Semigloss wrote:In addition to making your def=0 essentially, does running also make your dodge/avoid chance 0?
Crash wrote:Semigloss wrote:In addition to making your def=0 essentially, does running also make your dodge/avoid chance 0?
there are 3 types of avoid.
dodge, evade, and avoid? I think? i dont remember specifics, but i think one is effective when standing still, one is while moving, and avoid covers both?
Semigloss wrote:In addition to making your def=0 essentially, does running also make your dodge/avoid chance 0?
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ChanceToHit = {100 * SrcAR / (SrcAR + TargAC)} * {2 * SrcLvl / (SrcLvl + TargLvl)}, 5 <= ChanceToHit <= 95
kolyeah8 wrote:clarification would interest me aswell.
in this case, is "chance to avoid damage" on items the same as the one from perfect being ?
i am also not a fan of of the regular werewolf , i don't like Harbinger and i don't like twisted claw either . 2 or 3 patches ago i've built one by using Iron spiral in early game (asplendidchaos wrote:Werewolf Druid - Is it possible to build a melee woof, without harbinger as the focus?
Like a high single target dps bosser, twisted claw and mana pulse as the mains, or an Oskill?
Is there a valid aoe melee Oskill, that I can get my hands on in single player?
Can only see the guide for harbinger tele spam build, and its pretty meh so far, yeah its fast and kinda strong for farming but..
Its headache inducing for me to teleport constantly like that, and it seems like its the only way to go for werewolf?