GsusXL wrote:Seekers wrote:Zodnuck wrote:In D2:LoD, the characters had level bonuses when it came to attack rating and chance to hit calculation. That is to say, for calculation's sake, the game added (or substracted) from the character's actual level, which would give some characters a better chance to hit than another one with identical stats. The calculated level bonuses were
+20 for Barbarians and Paladins
+15 for Assassins
+5 for Amazons and Druids
-10 for Necromancers
-15 for Sorceresses
Does the same calculation happen in MXL?
That's a substraction or addition. It may still be around but -15 ar or +20 ar wont make a big difference considering you need 20k+ ar for midgame ish.
Levels do however affect chance to hit, but its same for all classes. Exact formula is: Chance to be Hit = 100 * AR / (AR + Def) * 2 * attacker lvl / (attacker lvl + defender lvl).
Wait a moment. A bowzon with only like 500 dex was easily capable of reaching 15k AR in D2.
The +x/lvl was counted before multiplicative %AR, so with Median numbers of %AR (e.g. on jewels) +20/lvl alone would be 10-20k AR.
Jakob wrote:Is there a mechanic in the game that lowers my magic finding ability in lower zones?
Like if i'm running Kurast 3000BA at lvl 115 with 300mf do i find more sets and sacred uniqs compared to when im running the same area with the same mf but at lvl 130?
Maykay wrote:So, is there no 'Map fade' key anymore? In cLoD I could make the minimap a bit more transparent, as the default one is a bit too opaque and hides too much of the gameplay. I believe it used to be the + and - keys on the numpad.
Also, can I no longer cube small rejuv potions to get a full rejuv?
DacianDraco wrote:Maykay wrote:So, is there no 'Map fade' key anymore? In cLoD I could make the minimap a bit more transparent, as the default one is a bit too opaque and hides too much of the gameplay. I believe it used to be the + and - keys on the numpad.
Also, can I no longer cube small rejuv potions to get a full rejuv?
No for rejuv potions. And in the Save folder (if you don't know where it is paste %appdata%\MedianXL\save in the addressbar) there is also a file named preferences.json you need to open with Notepad or something and hit Ctrl+F and type automapfade to find the option, and change it to 1 (1 is on 0 is off).
Johnny Impak wrote:Can someone be kind enough to tell me the breakpoints of the treewarden druid ?
For whatever reason I can’t open SpeedCalc and I can’t find the information in the guide section since there is no guide about this specific morph.
Edit: With a Giant Axe for the ias breakpoint