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Johnny Impak
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Diaco wrote:
Johnny Impak wrote:How would you build a Windform barb ? I'm not sure how Snake Stance works with Windform or if I should go bear.

Also how is calculated Windform attack speed? One or two weapons ?


Snake stance works pretty well with Windform. You want to use weapons with big AoE WDM procs to spread the poison such as
Jared's Fragmentor
Jared's Fragmentor
Claymore (4)

One-Hand Damage: (7 - 8) to (12 - 15)
Two-Hand Damage: (9 - 11) to (15 - 18)
Required Level: 2
Required Strength: 41
Item Level: 10
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 4 Spike Nova on Melee Attack
+(4 to 6) to Maximum Damage
+(41 to 60)% Enhanced Damage
(2 to 3)% Chance of Crushing Blow
+(21 to 30) Life on Melee Attack
Socketed (2)
One-Hand Damage: (20 - 22) to (30 - 36)
Two-Hand Damage: (27 - 30) to (37 - 44)
Required Level: 21
Required Strength: 69
Item Level: 31
Strength Damage Bonus: (0.16 per Strength)%
10% Chance to cast level 8 Spike Nova on Melee Attack
+(8 to 12) to Maximum Damage
+(71 to 90)% Enhanced Damage
(4 to 6)% Chance of Crushing Blow
+(46 to 60) Life on Melee Attack
Socketed (3)
One-Hand Damage: (36 - 39) to (58 - 70)
Two-Hand Damage: (58 - 63) to (80 - 94)
Required Level: 39
Required Strength: 142
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 12 Spike Nova on Melee Attack
+(16 to 24) to Maximum Damage
+(101 to 120)% Enhanced Damage
(7 to 9)% Chance of Crushing Blow
+(71 to 90) Life on Melee Attack
Socketed (4)
One-Hand Damage: (48 - 52) to (89 - 110)
Two-Hand Damage: (83 - 90) to (117 - 140)
Required Level: 50
Required Strength: 283
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
20% Chance to cast level 14 Spike Nova on Melee Attack
+(32 to 48) to Maximum Damage
+(131 to 150)% Enhanced Damage
(10 to 12)% Chance of Crushing Blow
+(91 to 120) Life on Melee Attack
Socketed (4)
on main hand, and a weapon with good bonuses on the offhand like
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
in early game or with good poison pierce.

Fpas are calculated by subtracting the weapon's WSM by the weapon's IAS. You need to get to -34 to get 2fpa. For example a weapon with 10 WSM will require 44% IAS. I actually made a trinity beam Windform barb based around
Vizjerei Fury
Vizjerei Fury
Short Spear (Sacred)

Throw Damage: 69 to 80
One-Hand Damage: 45 to 50
Required Level: 100
Required Dexterity:
1386
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
You may Only use Melee, Summon and Support Skills
25% Chance to cast level 60 Trinity Beam on Melee Attack
Ignore Target's Defense
-33% to Enemy Fire Resistance
-33% to Enemy Lightning Resistance
-33% to Enemy Cold Resistance
(20 to 25)% to Dexterity
(20 to 25)% to Vitality
Maximum Elemental Resists +2%
Physical Resist 10%
+(60 to 100) Life after each Kill
Requirements +200%
Socketed (3)
in the Collective Theorycrafting thread that you can check out for the endgame.


I don't get the point of using
Jared's Fragmentor
Jared's Fragmentor
Claymore (4)

One-Hand Damage: (7 - 8) to (12 - 15)
Two-Hand Damage: (9 - 11) to (15 - 18)
Required Level: 2
Required Strength: 41
Item Level: 10
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 4 Spike Nova on Melee Attack
+(4 to 6) to Maximum Damage
+(41 to 60)% Enhanced Damage
(2 to 3)% Chance of Crushing Blow
+(21 to 30) Life on Melee Attack
Socketed (2)
One-Hand Damage: (20 - 22) to (30 - 36)
Two-Hand Damage: (27 - 30) to (37 - 44)
Required Level: 21
Required Strength: 69
Item Level: 31
Strength Damage Bonus: (0.16 per Strength)%
10% Chance to cast level 8 Spike Nova on Melee Attack
+(8 to 12) to Maximum Damage
+(71 to 90)% Enhanced Damage
(4 to 6)% Chance of Crushing Blow
+(46 to 60) Life on Melee Attack
Socketed (3)
One-Hand Damage: (36 - 39) to (58 - 70)
Two-Hand Damage: (58 - 63) to (80 - 94)
Required Level: 39
Required Strength: 142
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 12 Spike Nova on Melee Attack
+(16 to 24) to Maximum Damage
+(101 to 120)% Enhanced Damage
(7 to 9)% Chance of Crushing Blow
+(71 to 90) Life on Melee Attack
Socketed (4)
One-Hand Damage: (48 - 52) to (89 - 110)
Two-Hand Damage: (83 - 90) to (117 - 140)
Required Level: 50
Required Strength: 283
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
20% Chance to cast level 14 Spike Nova on Melee Attack
+(32 to 48) to Maximum Damage
+(131 to 150)% Enhanced Damage
(10 to 12)% Chance of Crushing Blow
+(91 to 120) Life on Melee Attack
Socketed (4)
. Damage itself will be horrible since Windform barb is built around poison damage, not physical. Range is higher, but this is basically wasting 2 slots for this. After a tiny brainstorm, here is my idea.

Weapon:
Grim Fang
Grim Fang
Short Sword (4)

One-Hand Damage: (4 - 5) to 7
Required Level: 30
Item Level: 1
Strength Damage Bonus: (0.11 per Strength)%
(3 to 5)% Life stolen per Hit
-3% to Enemy Fire Resistance
+(18 to 29)% Enhanced Damage
+(1 to 3) to Holy Fire (Paladin Only)
+10 to Strength
Poison Resist +(11 to 15)%
Socketed (1)
One-Hand Damage: (12 - 13) to (14 - 15)
Required Level: 30
Required Strength: 18
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
(9 to 11)% Life stolen per Hit
-6% to Enemy Fire Resistance
+(41 to 52)% Enhanced Damage
+(3 to 6) to Holy Fire (Paladin Only)
+20 to Strength
Poison Resist +(21 to 25)%
Socketed (2)
One-Hand Damage: (22 - 24) to (24 - 26)
Required Level: 37
Required Strength: 49
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
(15 to 17)% Life stolen per Hit
-9% to Enemy Fire Resistance
+(64 to 75)% Enhanced Damage
+(7 to 12) to Holy Fire (Paladin Only)
+30 to Strength
Poison Resist +(31 to 35)%
Socketed (3)
One-Hand Damage: (29 - 31) to (33 - 35)
Required Level: 46
Required Strength: 104
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
(18 to 20)% Life stolen per Hit
-12% to Enemy Fire Resistance
+(75 to 86)% Enhanced Damage
+(13 to 18) to Holy Fire (Paladin Only)
+40 to Strength
Poison Resist +(36 to 40)%
Socketed (3)
. - poison resistance, low level requirement and most likely good wsm. Didn't check this,

Shield:
Destroying Angel
Destroying Angel
Small Shield (4)

Defense: (59 - 65) to (112 - 123)
Chance to Block: Class%
Required Level: 2
Required Strength:
27
Required Dexterity: 34
Item Level: 1
+50 Poison Damage over 2 seconds
+(6 to 10)% to Poison Spell Damage
-3% to Enemy Poison Resistance
Attacker Flees after Striking (4 to 5)%
+(12 to 23)% Enhanced Defense
Poison Resist +(21 to 25)%
Requirements +10%
Socketed (1)
Defense: (229 - 248) to (363 - 392)
Chance to Block: Class%
Required Level: 20
Required Strength:
60
Required Dexterity: 55
Item Level: 31
+150 Poison Damage over 2 seconds
+(16 to 20)% to Poison Spell Damage
-6% to Enemy Poison Resistance
Attacker Flees after Striking (8 to 9)%
+(35 to 46)% Enhanced Defense
Poison Resist +(31 to 35)%
Requirements +20%
Socketed (3)
Defense: (581 - 621) to (880 - 941)
Chance to Block: Class%
Required Level: 37
Required Strength:
227
Required Dexterity: 124
Item Level: 51
+300 Poison Damage over 2 seconds
+(26 to 30)% to Poison Spell Damage
-9% to Enemy Poison Resistance
Attacker Flees after Striking (12 to 15)%
+(58 to 69)% Enhanced Defense
Poison Resist +(41 to 45)%
Requirements +30%
Socketed (4)
Defense: (858 - 914) to (1287 - 1371)
Chance to Block: Class%
Required Level: 46
Required Strength:
490
Required Dexterity: 278
Item Level: 77
+600 Poison Damage over 2 seconds
+(36 to 40)% to Poison Spell Damage
-12% to Enemy Poison Resistance
Attacker Flees after Striking (16 to 20)%
+(69 to 80)% Enhanced Defense
Poison Resist +(46 to 50)%
Requirements +40%
Socketed (4)
Might use -requirement jewels for T4 version before 115 charms.

Armor:
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
Self-explanatory

Gloves:
Vilehand
Vilehand
Leather Gloves (4)

Defense: 6 to 8
Required Level: 1
Required Strength: 25
Item Level: 1
+(3 to 5)% Bonus to Poison Skill Duration
+(6 to 10)% to Poison Spell Damage
Poison Length Reduced by (31 to 35)%
Socketed (1)
Defense: 70 to 75
Required Level: 17
Required Strength: 50
Item Level: 31
+(0 to 1) to All Skills
+(6 to 8)% Bonus to Poison Skill Duration
+(11 to 15)% to Poison Spell Damage
Poison Length Reduced by (36 to 40)%
Socketed (2)
Defense: 176 to 184
Required Level: 34
Required Strength: 175
Item Level: 51
+1 to All Skills
+(8 to 10)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
Poison Length Reduced by (41 to 45)%
Socketed (3)
Defense: 243 to 258
Required Level: 43
Required Strength: 350
Item Level: 77
+1 to All Skills
+(11 to 13)% Bonus to Poison Skill Duration
+(21 to 25)% to Poison Spell Damage
Poison Length Reduced by (46 to 50)%
Socketed (4)
or honorific.

Belt: Honorific

Boots:
Lionpaw
Lionpaw
Chain Boots (4)

Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)


Helm:
Glowskull
Glowskull
Crown (4)

Defense: (164 - 187) to (248 - 281)
Required Level: 10
Required Strength:
26 to 29
Item Level: 19
+(6 to 8)% Bonus to Poison Skill Duration
+(4 to 6)% to Poison Spell Damage
-3% to Enemy Poison Resistance
+(41 to 60)% Enhanced Defense
Poison Resist +(16 to 25)%
(11 to 20)% Bonus to Defense
Requirements -(11 to 20)%
Socketed (1)
Defense: (561 - 620) to (785 - 868)
Required Level: 28
Required Strength:
50 to 56
Item Level: 36
+(11 to 13)% Bonus to Poison Skill Duration
+(10 to 12)% to Poison Spell Damage
-6% to Enemy Poison Resistance
+(81 to 100)% Enhanced Defense
Poison Resist +(36 to 45)%
(21 to 30)% Bonus to Defense
Requirements -(16 to 25)%
Socketed (3)
Defense: (1272 - 1392) to (1754 - 1920)
Required Level: 46
Required Strength:
165 to 186
Item Level: 67
+(16 to 18)% Bonus to Poison Skill Duration
+(16 to 18)% to Poison Spell Damage
-9% to Enemy Poison Resistance
+(101 to 120)% Enhanced Defense
Poison Resist +(56 to 65)%
(31 to 40)% Bonus to Defense
Requirements -(21 to 30)%
Socketed (4)
Defense: (1911 - 2076) to (2614 - 2839)
Required Level: 54
Required Strength:
306 to 349
Item Level: 85
+(18 to 20)% Bonus to Poison Skill Duration
+(18 to 20)% to Poison Spell Damage
-12% to Enemy Poison Resistance
+(121 to 140)% Enhanced Defense
Poison Resist +(66 to 75)%
(41 to 50)% Bonus to Defense
Requirements -(26 to 35)%
Socketed (4)


Rings: Whatever I find -> Regha -> Empyrean Band.

Amulet: Whatever I find -> Rare with poison pierce and + skills.

This is just my setup for lvling to 120. Skillwise, I might max Ancient Blood for more points in Snake Stance and Windform.
Diaco
Mahasattva
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Johnny Impak wrote:
Diaco wrote:
Johnny Impak wrote:How would you build a Windform barb ? I'm not sure how Snake Stance works with Windform or if I should go bear.

Also how is calculated Windform attack speed? One or two weapons ?


Snake stance works pretty well with Windform. You want to use weapons with big AoE WDM procs to spread the poison such as
Jared's Fragmentor
Jared's Fragmentor
Claymore (4)

One-Hand Damage: (7 - 8) to (12 - 15)
Two-Hand Damage: (9 - 11) to (15 - 18)
Required Level: 2
Required Strength: 41
Item Level: 10
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 4 Spike Nova on Melee Attack
+(4 to 6) to Maximum Damage
+(41 to 60)% Enhanced Damage
(2 to 3)% Chance of Crushing Blow
+(21 to 30) Life on Melee Attack
Socketed (2)
One-Hand Damage: (20 - 22) to (30 - 36)
Two-Hand Damage: (27 - 30) to (37 - 44)
Required Level: 21
Required Strength: 69
Item Level: 31
Strength Damage Bonus: (0.16 per Strength)%
10% Chance to cast level 8 Spike Nova on Melee Attack
+(8 to 12) to Maximum Damage
+(71 to 90)% Enhanced Damage
(4 to 6)% Chance of Crushing Blow
+(46 to 60) Life on Melee Attack
Socketed (3)
One-Hand Damage: (36 - 39) to (58 - 70)
Two-Hand Damage: (58 - 63) to (80 - 94)
Required Level: 39
Required Strength: 142
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 12 Spike Nova on Melee Attack
+(16 to 24) to Maximum Damage
+(101 to 120)% Enhanced Damage
(7 to 9)% Chance of Crushing Blow
+(71 to 90) Life on Melee Attack
Socketed (4)
One-Hand Damage: (48 - 52) to (89 - 110)
Two-Hand Damage: (83 - 90) to (117 - 140)
Required Level: 50
Required Strength: 283
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
20% Chance to cast level 14 Spike Nova on Melee Attack
+(32 to 48) to Maximum Damage
+(131 to 150)% Enhanced Damage
(10 to 12)% Chance of Crushing Blow
+(91 to 120) Life on Melee Attack
Socketed (4)
on main hand, and a weapon with good bonuses on the offhand like
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
in early game or with good poison pierce.

Fpas are calculated by subtracting the weapon's WSM by the weapon's IAS. You need to get to -34 to get 2fpa. For example a weapon with 10 WSM will require 44% IAS. I actually made a trinity beam Windform barb based around
Vizjerei Fury
Vizjerei Fury
Short Spear (Sacred)

Throw Damage: 69 to 80
One-Hand Damage: 45 to 50
Required Level: 100
Required Dexterity:
1386
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
You may Only use Melee, Summon and Support Skills
25% Chance to cast level 60 Trinity Beam on Melee Attack
Ignore Target's Defense
-33% to Enemy Fire Resistance
-33% to Enemy Lightning Resistance
-33% to Enemy Cold Resistance
(20 to 25)% to Dexterity
(20 to 25)% to Vitality
Maximum Elemental Resists +2%
Physical Resist 10%
+(60 to 100) Life after each Kill
Requirements +200%
Socketed (3)
in the Collective Theorycrafting thread that you can check out for the endgame.


I don't get the point of using
Jared's Fragmentor
Jared's Fragmentor
Claymore (4)

One-Hand Damage: (7 - 8) to (12 - 15)
Two-Hand Damage: (9 - 11) to (15 - 18)
Required Level: 2
Required Strength: 41
Item Level: 10
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 4 Spike Nova on Melee Attack
+(4 to 6) to Maximum Damage
+(41 to 60)% Enhanced Damage
(2 to 3)% Chance of Crushing Blow
+(21 to 30) Life on Melee Attack
Socketed (2)
One-Hand Damage: (20 - 22) to (30 - 36)
Two-Hand Damage: (27 - 30) to (37 - 44)
Required Level: 21
Required Strength: 69
Item Level: 31
Strength Damage Bonus: (0.16 per Strength)%
10% Chance to cast level 8 Spike Nova on Melee Attack
+(8 to 12) to Maximum Damage
+(71 to 90)% Enhanced Damage
(4 to 6)% Chance of Crushing Blow
+(46 to 60) Life on Melee Attack
Socketed (3)
One-Hand Damage: (36 - 39) to (58 - 70)
Two-Hand Damage: (58 - 63) to (80 - 94)
Required Level: 39
Required Strength: 142
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 12 Spike Nova on Melee Attack
+(16 to 24) to Maximum Damage
+(101 to 120)% Enhanced Damage
(7 to 9)% Chance of Crushing Blow
+(71 to 90) Life on Melee Attack
Socketed (4)
One-Hand Damage: (48 - 52) to (89 - 110)
Two-Hand Damage: (83 - 90) to (117 - 140)
Required Level: 50
Required Strength: 283
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
20% Chance to cast level 14 Spike Nova on Melee Attack
+(32 to 48) to Maximum Damage
+(131 to 150)% Enhanced Damage
(10 to 12)% Chance of Crushing Blow
+(91 to 120) Life on Melee Attack
Socketed (4)
. Damage itself will be horrible since Windform barb is built around poison damage, not physical. Range is higher, but this is basically wasting 2 slots for this. After a tiny brainstorm, here is my idea.

Weapon:
Grim Fang
Grim Fang
Short Sword (4)

One-Hand Damage: (4 - 5) to 7
Required Level: 30
Item Level: 1
Strength Damage Bonus: (0.11 per Strength)%
(3 to 5)% Life stolen per Hit
-3% to Enemy Fire Resistance
+(18 to 29)% Enhanced Damage
+(1 to 3) to Holy Fire (Paladin Only)
+10 to Strength
Poison Resist +(11 to 15)%
Socketed (1)
One-Hand Damage: (12 - 13) to (14 - 15)
Required Level: 30
Required Strength: 18
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
(9 to 11)% Life stolen per Hit
-6% to Enemy Fire Resistance
+(41 to 52)% Enhanced Damage
+(3 to 6) to Holy Fire (Paladin Only)
+20 to Strength
Poison Resist +(21 to 25)%
Socketed (2)
One-Hand Damage: (22 - 24) to (24 - 26)
Required Level: 37
Required Strength: 49
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
(15 to 17)% Life stolen per Hit
-9% to Enemy Fire Resistance
+(64 to 75)% Enhanced Damage
+(7 to 12) to Holy Fire (Paladin Only)
+30 to Strength
Poison Resist +(31 to 35)%
Socketed (3)
One-Hand Damage: (29 - 31) to (33 - 35)
Required Level: 46
Required Strength: 104
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
(18 to 20)% Life stolen per Hit
-12% to Enemy Fire Resistance
+(75 to 86)% Enhanced Damage
+(13 to 18) to Holy Fire (Paladin Only)
+40 to Strength
Poison Resist +(36 to 40)%
Socketed (3)
. - poison resistance, low level requirement and most likely good wsm. Didn't check this,

Shield:
Destroying Angel
Destroying Angel
Small Shield (4)

Defense: (59 - 65) to (112 - 123)
Chance to Block: Class%
Required Level: 2
Required Strength:
27
Required Dexterity: 34
Item Level: 1
+50 Poison Damage over 2 seconds
+(6 to 10)% to Poison Spell Damage
-3% to Enemy Poison Resistance
Attacker Flees after Striking (4 to 5)%
+(12 to 23)% Enhanced Defense
Poison Resist +(21 to 25)%
Requirements +10%
Socketed (1)
Defense: (229 - 248) to (363 - 392)
Chance to Block: Class%
Required Level: 20
Required Strength:
60
Required Dexterity: 55
Item Level: 31
+150 Poison Damage over 2 seconds
+(16 to 20)% to Poison Spell Damage
-6% to Enemy Poison Resistance
Attacker Flees after Striking (8 to 9)%
+(35 to 46)% Enhanced Defense
Poison Resist +(31 to 35)%
Requirements +20%
Socketed (3)
Defense: (581 - 621) to (880 - 941)
Chance to Block: Class%
Required Level: 37
Required Strength:
227
Required Dexterity: 124
Item Level: 51
+300 Poison Damage over 2 seconds
+(26 to 30)% to Poison Spell Damage
-9% to Enemy Poison Resistance
Attacker Flees after Striking (12 to 15)%
+(58 to 69)% Enhanced Defense
Poison Resist +(41 to 45)%
Requirements +30%
Socketed (4)
Defense: (858 - 914) to (1287 - 1371)
Chance to Block: Class%
Required Level: 46
Required Strength:
490
Required Dexterity: 278
Item Level: 77
+600 Poison Damage over 2 seconds
+(36 to 40)% to Poison Spell Damage
-12% to Enemy Poison Resistance
Attacker Flees after Striking (16 to 20)%
+(69 to 80)% Enhanced Defense
Poison Resist +(46 to 50)%
Requirements +40%
Socketed (4)
Might use -requirement jewels for T4 version before 115 charms.

Armor:
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
Self-explanatory

Gloves:
Vilehand
Vilehand
Leather Gloves (4)

Defense: 6 to 8
Required Level: 1
Required Strength: 25
Item Level: 1
+(3 to 5)% Bonus to Poison Skill Duration
+(6 to 10)% to Poison Spell Damage
Poison Length Reduced by (31 to 35)%
Socketed (1)
Defense: 70 to 75
Required Level: 17
Required Strength: 50
Item Level: 31
+(0 to 1) to All Skills
+(6 to 8)% Bonus to Poison Skill Duration
+(11 to 15)% to Poison Spell Damage
Poison Length Reduced by (36 to 40)%
Socketed (2)
Defense: 176 to 184
Required Level: 34
Required Strength: 175
Item Level: 51
+1 to All Skills
+(8 to 10)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
Poison Length Reduced by (41 to 45)%
Socketed (3)
Defense: 243 to 258
Required Level: 43
Required Strength: 350
Item Level: 77
+1 to All Skills
+(11 to 13)% Bonus to Poison Skill Duration
+(21 to 25)% to Poison Spell Damage
Poison Length Reduced by (46 to 50)%
Socketed (4)
or honorific.

Belt: Honorific

Boots:
Lionpaw
Lionpaw
Chain Boots (4)

Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)


Helm:
Glowskull
Glowskull
Crown (4)

Defense: (164 - 187) to (248 - 281)
Required Level: 10
Required Strength:
26 to 29
Item Level: 19
+(6 to 8)% Bonus to Poison Skill Duration
+(4 to 6)% to Poison Spell Damage
-3% to Enemy Poison Resistance
+(41 to 60)% Enhanced Defense
Poison Resist +(16 to 25)%
(11 to 20)% Bonus to Defense
Requirements -(11 to 20)%
Socketed (1)
Defense: (561 - 620) to (785 - 868)
Required Level: 28
Required Strength:
50 to 56
Item Level: 36
+(11 to 13)% Bonus to Poison Skill Duration
+(10 to 12)% to Poison Spell Damage
-6% to Enemy Poison Resistance
+(81 to 100)% Enhanced Defense
Poison Resist +(36 to 45)%
(21 to 30)% Bonus to Defense
Requirements -(16 to 25)%
Socketed (3)
Defense: (1272 - 1392) to (1754 - 1920)
Required Level: 46
Required Strength:
165 to 186
Item Level: 67
+(16 to 18)% Bonus to Poison Skill Duration
+(16 to 18)% to Poison Spell Damage
-9% to Enemy Poison Resistance
+(101 to 120)% Enhanced Defense
Poison Resist +(56 to 65)%
(31 to 40)% Bonus to Defense
Requirements -(21 to 30)%
Socketed (4)
Defense: (1911 - 2076) to (2614 - 2839)
Required Level: 54
Required Strength:
306 to 349
Item Level: 85
+(18 to 20)% Bonus to Poison Skill Duration
+(18 to 20)% to Poison Spell Damage
-12% to Enemy Poison Resistance
+(121 to 140)% Enhanced Defense
Poison Resist +(66 to 75)%
(41 to 50)% Bonus to Defense
Requirements -(26 to 35)%
Socketed (4)


Rings: Whatever I find -> Regha -> Empyrean Band.

Amulet: Whatever I find -> Rare with poison pierce and + skills.

This is just my setup for lvling to 120. Skillwise, I might max Ancient Blood for more points in Snake Stance and Windform.


Poison Windform 100% requires you to have an AoE WDM proc to work. Otherwise it will take you ages to clear anything. Windform has basically no AoE, so your clearspeed would be almost comparable to playing with normal attack. Your setup is ok for bossing, but otherwise it would be a total nightmare to play. You also want to dual wield since that basically doubles the amount of attacks you make with Windform, so Jared's + grim fang is a good option, but you don't need a sword in offhand, you can use
Sterrenvogel
Sterrenvogel
Throwing Axe (4)

Required Level: 1
Required Strength: 15
Item Level: 1
Innate Lightning Damage:
(13.0% of Strength)
+1 to Barbarian Skill Levels
10% Movement Speed
+100 to Attack Rating
Adds (6 to 7)-(9 to 10) Lightning Damage
-(6 to 8)% to Enemy Lightning Resistance
+100 Defense
Socketed (1)
Required Level: 17
Required Strength: 36
Item Level: 31
Innate Lightning Damage:
(20.0% of Strength)
+1 to Barbarian Skill Levels
15% Movement Speed
+250 to Attack Rating
Adds (20 to 21)-(30 to 31) Lightning Damage
-(11 to 13)% to Enemy Lightning Resistance
+250 Defense
Socketed (2)
Required Level: 36
Required Strength: 81
Item Level: 51
Innate Lightning Damage:
(26.0% of Strength)
+2 to Barbarian Skill Levels
20% Movement Speed
+500 to Attack Rating
Adds (58 to 60)-(90 to 93) Lightning Damage
-(16 to 18)% to Enemy Lightning Resistance
+500 Defense
Socketed (2)
Required Level: 45
Required Strength: 167
Item Level: 77
Innate Lightning Damage:
(33.0% of Strength)
+3 to Barbarian Skill Levels
25% Movement Speed
+1000 to Attack Rating
Adds (174 to 180)-(250 to 260) Lightning Damage
-(18 to 20)% to Enemy Lightning Resistance
+1000 Defense
Socketed (2)
for biggest damage. In fact, you can also use a sword in offhand and a non-sword weapon on main hand and it still works.
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Johnny Impak
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Didn't know I could use any weapon class offhand.
Sterrenvogel
Sterrenvogel
Throwing Axe (4)

Required Level: 1
Required Strength: 15
Item Level: 1
Innate Lightning Damage:
(13.0% of Strength)
+1 to Barbarian Skill Levels
10% Movement Speed
+100 to Attack Rating
Adds (6 to 7)-(9 to 10) Lightning Damage
-(6 to 8)% to Enemy Lightning Resistance
+100 Defense
Socketed (1)
Required Level: 17
Required Strength: 36
Item Level: 31
Innate Lightning Damage:
(20.0% of Strength)
+1 to Barbarian Skill Levels
15% Movement Speed
+250 to Attack Rating
Adds (20 to 21)-(30 to 31) Lightning Damage
-(11 to 13)% to Enemy Lightning Resistance
+250 Defense
Socketed (2)
Required Level: 36
Required Strength: 81
Item Level: 51
Innate Lightning Damage:
(26.0% of Strength)
+2 to Barbarian Skill Levels
20% Movement Speed
+500 to Attack Rating
Adds (58 to 60)-(90 to 93) Lightning Damage
-(16 to 18)% to Enemy Lightning Resistance
+500 Defense
Socketed (2)
Required Level: 45
Required Strength: 167
Item Level: 77
Innate Lightning Damage:
(33.0% of Strength)
+3 to Barbarian Skill Levels
25% Movement Speed
+1000 to Attack Rating
Adds (174 to 180)-(250 to 260) Lightning Damage
-(18 to 20)% to Enemy Lightning Resistance
+1000 Defense
Socketed (2)
is probably superior. I say probably because I don't know how the flat poison damage added from
Destroying Angel
Destroying Angel
Small Shield (4)

Defense: (59 - 65) to (112 - 123)
Chance to Block: Class%
Required Level: 2
Required Strength:
27
Required Dexterity: 34
Item Level: 1
+50 Poison Damage over 2 seconds
+(6 to 10)% to Poison Spell Damage
-3% to Enemy Poison Resistance
Attacker Flees after Striking (4 to 5)%
+(12 to 23)% Enhanced Defense
Poison Resist +(21 to 25)%
Requirements +10%
Socketed (1)
Defense: (229 - 248) to (363 - 392)
Chance to Block: Class%
Required Level: 20
Required Strength:
60
Required Dexterity: 55
Item Level: 31
+150 Poison Damage over 2 seconds
+(16 to 20)% to Poison Spell Damage
-6% to Enemy Poison Resistance
Attacker Flees after Striking (8 to 9)%
+(35 to 46)% Enhanced Defense
Poison Resist +(31 to 35)%
Requirements +20%
Socketed (3)
Defense: (581 - 621) to (880 - 941)
Chance to Block: Class%
Required Level: 37
Required Strength:
227
Required Dexterity: 124
Item Level: 51
+300 Poison Damage over 2 seconds
+(26 to 30)% to Poison Spell Damage
-9% to Enemy Poison Resistance
Attacker Flees after Striking (12 to 15)%
+(58 to 69)% Enhanced Defense
Poison Resist +(41 to 45)%
Requirements +30%
Socketed (4)
Defense: (858 - 914) to (1287 - 1371)
Chance to Block: Class%
Required Level: 46
Required Strength:
490
Required Dexterity: 278
Item Level: 77
+600 Poison Damage over 2 seconds
+(36 to 40)% to Poison Spell Damage
-12% to Enemy Poison Resistance
Attacker Flees after Striking (16 to 20)%
+(69 to 80)% Enhanced Defense
Poison Resist +(46 to 50)%
Requirements +40%
Socketed (4)
and
Vilehand
Vilehand
Leather Gloves (4)

Defense: 6 to 8
Required Level: 1
Required Strength: 25
Item Level: 1
+(3 to 5)% Bonus to Poison Skill Duration
+(6 to 10)% to Poison Spell Damage
Poison Length Reduced by (31 to 35)%
Socketed (1)
Defense: 70 to 75
Required Level: 17
Required Strength: 50
Item Level: 31
+(0 to 1) to All Skills
+(6 to 8)% Bonus to Poison Skill Duration
+(11 to 15)% to Poison Spell Damage
Poison Length Reduced by (36 to 40)%
Socketed (2)
Defense: 176 to 184
Required Level: 34
Required Strength: 175
Item Level: 51
+1 to All Skills
+(8 to 10)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
Poison Length Reduced by (41 to 45)%
Socketed (3)
Defense: 243 to 258
Required Level: 43
Required Strength: 350
Item Level: 77
+1 to All Skills
+(11 to 13)% Bonus to Poison Skill Duration
+(21 to 25)% to Poison Spell Damage
Poison Length Reduced by (46 to 50)%
Socketed (4)
affects total damage.

Still, 20% ctc Spike Nova seems so small. Will try it with
Grim Fang
Grim Fang
Short Sword (4)

One-Hand Damage: (4 - 5) to 7
Required Level: 30
Item Level: 1
Strength Damage Bonus: (0.11 per Strength)%
(3 to 5)% Life stolen per Hit
-3% to Enemy Fire Resistance
+(18 to 29)% Enhanced Damage
+(1 to 3) to Holy Fire (Paladin Only)
+10 to Strength
Poison Resist +(11 to 15)%
Socketed (1)
One-Hand Damage: (12 - 13) to (14 - 15)
Required Level: 30
Required Strength: 18
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
(9 to 11)% Life stolen per Hit
-6% to Enemy Fire Resistance
+(41 to 52)% Enhanced Damage
+(3 to 6) to Holy Fire (Paladin Only)
+20 to Strength
Poison Resist +(21 to 25)%
Socketed (2)
One-Hand Damage: (22 - 24) to (24 - 26)
Required Level: 37
Required Strength: 49
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
(15 to 17)% Life stolen per Hit
-9% to Enemy Fire Resistance
+(64 to 75)% Enhanced Damage
+(7 to 12) to Holy Fire (Paladin Only)
+30 to Strength
Poison Resist +(31 to 35)%
Socketed (3)
One-Hand Damage: (29 - 31) to (33 - 35)
Required Level: 46
Required Strength: 104
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
(18 to 20)% Life stolen per Hit
-12% to Enemy Fire Resistance
+(75 to 86)% Enhanced Damage
+(13 to 18) to Holy Fire (Paladin Only)
+40 to Strength
Poison Resist +(36 to 40)%
Socketed (3)
and
Jared's Fragmentor
Jared's Fragmentor
Claymore (4)

One-Hand Damage: (7 - 8) to (12 - 15)
Two-Hand Damage: (9 - 11) to (15 - 18)
Required Level: 2
Required Strength: 41
Item Level: 10
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 4 Spike Nova on Melee Attack
+(4 to 6) to Maximum Damage
+(41 to 60)% Enhanced Damage
(2 to 3)% Chance of Crushing Blow
+(21 to 30) Life on Melee Attack
Socketed (2)
One-Hand Damage: (20 - 22) to (30 - 36)
Two-Hand Damage: (27 - 30) to (37 - 44)
Required Level: 21
Required Strength: 69
Item Level: 31
Strength Damage Bonus: (0.16 per Strength)%
10% Chance to cast level 8 Spike Nova on Melee Attack
+(8 to 12) to Maximum Damage
+(71 to 90)% Enhanced Damage
(4 to 6)% Chance of Crushing Blow
+(46 to 60) Life on Melee Attack
Socketed (3)
One-Hand Damage: (36 - 39) to (58 - 70)
Two-Hand Damage: (58 - 63) to (80 - 94)
Required Level: 39
Required Strength: 142
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 12 Spike Nova on Melee Attack
+(16 to 24) to Maximum Damage
+(101 to 120)% Enhanced Damage
(7 to 9)% Chance of Crushing Blow
+(71 to 90) Life on Melee Attack
Socketed (4)
One-Hand Damage: (48 - 52) to (89 - 110)
Two-Hand Damage: (83 - 90) to (117 - 140)
Required Level: 50
Required Strength: 283
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
20% Chance to cast level 14 Spike Nova on Melee Attack
+(32 to 48) to Maximum Damage
+(131 to 150)% Enhanced Damage
(10 to 12)% Chance of Crushing Blow
+(91 to 120) Life on Melee Attack
Socketed (4)
before I make conclusions. I might add
Death Spur
Death Spur
Heavy Boots (4)

Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
for more Spike Nova.
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Even 10% ctc with dualwield whirlwind becoming spam. Ofc you need to have enough AR...
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Johnny Impak wrote:Didn't know I could use any weapon class offhand.
Sterrenvogel
Sterrenvogel
Throwing Axe (4)

Required Level: 1
Required Strength: 15
Item Level: 1
Innate Lightning Damage:
(13.0% of Strength)
+1 to Barbarian Skill Levels
10% Movement Speed
+100 to Attack Rating
Adds (6 to 7)-(9 to 10) Lightning Damage
-(6 to 8)% to Enemy Lightning Resistance
+100 Defense
Socketed (1)
Required Level: 17
Required Strength: 36
Item Level: 31
Innate Lightning Damage:
(20.0% of Strength)
+1 to Barbarian Skill Levels
15% Movement Speed
+250 to Attack Rating
Adds (20 to 21)-(30 to 31) Lightning Damage
-(11 to 13)% to Enemy Lightning Resistance
+250 Defense
Socketed (2)
Required Level: 36
Required Strength: 81
Item Level: 51
Innate Lightning Damage:
(26.0% of Strength)
+2 to Barbarian Skill Levels
20% Movement Speed
+500 to Attack Rating
Adds (58 to 60)-(90 to 93) Lightning Damage
-(16 to 18)% to Enemy Lightning Resistance
+500 Defense
Socketed (2)
Required Level: 45
Required Strength: 167
Item Level: 77
Innate Lightning Damage:
(33.0% of Strength)
+3 to Barbarian Skill Levels
25% Movement Speed
+1000 to Attack Rating
Adds (174 to 180)-(250 to 260) Lightning Damage
-(18 to 20)% to Enemy Lightning Resistance
+1000 Defense
Socketed (2)
is probably superior. I say probably because I don't know how the flat poison damage added from
Destroying Angel
Destroying Angel
Small Shield (4)

Defense: (59 - 65) to (112 - 123)
Chance to Block: Class%
Required Level: 2
Required Strength:
27
Required Dexterity: 34
Item Level: 1
+50 Poison Damage over 2 seconds
+(6 to 10)% to Poison Spell Damage
-3% to Enemy Poison Resistance
Attacker Flees after Striking (4 to 5)%
+(12 to 23)% Enhanced Defense
Poison Resist +(21 to 25)%
Requirements +10%
Socketed (1)
Defense: (229 - 248) to (363 - 392)
Chance to Block: Class%
Required Level: 20
Required Strength:
60
Required Dexterity: 55
Item Level: 31
+150 Poison Damage over 2 seconds
+(16 to 20)% to Poison Spell Damage
-6% to Enemy Poison Resistance
Attacker Flees after Striking (8 to 9)%
+(35 to 46)% Enhanced Defense
Poison Resist +(31 to 35)%
Requirements +20%
Socketed (3)
Defense: (581 - 621) to (880 - 941)
Chance to Block: Class%
Required Level: 37
Required Strength:
227
Required Dexterity: 124
Item Level: 51
+300 Poison Damage over 2 seconds
+(26 to 30)% to Poison Spell Damage
-9% to Enemy Poison Resistance
Attacker Flees after Striking (12 to 15)%
+(58 to 69)% Enhanced Defense
Poison Resist +(41 to 45)%
Requirements +30%
Socketed (4)
Defense: (858 - 914) to (1287 - 1371)
Chance to Block: Class%
Required Level: 46
Required Strength:
490
Required Dexterity: 278
Item Level: 77
+600 Poison Damage over 2 seconds
+(36 to 40)% to Poison Spell Damage
-12% to Enemy Poison Resistance
Attacker Flees after Striking (16 to 20)%
+(69 to 80)% Enhanced Defense
Poison Resist +(46 to 50)%
Requirements +40%
Socketed (4)
and
Vilehand
Vilehand
Leather Gloves (4)

Defense: 6 to 8
Required Level: 1
Required Strength: 25
Item Level: 1
+(3 to 5)% Bonus to Poison Skill Duration
+(6 to 10)% to Poison Spell Damage
Poison Length Reduced by (31 to 35)%
Socketed (1)
Defense: 70 to 75
Required Level: 17
Required Strength: 50
Item Level: 31
+(0 to 1) to All Skills
+(6 to 8)% Bonus to Poison Skill Duration
+(11 to 15)% to Poison Spell Damage
Poison Length Reduced by (36 to 40)%
Socketed (2)
Defense: 176 to 184
Required Level: 34
Required Strength: 175
Item Level: 51
+1 to All Skills
+(8 to 10)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
Poison Length Reduced by (41 to 45)%
Socketed (3)
Defense: 243 to 258
Required Level: 43
Required Strength: 350
Item Level: 77
+1 to All Skills
+(11 to 13)% Bonus to Poison Skill Duration
+(21 to 25)% to Poison Spell Damage
Poison Length Reduced by (46 to 50)%
Socketed (4)
affects total damage.

Still, 20% ctc Spike Nova seems so small. Will try it with
Grim Fang
Grim Fang
Short Sword (4)

One-Hand Damage: (4 - 5) to 7
Required Level: 30
Item Level: 1
Strength Damage Bonus: (0.11 per Strength)%
(3 to 5)% Life stolen per Hit
-3% to Enemy Fire Resistance
+(18 to 29)% Enhanced Damage
+(1 to 3) to Holy Fire (Paladin Only)
+10 to Strength
Poison Resist +(11 to 15)%
Socketed (1)
One-Hand Damage: (12 - 13) to (14 - 15)
Required Level: 30
Required Strength: 18
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
(9 to 11)% Life stolen per Hit
-6% to Enemy Fire Resistance
+(41 to 52)% Enhanced Damage
+(3 to 6) to Holy Fire (Paladin Only)
+20 to Strength
Poison Resist +(21 to 25)%
Socketed (2)
One-Hand Damage: (22 - 24) to (24 - 26)
Required Level: 37
Required Strength: 49
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
(15 to 17)% Life stolen per Hit
-9% to Enemy Fire Resistance
+(64 to 75)% Enhanced Damage
+(7 to 12) to Holy Fire (Paladin Only)
+30 to Strength
Poison Resist +(31 to 35)%
Socketed (3)
One-Hand Damage: (29 - 31) to (33 - 35)
Required Level: 46
Required Strength: 104
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
(18 to 20)% Life stolen per Hit
-12% to Enemy Fire Resistance
+(75 to 86)% Enhanced Damage
+(13 to 18) to Holy Fire (Paladin Only)
+40 to Strength
Poison Resist +(36 to 40)%
Socketed (3)
and
Jared's Fragmentor
Jared's Fragmentor
Claymore (4)

One-Hand Damage: (7 - 8) to (12 - 15)
Two-Hand Damage: (9 - 11) to (15 - 18)
Required Level: 2
Required Strength: 41
Item Level: 10
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 4 Spike Nova on Melee Attack
+(4 to 6) to Maximum Damage
+(41 to 60)% Enhanced Damage
(2 to 3)% Chance of Crushing Blow
+(21 to 30) Life on Melee Attack
Socketed (2)
One-Hand Damage: (20 - 22) to (30 - 36)
Two-Hand Damage: (27 - 30) to (37 - 44)
Required Level: 21
Required Strength: 69
Item Level: 31
Strength Damage Bonus: (0.16 per Strength)%
10% Chance to cast level 8 Spike Nova on Melee Attack
+(8 to 12) to Maximum Damage
+(71 to 90)% Enhanced Damage
(4 to 6)% Chance of Crushing Blow
+(46 to 60) Life on Melee Attack
Socketed (3)
One-Hand Damage: (36 - 39) to (58 - 70)
Two-Hand Damage: (58 - 63) to (80 - 94)
Required Level: 39
Required Strength: 142
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 12 Spike Nova on Melee Attack
+(16 to 24) to Maximum Damage
+(101 to 120)% Enhanced Damage
(7 to 9)% Chance of Crushing Blow
+(71 to 90) Life on Melee Attack
Socketed (4)
One-Hand Damage: (48 - 52) to (89 - 110)
Two-Hand Damage: (83 - 90) to (117 - 140)
Required Level: 50
Required Strength: 283
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
20% Chance to cast level 14 Spike Nova on Melee Attack
+(32 to 48) to Maximum Damage
+(131 to 150)% Enhanced Damage
(10 to 12)% Chance of Crushing Blow
+(91 to 120) Life on Melee Attack
Socketed (4)
before I make conclusions. I might add
Death Spur
Death Spur
Heavy Boots (4)

Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
for more Spike Nova.


The selling point of Windform is that it effectively gives you a 2fpa attack, while hitting twice per attack if there are at least 2 enemies in range, and since you ain't killing nothing with your phys dmg, this results in tons of melee hits per second, allowing you to spam high ctc procs like crazy.

I also highly recommend using
Wormtongue
Wormtongue
Light Belt (4)

Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
for the AR% which is VERY important for this build (all stats go to vit) and some flat poison dmg.

Oh, and to clarify, you can use any weapon in any slot as long as one of them is a sword. The sword can be in the offhand too.
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Johnny Impak
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Basically it counts as hitting both weapons at the same time ? Kinda confused actually. So basically anything with ctc something on melee attack is great for mobs, for bosses focus on -resistances and poison damage for direct hits.

Completely skipped the TU light belt, thanks for mentioning.
Edited by Johnny Impak 4 years.
Diaco
Mahasattva
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Johnny Impak wrote:Basically it counts as hitting both weapons at the same time ?


Yes, although both hits are treated as hitting with the main hand weapon. For example, Jared's fragmentor will never proc it's spike nova if put in the offhand, but can proc twice per hit if on the main hand.
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Jitan, Come On
Balrog
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Is "life/mana on attack" getting penalty on NM/Hell, just like Leech does?
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Dreamhunter
Grubber
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Jitan, Come On wrote:Is "life/mana on attack" getting penalty on NM/Hell, just like Leech does?

Ofc not, you just need more values cuz difficulty is harder obv.
Diaco
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Johnny Impak wrote:So basically anything with ctc something on melee attack is great for mobs, for bosses focus on -resistances and poison damage for direct hits.

Completely skipped the TU light belt, thanks for mentioning.


Yes, you mainly scale with poison dmg to weapon, - res, +skills, and don't forget that poison spell dmg does affect windform's poison dmg, as it counts as a melee attack. Other sources of dmg are other poison dmg to weapon passives, like Amatoxin from astrogha's set,
Blacktongue
Blacktongue
Flamberge (Sacred)

One-Hand Damage: (101 - 119) to (110 - 130)
Two-Hand Damage: (165 - 195) to (169 - 200)
Required Level: 100
Required Strength:
300
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 44 Rotting Flesh on Melee Attack
+25% Bonus to Poison Skill Duration
+(120 to 160)% Enhanced Damage
+(40 to 60)% to Poison Spell Damage
-(20 to 35)% to Enemy Poison Resistance
+(14 to 20) to Amatoxin
Slow Target 15%
Maximum Poison Resist +(1 to 2)%
Requirements -50%
Socketed (6)
, and
Amanita
Amanita
Helms

'VenAmn'
Runeword Level: 100
3% Chance to cast level 1 Time Wave on Melee Attack
+(200 to 300) to Attack Rating
-(21 to 25)% to Enemy Poison Resistance
+(2 to 5) to Amatoxin
(3 to 5)% Chance of Crushing Blow
Attacker Flees after Striking 20%
+(115 to 143)% Enhanced Defense
+(30 to 50) to Vitality
Poison Resist +25%