void wrote:im quite disappointed with graveyard extra missiles, when i first saw the skill description i thought it would target like cascade, but sadly its just clod multishot lol
Meaning it's a fixed spread each shot?
void wrote:im quite disappointed with graveyard extra missiles, when i first saw the skill description i thought it would target like cascade, but sadly its just clod multishot lol
L H wrote:Fowl Fight fromDementiasays Melee Attack in the skill icon, but works like Thorn Strike where you can cast it by shift+click at a range. Can it be made to require a target to allow it to proc on attack?Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Solfege wrote:L H wrote:Fowl Fight fromDementiasays Melee Attack in the skill icon, but works like Thorn Strike where you can cast it by shift+click at a range. Can it be made to require a target to allow it to proc on attack?Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Pls no. How else is a Melee Sorc supposed to apply OW from a distance while Baneblade is active?
Implement the "one skill's CD doesn't lock out all other timered skills" thing and fix Fusillade's janky af targeting mechanic, then you can do whatever you want with Fowl Fight.