Short Questions Thread

Discuss Median XL!
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tbone503
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Which spells get a boost from this mystic orb ?

in other words where can you find out what all spells are considered physical/magic spells?

For example is the Paladin's skill "Vessel of Justice" a magic spell? And what the heck is a physical spell?

TIA

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Temptaz
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tbone503 wrote:Which spells get a boost from this mystic orb ?

in other words where can you find out what all spells are considered physical/magic spells?

For example is the Paladin's skill "Vessel of Justice" a magic spell? And what the heck is a physical spell?

TIA

Image


Here is alot of good information on "spell damage"
Vessel is a spell iirc

http://forum.median-xl.com/viewtopic.php?f=40&t=186
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Prime_Evil
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"physical" is just the damage type. like magic damage, and the other 4 elements. vessel deals physical damage despite being a spell.
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Crash
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tbone503 wrote:For example is the Paladin's skill "Vessel of Justice" a magic spell? And what the heck is a physical spell?


1.) It's a physical spell. (Skill icon will say "SPELL" and then in that instance, it also says "PHYSICAL DAMAGE: xx-xx"
2.) A spell that does physical damage.

tl;dr a skill that scales as a spell (gains spell damage, energy factor, etc) but doesn't use your weapon's damage. It's the same as a fire spell or poison spell, but physical damage.
Daerouie
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Is it normal that Assur's drop (Demonsbane) would only roll the '+(1 to 2) xxx skills' prefix for 4 classes only? I play necromancer, and my class is not listed on the charm, so I sold it. I'll just do a rerun but please confirm if this kind of event do really happen?
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Temptaz
Gravedigger
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Yes it has chance to roll 0-2 skills for each class. So a really unlucky one could have no +skills

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Daerouie
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Temptaz wrote:Yes it has chance to roll 0-2 skills for each class. So a really unlucky one could have no +skills

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I see. I thought it was +1 to 2, well anyway, thanks for the fast reply.
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tbone503
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Temptaz wrote:
tbone503 wrote:Which spells get a boost from this mystic orb ?

in other words where can you find out what all spells are considered physical/magic spells?

For example is the Paladin's skill "Vessel of Justice" a magic spell? And what the heck is a physical spell?

TIA

Image


Here is alot of good information on "spell damage"
Vessel is a spell iirc

http://forum.median-xl.com/viewtopic.php?f=40&t=186


Prime_Evil wrote:"physical" is just the damage type. like magic damage, and the other 4 elements. vessel deals physical damage despite being a spell.


Crash wrote:
tbone503 wrote:For example is the Paladin's skill "Vessel of Justice" a magic spell? And what the heck is a physical spell?


1.) It's a physical spell. (Skill icon will say "SPELL" and then in that instance, it also says "PHYSICAL DAMAGE: xx-xx"
2.) A spell that does physical damage.

tl;dr a skill that scales as a spell (gains spell damage, energy factor, etc) but doesn't use your weapon's damage. It's the same as a fire spell or poison spell, but physical damage.


Thank you for your answers. Seems I've found just what I needed. A full list of the type of spell for all spells.

https://median-xl.fandom.com/wiki/Skills

It looks to be out of date, but should cover most of what's needed.
Engersion
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Is there a reason why an Assassin doesn't need keys to open locked chests?

SP, I'm specced into Shadow Refuge, Tieflining & Perfect being. I tried disabling Tiefling, but doesn't seem to change anything
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Knight_Saber
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Engersion wrote:Is there a reason why an Assassin doesn't need keys to open locked chests?

They can pick locks since 2001.