Diaco wrote:Jampula wrote:I believe caster/bow druids have pretty easy time there, well druids generally. But I have not much exp with that class in labs so don't take my word on it, just saying what I'm hearing.
Problem with druid builds is that they all require gear I don't have. Caster needs
The Searing Heat
The Searing Heat
Flamen Staff (Sacred)
Two-Hand Damage: 48 to 51
(Druid Only)
Required Level: 100
Required Strength: 240
Item Level: 120
Strength Damage Bonus: (0.06 per Strength)%
Hunting Banshee Nullified
+3 Ember Spirit Projectiles
+(9 to 10) to Druid Skill Levels
+150 Spell Focus
25% Cast Speed
+(25 to 40)% to Fire Spell Damage
-(20 to 30)% to Enemy Fire Resistance
15% to Energy
Physical Resist 5%
5% Reanimate as: Random Monster
Socketed (4)
, bow needs either
Void-Touched
Void-Touched
Maple Bow (Sacred)
(Druid Only)
Required Level: 100
Required Dexterity: 3000
Item Level: 120
Innate Fire Damage: (62.0% of Dexterity)
+5% Innate Elemental Damage per Character Level above 137
15% Chance to cast level 1 Corrupted Vines on Death Blow
Adds 250-350 Fire Damage
-20% to Enemy Fire Resistance
Physical Resist 10%
50% Magic Find
Requirements +400%
Hunter Only Upgrade:
Must have at least 3000 Dexterity
Survive the Edge of Nothingness battle for 11 minutes
Transmute in the Horadric Cube to Upgrade
Socketed (6)
or
Zephyr
Zephyr
Maple Bow (Sacred)
(Druid Only)
Required Level: 100
Required Dexterity: 600
Item Level: 105
Innate Fire Damage: (62.0% of Dexterity)
+1% Attack Speed per 25 Dexterity
Adds 450-650 Fire Damage
-(15 to 30)% to Enemy Fire Resistance
+9 to Heartseeker (Druid Only)
+9 to Cascade (Druid Only)
10% Chance of Crushing Blow
+25% to Summoned Minion Resistances
25% Magic Find
Socketed (6)
, and bear needs
Greenwalker's Charge
Greenwalker's Charge
Antlers (Sacred)
Defense: (2372 - 2657) to (2577 - 2886)
(Druid Only)
Required Level: 100
Required Strength: 3000
Item Level: 120
Idol of Scosglen has no Cooldown
+(1 to 2) to Druid Skill Levels
Adds 30-50 Damage
+(11 to 20) to Rend (Druid Only)
10% Chance of Crushing Blow
+(150 to 180)% Enhanced Defense
+(100 to 200) Life on Melee Attack
Requirements +500%
Socketed (4)
Caster Druid doesnt really need the Searing Heat, if u just do labs. In labs, RAIN OF FIRE is just as good as, or even better than Ember Spirit with the Searing Heat(Ofc u need using HARVESTERS in labs). I know there is a showcase doing t14/t15 where Ember Spirit was used most of the time with the searing heat. But, RAIN OF FIRE with harvsters can do the same too. The core gear for caster druid doing labs is not the searing heat, its a high rolled Natasha's Legacy. And in that showcase, max rolled Empyrean Glory with lots of the endless light UMOs is another key for caster druid. High rolled Natasha's Legacy and lots of the endless light UMOs, together make caster druid expensive to be that good in t13+ labs, not the searing heat. Spirit Walker is definitely BIS if u can get one, but not a must.
However, if u are farming Dunc or Fauzt, Ember Spirit with the Searing Heat is sure better.