Previously Identified Bug (Both Single-Player and TCP/IP Multiplayer) : Both "normal" and "shared" stashes don't work, all items deposited in either kind of stash simply vanish (disappear) between game sessions, thus limiting the character's possessions to what they have in their personal carrying area as well as in the cube. Bug completely unaddressed in patches (2.0.3) so far.
New Bug : (Wish I had retained the screen shot for this, you will just have to take it for granted) : As you know, in 2.x all items are supposed to be "pre-identified" when they drop, meaning that Deckard Cain has no job anymore. However, yesterday I encountered an item (it was a Tier 1 Plate Mail armor with 2 sockets) that dropped off a random monster in Act 2.
First Anomaly : Though it clearly had two sockets, it showed as a "White" type item (it should have been gray).
Second Anomaly : The item, though it had a list of modifiers (e.g. "Regenerate 1 life per second", "20% extra defense", etc.), had the "Unidentified" tag at the bottom of it. (Shouldn't that be "impossible" in 2.0?)
So I first tried to have Cain "Identity" it but nothing happened.
Then I figured, "OK, well this might make a nice 'Lumen Arcana' Runeword", so I put a Jewel and an Ith rune (in succession) into it, and then, presto! The item immediately changed from being "White" to becoming a "Yellow" (Rare) item and of course because of that the Runeword bonus did not apply.
This was a "throwaway" item, of course, so no biggie on the bug front... but I wonder what might happen if the drop and item routines have these kinds of issues when, for example, you're hoping for a good drop from (say) Hell Diablo or something.