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Cheno
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tbone503 wrote:
Semigloss wrote:Pretty much. Oil of renewal will also remove ethereal FYI. But luckies won't. You got one shot lol.

If you are making a runeword you plan to keep for a while, just make sure one of the jewels you put in has indestructo mod. It's an uncommon affix but not that hard to roll.


Got it, thanks for confirming my thoughts.

Lucky doesn't "reset" the stats, so you can do that, but renewal does reset the item, and you can't roll ethereal on any kind of crafting (except that one lab drop), so the affix is gone if you try to mess with the item like that. This is why runewords and dropped rare items are the only items where you can put ethereal to use. Magic items are borderline useless because of this, unless you're leveling and it's better than what you had already, I guess.
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Gorakil
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Does poison length reduction have same difficulty penalty as other ressists?
Semigloss
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In addition to making your def=0 essentially, does running also make your dodge/avoid chance 0?
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Crash
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Semigloss wrote:In addition to making your def=0 essentially, does running also make your dodge/avoid chance 0?


there are 3 types of avoid.

dodge, evade, and avoid? I think? i dont remember specifics, but i think one is effective when standing still, one is while moving, and avoid covers both?
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kolyeah8
Azure Drake
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Crash wrote:
Semigloss wrote:In addition to making your def=0 essentially, does running also make your dodge/avoid chance 0?


there are 3 types of avoid.

dodge, evade, and avoid? I think? i dont remember specifics, but i think one is effective when standing still, one is while moving, and avoid covers both?


clarification would interest me aswell.
in this case, is "chance to avoid damage" on items the same as the one from perfect being ?
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SwineFlu
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Semigloss wrote:In addition to making your def=0 essentially, does running also make your dodge/avoid chance 0?

It's a common misconception, running doesn't make your defense equal to zero, it's actually worse than having zero or even negative AC. The thing you need to understand is that whole equation which involves AC, AR and level difference is completely ignored while you're running. Your chance of getting hit could not be greater than 95% if you're standing still (or attacking) which is not the case for running animation. I'm talking about this particular equation:

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ChanceToHit = {100 * SrcAR / (SrcAR + TargAC)} * {2 * SrcLvl / (SrcLvl + TargLvl)}, 5 <= ChanceToHit <= 95

And answering your question, running animation doesn't affect Dodge/Avoid/Evade (or Weapon Block) chance, although it does affect your block chance, it's effectively 1/3 from its actual value while you're running.

kolyeah8 wrote:clarification would interest me aswell.
in this case, is "chance to avoid damage" on items the same as the one from perfect being ?

Dodge works for melee attacks while standing still (attacking), Avoid works for ranged attacks while standing still (attacking), Evade works for both melee and ranged attacks while walking/running. Apart from some exceptions (Immortal ennead challenge skill from top of my head), MXL Evasion usually implies all three of them within the same stat, e.g. Perfect Being, Warp Armor, etc.
KonohaArcan
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Hello guys. Do you have any general tips or specific gear useful to kill A.Lazarus? Playing melee sorc if that helps. Thanks ^o^
asplendidchaos
Destroyer
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Werewolf Druid - Is it possible to build a melee woof, without harbinger as the focus?

Like a high single target dps bosser, twisted claw and mana pulse as the mains, or an Oskill?
Is there a valid aoe melee Oskill, that I can get my hands on in single player?

Can only see the guide for harbinger tele spam build, and its pretty meh so far, yeah its fast and kinda strong for farming but..
Its headache inducing for me to teleport constantly like that, and it seems like its the only way to go for werewolf?
Arubel
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grisworld heart is not dropping - what am i doing wrong?
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Helzopro
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Arubel wrote:grisworld heart is not dropping - what am i doing wrong?


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