Short Questions Thread

Discuss Median XL!
PaMxl
Stone Warrior
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Jampula wrote:
PaMxl wrote:What are the relative drop rates for the Fauztinville (Taha / Ghal / Qor) and Toraja (Krys / Auhe / Sha’ad) Great Runes?

I don't know what you mean by relative. But first of all Krys/Auhe/Shaad can't drop there. Taha is the most common one, then Ghal and Qor. At least in my experience.


Putting it in another words, let’s assume I farm Fautzenville long enough to get 100 Great Runes, picking up each Great Rune that drops. I would have a mixture of Taha, Ghal, and Qor runes. If their relative drop rates were the same, I would have ~33-34 of each rune. If the drop relates are different for each rune, that is, ones are easier to find than the others, I would have the most of the easiest to find rune (Taha?) and the least of the hardest to find rune (Qor?), with the other one between (Ghal). Dividing these numbers, you can say that one rune is X times easier to find than the other. That’s what I would like to know.

Istaryu wrote:
PaMxl wrote:What are the relative drop rates for the Fauztinville (Taha / Ghal / Qor) and Toraja (Krys / Auhe / Sha’ad) Great Runes?


Season 24 stats:
277x Sha'ad Rune
673x Auhe Rune
1664x Krys Rune
2389x Qor Rune
5085x Ghal Rune
6940x Taha Rune

Season 23 stats:
237x Sha'ad Rune
510x Auhe Rune
1093x Qor Rune
1332x Krys Rune
2308x Ghal Rune
3676x Taha Rune

Season 21 stats:
107x Sha'ad Rune
247x Auhe Rune
386x Krys Rune
1242x Qor Rune
2380x Ghal Rune
3317x Taha Rune

I think taha/krys, ghal/auhe, and shaad/qor runes have the same drop rates, but fauzt is a heavily farmed area, meanwhile 99.99% of players only ever step into toraja for charm, because its cancer to farm without a summoner build, or ideally edyrem set.


Thank you very much, always good to work with real data. Based on the numbers quoted, however I’m aware these are only the stashed runes, not including RWs, sockets, not picked up, etc. The relative numbers are below.

Toraja Great Runes
Rune S24 S23 S21 All
Sha’ad 1 1 1 1
Auhe 2.43 2.15 2.31 2.3
Krys 6.01 4.61 3.61 5.06

Fauztenville Great Runes
Rune S24 S23 S21 All
Qor 1 1 1 1
Ghal 2.13 1.73 1.92 1.97
Taha 2.90 2.76 1.79 2.59

Very interesting, based on the bigger sample of the Fauztenville runes, one could say relative drops for Taha / Ghal / Qor are 3 / 2 / 1 (if they are integers).
If the rates between Fauztenville and Toraja are different, it would mean Sha’ad is more difficult to find compared to Qor with the ratios between Krys / Auhe / Sha’ad of 5 / 2.5 / 1. However, the distribution could be skewed due to smaller sample size or people having a preference for using Sha’ad over other Toraja Great Runes.

I would like to have developer comment on this as I couldn’t find exact ratios / numbers.
Istaryu
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I am pretty sure socketed runes are also counted.

You can see how higher the standard deviation is for torajan runes because of much smaller sample size, math is amazing :D
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Helzopro
Ice Clan
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PaMxl wrote:I would like to have developer comment on this as I couldn’t find exact ratios / numbers.


They both have the same drops rates of 3:2:1 (6:4:2 actually in files)
Also used to list 3:2:1 in the docs at one point iirc.
kris441
Gravedigger
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hey everyone i have a question are the merc res cap at 75 or they could be brocken using gems?
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Immortal2563
Grubber
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kris441 wrote:hey everyone i have a question are the merc res cap at 75 or they could be brocken using gems?


With Tyrael armor u can get 90%. U can use gems too ofc. Even with this barb mercenary die almost instantly on Hell Ball or Ubers. No difference.
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Ekital
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kris441 wrote:hey everyone i have a question are the merc res cap at 75 or they could be brocken using gems?


You can go up to a maximum of 90% using maximum resistance items like Perfect Gems,
Zann Esu's Stone
Zann Esu's Stone
Jewel

Required Level: 100
Item Level: 115
Can be Inserted into Socketed Items
5% Cast Speed
+3% to Spell Damage
Maximum [Random Elemental] Resist +1%
,
Henchmen Trophies
Henchmen Trophies
(Legendary Set)

Bilefroth Skin
Blackskull's Horns
Doomcloud Spine
Stareye's Claws
Fangskin Scales

Set Bonus with 2 or more set items:
+2 to All Skills
15% to All Attributes

Set Bonus with 3 or more set items:
-25% to Enemy Elemental Resistances
Elemental Resists +25%

Set Bonus with 4 or more set items:
5% Deadly Strike
Physical Resist 10%

Set Bonus with complete set:
1% Base Block Chance
50% Movement Speed
+35% to Spell Damage
+1500 Defense
Elemental Resists +30%
+150 Life after each Kill

kris441
Gravedigger
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thank you
Leafzer
Prowler
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Is there a place that has base damage (actual numbers or at least an equation) for skills centralized or is it all labeled "xx-xx" to y dmg on the documentations / wiki?

I'm looking for build inspiration and want to know what skills have decent base damage or have good synergies besides Rising Dawn.
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Primarch
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Are there any cube recipes to transmute mystic dyes? I can’t seem to get bright white dyes to drop.
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Faulk
Djinn
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When d2 stats reads my merc it's not reading the IAS from facebreakers until i unequip/re-equip. Is that a bug with d2stats or is my merc not getting the IAS from the gloves ingame until i re-equip each game?