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dayman2189
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sevzzen wrote:what's the best place to farm for someone that's level 113 and can't finish hell baal yet. i can currently farm halls in act 5 but wondered if there was any better place. on atmg ass


Try running Cows to get to 115, then farm K3K and TA from 115 to 120
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Dumda
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sevzzen wrote:what's the best place to farm for someone that's level 113 and can't finish hell baal yet. i can currently farm halls in act 5 but wondered if there was any better place. on atmg ass


Try cow level or if its too hard do Trojan jungle one of the best places to farm sigs anyway. Cows are much faster tho. Do it until you reach 115 then you can move on to Ta or K3K
sevzzen
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Dumda wrote:
sevzzen wrote:what's the best place to farm for someone that's level 113 and can't finish hell baal yet. i can currently farm halls in act 5 but wondered if there was any better place. on atmg ass


Try cow level or if its too hard do Trojan jungle one of the best places to farm sigs anyway. Cows are much faster tho. Do it until you reach 115 then you can move on to Ta or K3K


sorry whats sigs :D and i'm mostly looking for set items and sacreds currently so i can move my build further
FluxGenesis
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sevzzen wrote:sorry whats sigs :D and i'm mostly looking for set items and sacreds currently so i can move my build further

Signet of Learning or Signet of GOld are called "Sigs". You can use up to 400 sig of learnings (each one gives free +1 to attribute of your choice)

Drop bias in Torajan Jungles: Increased chance to drop signets and runes.

With level 115 you can get into Kurast 3000 BA --> Drop bias: Set items and shrines.

Look here and here for 2 helpful links to Rifts and Dungeons.

Hopefully you finished challenges already?!

For sacred items: read this
You need arealevel 104 for SU, 119 for SSU and 130 for SSSU.
SUs can drop in every Rift.
SSUs can drop e.g. in Teganze or Duncraig
sevzzen
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FluxGenesis wrote:
sevzzen wrote:sorry whats sigs :D and i'm mostly looking for set items and sacreds currently so i can move my build further

Signet of Learning or Signet of GOld are called "Sigs". You can use up to 400 sig of learnings (each one gives free +1 to attribute of your choice)

Drop bias in Torajan Jungles: Increased chance to drop signets and runes.

With level 115 you can get into Kurast 3000 BA --> Drop bias: Set items and shrines.

Look here and here for 2 helpful links to Rifts and Dungeons.

Hopefully you finished challenges already?!

For sacred items: read this
You need arealevel 104 for SU, 119 for SSU and 130 for SSSU.
SUs can drop in every Rift.
SSUs can drop e.g. in Teganze or Duncraig


thanks for the tips man! and yeah i've done challenges, that much i remember from playing 2 years ago :D
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Crosby4HyG
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Does anyone know the reasoning behind Vizjun being a 129 lvl area vs. 130? In terms of difficulty/random deaths I think it far surpasses Fautz for most builds. The only reason I can think of is that people would just farm Viz constantly for Jewels of Luck if it was 130, but that thing is so damn rare anyway that I don't see it being an issue.
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Demonlord
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Crosby4HyG wrote:Does anyone know the reasoning behind Vizjun being a 129 lvl area vs. 130? In terms of difficulty/random deaths I think it far surpasses Fautz for most builds. The only reason I can think of is that people would just farm Viz constantly for Jewels of Luck if it was 130, but that thing is so damn rare anyway that I don't see it being an issue.


The main reason one might want to farm Vis-Jun is for not only a well rolled Charm for the Main Stats (up to +30 to all but each roll a range from +11) but also for the Trophy which adds another +15 to all Stats. Which is up to +45 with perfect rolls of any given stat. Which in some builds can be extremely helpful. Otherwise its a rough place to farm unless you have the damage and move fast and never stand in one place long. Most people farming the Trophy/Charm just rush the boss anyway though.
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Crosby4HyG
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Demonlord wrote:
Crosby4HyG wrote:Does anyone know the reasoning behind Vizjun being a 129 lvl area vs. 130? In terms of difficulty/random deaths I think it far surpasses Fautz for most builds. The only reason I can think of is that people would just farm Viz constantly for Jewels of Luck if it was 130, but that thing is so damn rare anyway that I don't see it being an issue.


The main reason one might want to farm Vis-Jun is for not only a well rolled Charm for the Main Stats (up to +30 to all but each roll a range from +11) but also for the Trophy which adds another +15 to all Stats. Which is up to +45 with perfect rolls of any given stat. Which in some builds can be extremely helpful. Otherwise its a rough place to farm unless you have the damage and move fast and never stand in one place long. Most people farming the Trophy/Charm just rush the boss anyway though.


Appreciate the response. I'm aware of what drops there as well as the benefits/difficulties the zone offers. My question was more geared towards the design choice of making the area lvl 1 short of allowing SSSUs to drop there. It's a very punishing place to farm in general, even the best builds can struggle to survive there. I think most people will generally choose to farm Fautz over Vizjun as the latter has a 0% chance to drop the game's rarest items. I'm not complaining mind you, just curious about their design choice is all.
AAlpha01
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Can an item be luckied AND lottoed?

Lotto only works for sets/uniques right?
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Crosby4HyG
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AAlpha01 wrote:Can an item be luckied AND lottoed?

Lotto only works for sets/uniques right?


Items can be luckied OR Lotto'd, not both.

https://docs.median-xl.com/doc/items/cube