Short Questions Thread

Discuss Median XL!
zephxd
Invader
9 | 0
Great Supporter Badge
Donated 5 times
Common Auction Badge
Won 50 auctions
Celestialray wrote:
zephxd wrote:
Istaryu wrote:
zephxd wrote:Are there some max "-% elemental resistance" cap you should go for? Or is it just the more the better?


Regular enemies have 35% resists on hell, and most bosses have 70.


Aight, so what amount of pierce am i looking for, for best output?


As much as possible without sacrificing too much other form of damage. Enemies can have up to -100% resistances, so a hard cap would be 170% for bosses.


Alrighty, thanks! =)
speedcaster
Cultist
21 | 0
Is there a place before Hell where gold drops a lot? I am really short on it... :)
Celestialray
Gravedigger
192 | 0
Common Popularity Badge
Has a thread with over 10.000 views
How do I exactly kill lucion? I tried to use elvensong to charm him, managed to charm him and malik's hammers hit him several times but he takes no damage? What am I missing?
boingotango
Banned
27 | 0
Common Popularity Badge
Has a thread with over 10.000 views
Does Thundergod from
Homunculus
Homunculus
Preserved Head (Sacred)

Defense: 1215 to 1300
Chance to Block: 2%
(Necromancer Only)
Required Level: 115
Required Dexterity: 436
Item Level: 120
Graveyard: +2 Additional Projectiles
4% Chance to cast level 21 Lifeblood on Kill
+(50 to 100) Spell Focus
-30% to Enemy Poison Resistance
+(7 to 12) to Graveyard (Necromancer Only)
+(31 to 44) to Arachnomancy
+(100 to 150) to Vitality
Maximum Poison Resist +(2 to 3)%
50% Bonus to Defense
Socketed (4)
not work? I don't see a buff icon on the bar. I really want to put it as an on-switch buff for my melee Necromancer (actually have been using it, but apparently it hasn't been doing anything)
User avatar
ChuckNoRis
Flying Polar Buffalo
3006 | 82
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
boingotango wrote:Does Thundergod from
Homunculus
Homunculus
Preserved Head (Sacred)

Defense: 1215 to 1300
Chance to Block: 2%
(Necromancer Only)
Required Level: 115
Required Dexterity: 436
Item Level: 120
Graveyard: +2 Additional Projectiles
4% Chance to cast level 21 Lifeblood on Kill
+(50 to 100) Spell Focus
-30% to Enemy Poison Resistance
+(7 to 12) to Graveyard (Necromancer Only)
+(31 to 44) to Arachnomancy
+(100 to 150) to Vitality
Maximum Poison Resist +(2 to 3)%
50% Bonus to Defense
Socketed (4)
not work? I don't see a buff icon on the bar. I really want to put it as an on-switch buff for my melee Necromancer (actually have been using it, but apparently it hasn't been doing anything)
if you just buff with it and then remove the item/switch attacks it no longer works . it only works as long it's equipped on your main attack setup (it works as intended , it's not a bug) . it doesn't work the way you think. for another example think of Lightning Arena oskill : suppose you put on an amulet with that and you cast it , it will work only as long as the amulet is on . at the moment when you remove the amulet the buff stops working . same if you want to use a buff with vessel of justice that may spawn on necro shields . when you switch attacks/remove the shield , the buff becomes inactive , even if you probably can still see the icon active in your status bar

this is a general status for all active buffs (buffs that are shooting one time at every "x" seconds , or "y" times per second) . every time a missile is generated, it checks weather or not the item is still on in the main attack setup . if you remove the item/switch attacks = the new missile is not generated = goodbye buff


passive buffs that stay there all the time , such as bloodlust or mark of the wild etc. , as long as the buff duration lasts, even if you switch attacks or remove the buffing item .
boozek
Detonator
761 | 33
Common Posting Badge
Posted over 1.000 messages
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
Common Auction Badge
Won 50 auctions
are there some rolls on RARE Sacred items that you wont roll on same but Shrined crafted item ?
mostly I am asking about on proc and o skills
User avatar
ChuckNoRis
Flying Polar Buffalo
3006 | 82
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
if it can spawn on crafts , it can spawn on rares too . there are no procs or oskills that are "shrine crafted only"

https://docs.median-xl.com/doc/wiki/affixes the affix list is general valid for either magic, rares or crafted items
boingotango
Banned
27 | 0
Common Popularity Badge
Has a thread with over 10.000 views
ChuckNoRis wrote:
boingotango wrote:Does Thundergod from
Homunculus
Homunculus
Preserved Head (Sacred)

Defense: 1215 to 1300
Chance to Block: 2%
(Necromancer Only)
Required Level: 115
Required Dexterity: 436
Item Level: 120
Graveyard: +2 Additional Projectiles
4% Chance to cast level 21 Lifeblood on Kill
+(50 to 100) Spell Focus
-30% to Enemy Poison Resistance
+(7 to 12) to Graveyard (Necromancer Only)
+(31 to 44) to Arachnomancy
+(100 to 150) to Vitality
Maximum Poison Resist +(2 to 3)%
50% Bonus to Defense
Socketed (4)
not work? I don't see a buff icon on the bar. I really want to put it as an on-switch buff for my melee Necromancer (actually have been using it, but apparently it hasn't been doing anything)
if you just buff with it and then remove the item/switch attacks it no longer works . it only works as long it's equipped on your main attack setup (it works as intended , it's not a bug) . it doesn't work the way you think. for another example think of Lightning Arena oskill : suppose you put on an amulet with that and you cast it , it will work only as long as the amulet is on . at the moment when you remove the amulet the buff stops working . same if you want to use a buff with vessel of justice that may spawn on necro shields . when you switch attacks/remove the shield , the buff becomes inactive , even if you probably can still see the icon active in your status bar

this is a general status for all active buffs (buffs that are shooting one time at every "x" seconds , or "y" times per second) . every time a missile is generated, it checks weather or not the item is still on in the main attack setup . if you remove the item/switch attacks = the new missile is not generated = goodbye buff


passive buffs that stay there all the time , such as bloodlust or mark of the wild etc. , as long as the buff duration lasts, even if you switch attacks or remove the buffing item .


Ah, thanks for confirming. I guess Thundergod and Lightning Arena and then switching back to my Reaper's Hand would be pretty fucking powerful lol
User avatar
ChuckNoRis
Flying Polar Buffalo
3006 | 82
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
speedcaster wrote:Is there a place before Hell where gold drops a lot? I am really short on it... :)
not many such places before IOTSS unfortunately. Your only bet is to go kill Grubbers , which you can find in act 1 underground passage and act 2 dessert areas, as they got an increased gold drop bias. Doing tran athula on normal can also provide around 100k gold per full clear if you equip a few gold boost items
Celestialray
Gravedigger
192 | 0
Common Popularity Badge
Has a thread with over 10.000 views
Celestialray wrote:How do I exactly kill lucion? I tried to use elvensong to charm him, managed to charm him and malik's hammers hit him several times but he takes no damage? What am I missing?


Can anyone help me please? :)

Nevermind, I found the book and I killed him. Didn't know about the book
Edited by Celestialray 5 years.