HurtSmash404 wrote:If I wear the weapon with +40% Fortress Pierce chance and later find the shield with +60% Fortress Pierce chance, will that allow Fortress to always Pierce, or does it not actually work like that?
It allows for 100% pierce, I tested this a while back. But I'm not entirely sure if it works like clod pierce so when the arrow pierces change for that arrow to pierce another target lowers, it was hard to tell due the sheer amount of arrows on the screen. Still, fun build to mess around.

Just found my first
Hammer of Jholm
Hammer of Jholm
Great Maul (Sacred)
Two-Hand Damage: 76 to 89
Required Level: 100
Required Strength: 1472
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
While Using Windform:
Adds 3 - 5 Fire Damage per 20 Attributes
Adds 3 - 5 Lightning Damage per 20 Attributes
+200% to Fire and Lightning Spell Damage
-1% to Enemy Fire and Lightning Resists per 60 Attributes
15% Chance to cast level 60 Nova on Melee Attack
15% Chance to cast level 63 Apocalypse on Melee Attack
120% Attack Speed
+20 to Windform
Requirements +100%
Socketed (6)
ever. Was wondering what does "per 10 attributes" actually mean? Usually items have like "xx stuff per 5 base vitality" for example and that's clear, but this...