gives a 600% damage bonus. If you are clearing packs life/mana leech and on attack work well. For bosses the 360 mana cost is tough to sustain.
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zay
Jungle Hunter
29 | 0
what are the fastest areas to grind xp from 120 and up?
Xtraordinary_U
Jungle Hunter
28 | 0
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So I'm maining my neutraldin, and just wondering what might be best for a secondary toon. Was considering xbow necro, or melee sorc, am also opened to other options. Post with reasons why if possible
Snickers
Prowler
18 | 0
Is there anything to do with the abundance of crappy set items that drop after you hit 401 signets?
Bitech
Jungle Hunter
27 | 1
Is there a list of areas based on area levels? The doc says SSU's start dropping in 117+ but I only know Dungeons/Rifts start at level 120. Are there any area levels between 115 and 120?
iceinmyveins
Jungle Hunter
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Which is better for druid end game I either wana do wolf or tree warden
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Hiehvorak
Pit Knight
100 | 6
If i use
Shadowtwin
Shadowtwin
Fanged Helm (Sacred)

Defense: (2978 - 3285) to (3149 - 3474)
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Summon Two Ancient Spirits per Cast
+2 to Barbarian Skill Levels
+(41 to 50)% to Summoned Minion Life
+(31 to 40)% to Summoned Minion Resistances
+(172 to 200)% Enhanced Defense
Cold Resist +40%
Socketed (4)
with
Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)

Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+100 Life Regenerated per Second
+750 to Life
+375 to Mana
-4 to Light Radius
Socketed (6)
, do I get 2 extra veil king? Or the extra necro summon is only for necromancer?
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Skeptic_Zero
Abomination
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"Target takes additional damage x" and Overkill (barb throw skill)-
Does the TTAD number apply to every axe that hits the target?