Short Questions Thread

Discuss Median XL!
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GreyRook
Balrog
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Jampula wrote:Yeah that is pretty outdated but still kinda viable. Remember you also have three free respecs from Akarat each difficulty.

There are so many ways to build a barb in this mod that it's hard to come up with a skill-plan. BUT, Iron Spiral multi-hits like crazy so I would smax wolves, then Spirit Guide as you are always around them. Then rest to Daedalus, Runemaster, your choice of stance etc.

I'll consider it. Thank you for your time.
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Scalewinged
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Jampula wrote:Druids Barkskin has an "Earth link", what is that?


It's same feature like symbiosis have - you need to put hard poinuts to raise it's effectiveness to full but while symb need 4 points - lifeshield barkskin need 100/5=20 hard points. Then it will give 90 hp and 12% TCD per soft point.
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Jampula
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Scalewinged wrote:
Jampula wrote:Druids Barkskin has an "Earth link", what is that?


It's same feature like symbiosis have - you need to put hard poinuts to raise it's effectiveness to full but while symb need 4 points - lifeshield barkskin need 100/5=20 hard points. Then it will give 90 hp and 12% TCD per soft point.

Okay, thanks. Just wondering why it can't be named "improved effect per base point" like nearly every passive skill has.
romascha
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Hey guys. Sry if somebody already asked, but does innate amazon bloodlust not count as a buff?
If it is one, why does it have the same duration even with several Nih runes? Is it a bug or a feature? :-D
Istaryu
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romascha wrote:Hey guys. Sry if somebody already asked, but does innate amazon bloodlust not count as a buff?
If it is one, why does it have the same duration even with several Nih runes? Is it a bug or a feature? :-D


If you have bacchalania, it works differently, it is NOT the innate amazon bloodlust. No 100% uptime for you.
blatkill
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Diaco wrote:What's a build that has a more or less easy time farming t11-13 rifts that doesn't require tons of UMOs or very, very specific extremely rare gear?


none ^^
Sorry
romascha
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Istaryu wrote:
romascha wrote:Hey guys. Sry if somebody already asked, but does innate amazon bloodlust not count as a buff?
If it is one, why does it have the same duration even with several Nih runes? Is it a bug or a feature? :-D


If you have bacchalania, it works differently, it is NOT the innate amazon bloodlust. No 100% uptime for you.


I'm sorry, I don't understand your answer.
Do you mean, if I learn "Bacchanalia", then there is always a cooldown of [bloodlust duration + 10 seconds], regardless the duration increase?
Or do you mean, that amazon's Bloodlust ignores all duration increases?
Is that a hidden skill mechanic or did I overlook it somewhere in skill description?

Well, sorry for being a j*rk, but as a developer I'm trying to understand a logic behind a skill mechanic.
When I see a bird that walks like a duck and swims like a duck and quacks like a duck, I call that bird a duck.
And for me, I see the amazon's bloodlust as a buff, because it has a duration, a cooldown and it buffs the amazon with magic damage.
What I don't see is a skill description, something like "the skill is unaffected by other attributes and effects".
What does make it exempt from other skill duration regulation?
Is its property "IsBuff" set to false or does it not implement IBuff interface or does it have a constant duration and cooldown time?
Does it just miss a description, that its an exception or is it a bug, that no duration increase works with it?
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Scalewinged
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Easy solution - remove the "incr buff/debuff/cold duration" stat from all the sources ^_^
Innate buffs (and some others) just not affected by overall duration increase. And ye, innate amazon bloodlust always have 20 sec duration and 30 sec cd with bacchanalia for ovbious balance reasons
Istaryu
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romascha wrote:
Istaryu wrote:
romascha wrote:Hey guys. Sry if somebody already asked, but does innate amazon bloodlust not count as a buff?
If it is one, why does it have the same duration even with several Nih runes? Is it a bug or a feature? :-D


If you have bacchalania, it works differently, it is NOT the innate amazon bloodlust. No 100% uptime for you.


I'm sorry, I don't understand your answer.
Do you mean, if I learn "Bacchanalia", then there is always a cooldown of [bloodlust duration + 10 seconds], regardless the duration increase?
Or do you mean, that amazon's Bloodlust ignores all duration increases?
Is that a hidden skill mechanic or did I overlook it somewhere in skill description?

Well, sorry for being a j*rk, but as a developer I'm trying to understand a logic behind a skill mechanic.
When I see a bird that walks like a duck and swims like a duck and quacks like a duck, I call that bird a duck.
And for me, I see the amazon's bloodlust as a buff, because it has a duration, a cooldown and it buffs the amazon with magic damage.
What I don't see is a skill description, something like "the skill is unaffected by other attributes and effects".
What does make it exempt from other skill duration regulation?
Is its property "IsBuff" set to false or does it not implement IBuff interface or does it have a constant duration and cooldown time?
Does it just miss a description, that its an exception or is it a bug, that no duration increase works with it?


If you learn bacchanalia, your bloodlust is changed to a different version that always has 20s duration and 30s cd (numbers might not be exact). It becomes a very powerful dps cooldown. Thats why buff duration will not increase the duration. In fact, every buff with a cooldown will not get increased because of the same reason. They are very powerful, and having 100% uptime would be way too strong.
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Jampula
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^ Old Liche-form -necromancer anyone?
But I have to agree with romascha, why are those innate abilities unaffected by buff duration? Obviously enchanced Bloodlust duration lock makes sense, but what about Titan's Fortitude or Mark of the Wild for example?