Short Questions Thread

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zephxd
Invader
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supersage10 wrote:
zephxd wrote:What res number am i looking for on the merc, if using d2stats? Right now it says 180%, but what are the exact number to be capped for him in hell? :D


All mercy have zero res don’t use d2stats it’s wrong bugged they need to have 75 and as much phsy res as I can put on them


Alright, so 75 res added to their base, and then phys, got it! =) Thanks!
LuckyOzzy
Dark Huntress
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How does thorn strike work? Is it a spell or a range attack? Does mana on attack proc with this skill?
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ChuckNoRis
Flying Polar Buffalo
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it's a ranged attack . it does not trigger "on attack" procs or life/mana on attack , it only benefits from "on striking" and "after kill" procs , %life leech, %mana leech , life and mana after kill , life on striking/mana on striking
OhIsThatSo
Jungle Hunter
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Crash wrote:awkward


Are there any builds on it? Would it be good with magic missles now that bloodstorm doesn't seem to be a thing?
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Crash
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OhIsThatSo wrote:
Crash wrote:awkward


Are there any builds on it? Would it be good with magic missles now that bloodstorm doesn't seem to be a thing?


Magic missiles is a do-it-all skill with blood . fury activated
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lunar.seven
Grubber
326 | 8
3 questions here :coolstorybob:

will dam reduce flat or % from gear/charms - help in teganze vs none physical balls from the enemies there ?
i could test it, maybe someone knows it


how much resis and abs are needed to get imun to teganze attack spells ?
or is there no way to ?


helps max block - to block teganze attack spells, none physical practial ?


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DacianDraco
Cog
212 | 17
lunar.seven wrote:3 questions here :coolstorybob:

will dam reduce flat or % from gear/charms - help in teganze vs none physical balls from the enemies there ?
i could test it, maybe someone knows it


how much resis and abs are needed to get imun to teganze attack spells ?
or is there no way to ?


helps max block - to block teganze attack spells, none physical practial ?


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1. They do Elemental/Magic Damage so only Elemental/Magic Damage Reduced stuff helps, like from TU Aerin Orbiter.
2. Don't know, but about 80% and absorb from Judgemwent day charm and good roll on TU Wheel of Fortune should be enough to not die, not immune but enough to heal with pots in between their volley hits.
3. No, their spells don't care for block, just resist/absorb matters. Also my Summoner Necro did not need anything, cause has 20+ summons around and reked in there, got an Xis Outlaw in no time.
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lazyknob
Balrog
126 | 6
Question on Jewelcrafting.
Please correct me where I'm wrong in my train of thought.

A crafted item can have up to 3 prefix and 3 suffix.
A jewel's quality level is 1, so ilvl = alvl in this case?
A jewel has 2 possible MF prefixes (1-5%.)
So if I were to Tir a jewel(1-3% MF), the highest theoretical MF craft on a jewel would be 13%

1st MF Prefix) aLvl 14-56
2nd MF Prefix) aLvl 41-99

Which means I'd have to reroll the jewel between ilvl 41-56 for the highest possible roll of 13% on a jewel.

However, if you watch this video at the timestamp https://youtu.be/tyAcD1LY9bo?t=394
He's got jewels at 10% MF between the ilvls of 86 to 99. Shouldn't the MF cap be at 8% in that bracket?

Plox Halp.

edit: Noticed the video was released in Feb... was there a stat squish between then and now? This is the part which really frustrates noobs when they're (or just me)actively searching for answers.
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lunar.seven
Grubber
326 | 8
lazyknob wrote:Question on Jewelcrafting.
Please correct me where I'm wrong in my train of thought.

A crafted item can have up to 3 prefix and 3 suffix.
A jewel's quality level is 1, so ilvl = alvl in this case?
A jewel has 2 possible MF prefixes (1-5%.)
So if I were to Tir a jewel(1-3% MF), the highest theoretical MF craft on a jewel would be 13%

1st MF Prefix) aLvl 14-56
2nd MF Prefix) aLvl 41-99

Which means I'd have to reroll the jewel between ilvl 41-56 for the highest possible roll of 13% on a jewel.

However, if you watch this video at the timestamp https://youtu.be/tyAcD1LY9bo?t=394
He's got jewels at 10% MF between the ilvls of 86 to 99. Shouldn't the MF cap be at 8% in that bracket?

Plox Halp.

ilvl 99 - i dont think it is capped at there like you thinking

crafting with tir runes: would be interessting to know, if the results that great !
and if its worth the time investment, or just go with Lum Runes or random jewels with mf

:arrow: btw, i would love to see bringing back roling blue magic ones with oils of renewal
if you only look for one specific mod like indestructible for example, it would be fair enough

adressing this to an Modmaker of Median, or Medianteam :!:


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Scalewinged
Blood Golem
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Highest affix for MF on jewels were nerfed (pointed in one of last patch changelogs) so maximum you can get now is 8 MF if you will get perfect craft MF roll and perfect affix MF roll which is nearly impossible and mostly just not worth time and AC wasting. Lums/PTurq is now alot better if you seeking for MF only.

PS: And pay more attention to affix group for future. Only single affix from same group can be rolled. Always, no matter on crafted or rare item.