Short Questions Thread

Discuss Median XL!
ParticuLarry
Ice Clan
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It's not only innate abilities actually. Every skill that buff duration would make good isn't affected by buff duration. Buff duration really is only good for buffs that don't need the duration to be buffed. That makes buff duration a completely useless affix when it comes to player buffs. The only thing it is good for is debuff duration. But I didn't test that out, so that might as well not be true.
Ruubel
Son of Lucion
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what's the reasonably good buid (read: not UMO spammer) for
Curse of the Zakarum
Curse of the Zakarum
(Zakarum Set)

Bremm's Retribution
Wyand's Perfidy
Geleb's Greed
Maffer's Frenzy

Set Bonus with 2 or more set items:
Maximum Life +3%
Maximum Fire Resist +4%

Set Bonus with 3 or more set items:
70% Attack Speed
40% Movement Speed
70% Hit Recovery
(40 to 70)% Chance of Crushing Blow
Weapon Physical Damage +20%

Set Bonus with complete set:
+2 to All Skills
+84 Fire Damage
+50% to Fire Spell Damage
-60% to Enemy Fire Resistance
+3 to Path of Flames
+75 to all Attributes

this set ? wildire druid and fire type of oskill paladin ?
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Jitan, Come On
Balrog
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I remember Viz-Jun had some kind of safe zone at the spawn location. There is non now? I get super swarm from the start, cant do anything. Any tips?
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tbone503
Edyrem
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Can't login to NotArmory. Tried clearing cookies and cache, didn't help. Is it down for others?
Diaco
Mahasattva
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Is defense relevant for Samael? Or do I only concentrate on 90% fire/light/cold resists and 50% phys?
mortimer_85
Djinn
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Diaco wrote:Is defense relevant for Samael? Or do I only concentrate on 90% fire/light/cold resists and 50% phys?


50% phys is not even that important if you not gonna tank Pentas.
The stat defense is in fact totally useless in this fight.
Since fire pounce is the attack that can be dodged quite easily I'd say the res priorities are cold/light -> fire -> phys.
One thing that is worth much more than fire/phys res is good HP and good regen.
ParticuLarry
Ice Clan
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What affixes from an offhand weapon work on normal attack? I think someone posted a list, but I don't remember that person's name.
Cheno
Heretic
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ParticuLarry wrote:What affixes from an offhand weapon work on normal attack? I think someone posted a list, but I don't remember that person's name.



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Jampula
Shadowgate Totem
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^ Follow-up question, are there any skills left that actively uses both hands? Batstrike is propably the only one or has that been changed too?
I know that mechanic is pretty bugged but just wondering.
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Scalewinged
Blood Golem
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About damage vs undead/demons. Are these working also against superuniq monsteers (read "bosses")? And are these multipliers just summ to EWD when target is undead/demon or are they multiplicative and added after all phys dmg calculation (very doubt of it but what if..)?