Short Questions Thread

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Melatonina
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Celestialray wrote:
Melatonina wrote:About required level and runewords, I noticed some crafted jewels were giving my wheel of fortune shield something like 154 req lvl.

If I put thoses jewels, or some others in Shark rw with TalXis, in a mo'd x5 ed great sacred eth sword, what will be the final req level ?


So the socketable itemlevel is the base level required. Then you add on top of that whatever you get from mos. For example, if you socket a 100 level rune then add mos worth of 40 req level, you get a result of 140 required level. Of course if the base needs more level than the rune itself (though this doesn't happen, but only in case of low level runewords), then the base required level takes precedence. Jewels don't behave differently unless they explicitly state that they add required level (such as suicide note that has +10 required level).


Yeah what I thought, my shield is massive mo'd so its normal

I want my merc to get 140 but seems I dont get any exp in fauzt now.. where should I go ?
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Crash
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high tier labyrinth levels work decently
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Melatonina
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Crash wrote:high tier labyrinth levels work decently


My merc dies there in a second
Edited by Melatonina 5 years.
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Melatonina
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Melatonina wrote:
Crash wrote:high tier labyrinth levels work decently


Tried T11 but my merc dies there in a second and I dont really do better myself lol
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tbone503
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Curious for anyone with characters over 130. Do you use a merc?
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Elendilli
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of course. Mercenaries are ownage. A5 and A2 are the main ones people use. A2 because it's a tank and A5 for better dps/Gift of the Wild. I've tested A3 as well but personally I feel like it has less advantages compared to the others. A2 is prefered for Labyrinth because it's super easy to get 60% dr and max resists. A5 in labs is possible but you need a lot of gear.
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Im_a_ninja
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Before i write this down as an bug... help me here

in the totemancer build tree, im not getting the soulbound bonus... not the life after kill, not + totem spell... and i have all 3 totems close yes..

also when i have all 4 totems with
Malevolence
Malevolence
Bone Wand (Sacred)

One-Hand Damage: 37 to 40
(Necromancer Only)
Required Level: 100
Required Dexterity: 170
Item Level: 120
Dexterity Damage Bonus: (0.06 per Dexterity)%
+10% Bonus to Spell Focus
+(21 to 50)% to Physical/Magic Spell Damage
+(21 to 50)% to Poison Spell Damage
-(26 to 35)% to Enemy Poison Resistance
+(17 to 27) to Venomcloud Totem
+(101 to 150) to Energy
Maximum Mana +(11 to 15)%
Socketed (2)
im not getting thoose extra soulbound bonus

wut am i missing''?
Ruubel
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The Colonel
The Colonel
Military Pick (Sacred)

One-Hand Damage: 132 to 156
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+500% Weapon Physical Damage
50% Chance to cast level 1 Snake Bite on Melee Attack
+24% Bonus Damage to Bloodlust
+24% Bonus Damage to Mark of the Wild
30% Attack Speed
+200% Enhanced Damage
10% Deadly Strike
Socketed (6)
whats thecatch with this ? It needs lots of flat phys dmg? If that so I can imagine treewarden is maybe the best ?
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trollkin
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Having heard some hints that there are differences between SP an MP, I am a little confused about drop rates.

Because of the stupid 25 FPS cap on SP, I prefer to host a TCP/IP game and play solo for a much smoother FPS experience. Am I, however, by doing so crippying my drop rates by technically playing a MP game?
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Solfege
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Ruubel wrote:
The Colonel
The Colonel
Military Pick (Sacred)

One-Hand Damage: 132 to 156
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+500% Weapon Physical Damage
50% Chance to cast level 1 Snake Bite on Melee Attack
+24% Bonus Damage to Bloodlust
+24% Bonus Damage to Mark of the Wild
30% Attack Speed
+200% Enhanced Damage
10% Deadly Strike
Socketed (6)
whats thecatch with this ? It needs lots of flat phys dmg? If that so I can imagine treewarden is maybe the best ?


Yeah. Something like that, with that much EWD, you'll want to pair with flat Phys damage gear.

trollkin wrote:Having heard some hints that there are differences between SP an MP, I am a little confused about drop rates.

Because of the stupid 25 FPS cap on SP, I prefer to host a TCP/IP game and play solo for a much smoother FPS experience. Am I, however, by doing so crippying my drop rates by technically playing a MP game?


Playing a TCP/IP game should be the same as playing an SP game, since you're using the SP version of the patch and not TSW version.