Short Questions Thread

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ChuckNoRis
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unless you give him some bloodlust boosting items , his bloodlust innate by itself is quite crapy . if you just want the bloodlust , you get better results by using a barbarian merc with
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
. casts gift of the wild and procs bloodlust .
Semigloss
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Hello, does anybody know ways to scale damage of on-death procs by summons? I'm thinking a Merc/golem with on-death items, fire elementals, revived quill rats/detonators, etc. Thank you!
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Elendilli
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Celestialray wrote:Can anyone tell me what items do I need to give an act 2 mercenary to be able to survive faustinville? I just want him to not die just to get his bloodlust (and eventually any procs from items). His damage output doesn't matter.


Rule of thumb for A2 or A5 even A1 (if u even use a1) merc to survive any situation is that they need as close to 50% dr as possible, capped resistances/some max resistances and most importantly a source of some lifesteal. As long as they are hitting stuff, they will never die. To further enhance your merc you can mo Uninteruptable Attack on all pieces of armour.

Items like
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)

Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Defense: (1179 - 1447) to (1342 - 1647)
Required Level: 100
Required Strength: 600
Item Level: 105
8% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(1 to 5)% Chance of Crushing Blow
Blinds Attacker +3
+(120 to 170)% Enhanced Defense
(11 to 15)% to All Attributes
Socketed (4)

Scarab of Death
Scarab of Death
Amulet

Required Level: 40
Item Level: 70
50% Attack Speed
50% Cast Speed
50% Hit Recovery
Elemental Resists +25%
Physical Resist -5%
5% Reanimate as: Random Monster
UA is OP, item is made for wdm mercs literally. Can mo more res, flat dr etc...
Mo lifesteal and %ar on weapons
Mo'd resistances to reach res cap on armour pieces
Mo UA last because not everyone will be level 140 after 10 mo's.

%ar jewels with %lifesteal. anything extra is just nice like life.

The rest of the items don't matter much (not including weapons since I already covered it a few posts ago). You can probably craft everything at first and transition. Probably a lot more ways to build your merc this is just the way I do it.
croboy
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Re-doing my Xbow Necro, what Ultimate Skill should i use for Xbow Necro??
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ChuckNoRis
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croboy wrote:Re-doing my Xbow Necro, what Ultimate Skill should i use for Xbow Necro??

veil king imo . it does some decent tanking even without much minion dedicated gear .
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ChuckNoRis wrote:
croboy wrote:Re-doing my Xbow Necro, what Ultimate Skill should i use for Xbow Necro??

veil king imo . it does some decent tanking even without much minion dedicated gear .


I've done a bit of searching, and a few people say Jinn because of the fire dmg? Anyone have any experience with xbow necro and can share their experience?
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ChuckNoRis
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:coolstorybob:.

so you actualy want to build a summoner/spell caster that holds an xbow in his hands ? make up your mind
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Hokoru
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Can Immolation Bomb oskill still spawn in this new ladder? Gone through a quite a few shrines and have cycled through everything or so it seems. But I feel like I just saw it last ladder and theres nothing in the patch notes about it. Can anyone confirm if immo bomb will spawn on sin claws still?
Edited by Hokoru 5 years.
mortimer_85
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Hokoru wrote:Can Immolation Bomb oskill still spawn in this new ladder? Gone through a quite a few shrines and have cycled through everything or so it seems. But I feel like I just saw it last ladder and theres nothing in the patch notes about it, as well as its still in the item affix page. Can anyone confirm if immo bomb will spawn on sin claws still?


Can still spawn on claws. Went through quite a few shrines to roll Limpet this season and unfortunately immo bomb rolled far more often, but that was probably just bad luck.
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Crash
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croboy wrote:I've done a bit of searching, and a few people say Jinn because of the fire dmg? Anyone have any experience with xbow necro and can share their experience?


rathma chosen is clear choice for damage output. veil king if you need something to tank for you.