Short Questions Thread

Discuss Median XL!
Asseater42069
Dark Huntress
11 | 0
XanKreigur wrote:
Asseater42069 wrote:Which rings/amulets are SSSUs? I can find Tyrael’s might in Fauztin or no? It says lvl130 but not sure if area needs to be higher than 130?


Tyrael's can be found in Fauzt/Viz-Jun or any other 130 zone like all other SSSU. Jewelry are not included as SSSU and are as such just SU and can be dropped in any A104 or greater areas which has potential to drop SU, though some are clearly rarer then others.

Fauntz->Bremmtown is a good SSSU route since BT is inside Fauntz and both are A130 areas.


Thanks!! I thought jewelries meant jewels only but now I know. It’s crazy to think I can get an amulet that grants me an ultimate skill just by running thru hell acts :D
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Solfege
Harpylisk
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XanKreigur wrote:Sounds generous, none of these are stated in tool-tips or calculated in D2Stats. Would be nice to see a total calculation of these somewhere.


It's kinda one of those "hidden" mechanics that confused people for a long time (myself included). SB explained it after M2017 was released.

Cheno wrote:So it's impossible to get minions with 75% res in Hell? I guess immortal minions is boring, makes sense. Thanks.


Afaik, yes. Max res summons can have in Hell is 50%
boozek
Detonator
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is there some -% enemy resistance breakpoint after there is no point in getting more of that ?
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stanbsl
Sasquatch
69 | 1
Solfege wrote:
XanKreigur wrote:Sounds generous, none of these are stated in tool-tips or calculated in D2Stats. Would be nice to see a total calculation of these somewhere.


It's kinda one of those "hidden" mechanics that confused people for a long time (myself included). SB explained it after M2017 was released.

Cheno wrote:So it's impossible to get minions with 75% res in Hell? I guess immortal minions is boring, makes sense. Thanks.


Afaik, yes. Max res summons can have in Hell is 50%

So all i need is +50% to minions res or more? Do they suffer a penalty like players and mercs?
XanKreigur
Prowler
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boozek wrote:is there some -% enemy resistance breakpoint after there is no point in getting more of that ?


Normal resistance in hell for monsters is 35%, bosses have 70% so you effectively need 170% pierce to bring bosses down to -100%. Samael has 199% and is the exception. Monsters with "Absorb" to X element are 30/50/75% resistant respectively and unaffected by pierce of that element.
Edited by XanKreigur 6 years.
XanKreigur
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stanbsl wrote:
Solfege wrote:
XanKreigur wrote:Sounds generous, none of these are stated in tool-tips or calculated in D2Stats. Would be nice to see a total calculation of these somewhere.


It's kinda one of those "hidden" mechanics that confused people for a long time (myself included). SB explained it after M2017 was released.

Cheno wrote:So it's impossible to get minions with 75% res in Hell? I guess immortal minions is boring, makes sense. Thanks.


Afaik, yes. Max res summons can have in Hell is 50%

So all i need is +50% to minions res or more? Do they suffer a penalty like players and mercs?


-50% in NM, -100% in Hell, same as you. Innate they gain 15% per skill point up to 75%, then you can add another 75% from items to bring it to 50% in Hell, effective cap for minions.
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Paladin
Thunder Beetle
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Regarding the auctions on the forum: is there a way to tell if the item being sold is on ladder or non-ladder?
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suntorytime
Monkey King
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How much res is needed for my a5 merc to stay alive in Teganze ?
sincrowly
Core Lord
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i need help i misplace a bid here.... can somene revert my bid ??

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XanKreigur
Prowler
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chippvant wrote:How much res is needed for my a5 merc to stay alive in Teganze ?


They start with 100% so you'll need base 75% to have them cap in hell.