Short Questions Thread

Discuss Median XL!
Diaco
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Victor wrote:
Scalewinged wrote:
Victor wrote:Does +200% damage on the mace enchantment apply to
Fire Hydra
when hydras shoot? That would sum up to +250%, would be awesome.


There clearly pointed that it working on rare/crafted scepter, not mace and not unique/set/normal/etc.

PS: Or you meant +200% damage to undead? :\ Then it will but... What the sick point of adding WDM-based enchantment on purely caster weapon?


There is a mace one, no rare/crafted condition unlike scepter.

Fire Hydra already has +50% damage to undead, so I guessed it also applies to the fire bolts shot by hydras.


The +% dmg to demons and undead works as EWD, so it only benefits WDM attacks, not spells
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Victor
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Diaco wrote:
Victor wrote:
Scalewinged wrote:
Victor wrote:Does +200% damage on the mace enchantment apply to
Fire Hydra
when hydras shoot? That would sum up to +250%, would be awesome.


There clearly pointed that it working on rare/crafted scepter, not mace and not unique/set/normal/etc.

PS: Or you meant +200% damage to undead? :\ Then it will but... What the sick point of adding WDM-based enchantment on purely caster weapon?


There is a mace one, no rare/crafted condition unlike scepter.

Fire Hydra already has +50% damage to undead, so I guessed it also applies to the fire bolts shot by hydras.


The +% dmg to demons and undead works as EWD, so it only benefits WDM attacks, not spells


So this means
Uldyssian's Spirit
Uldyssian's Spirit
Mystic Orb

Right-Click to Apply
+15 Spell Focus
+30% Damage to Demons
+3% to Spell Damage
+10 Required Level
is not meant to be a 100% caster UMO?
CaoBao
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conveee wrote:the punisher nova ppl drop enchant

well thats a challenging wank.i hope you are sure about that one
burnbaum
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hello frenz, some simple questions and subquestions about HELLFIRE AURA scroll for helms that i'm sure someone will be able to answer:

1) i believe the aura grants pierce if i recall. can i find the exact stats anywhere?

2) i read somewhere that the aura may bug out or cancel other effects. do we know which ones for sure? i'm just running motw and symbiosis.

3) does this work on all helms including druid/amazon etc?

4) how does pierce work with mercs? if i put this on my mercs helm will it work against all enemies only that she attacks?

thank you my frenz. good day to you
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Victor
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burnbaum wrote:hello frenz, some simple questions and subquestions about HELLFIRE AURA scroll for helms that i'm sure someone will be able to answer:

1) i believe the aura grants pierce if i recall. can i find the exact stats anywhere?

2) i read somewhere that the aura may bug out or cancel other effects. do we know which ones for sure? i'm just running motw and symbiosis.

3) does this work on all helms including druid/amazon etc?

4) how does pierce work with mercs? if i put this on my mercs helm will it work against all enemies only that she attacks?

thank you my frenz. good day to you


It’s the aura that Necro’s Jinni have.

Checking its tooltip might help.
Diaco
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Is there any way of unsummoning a minion?
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Victor
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Diaco wrote:Is there any way of unsummoning a minion?


On the right-click skill menu
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proletariat
Abomination
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Looking for advice for XIS crafting.

I'm making
Curandera (Xis)
for a fire sorc, I have made the xis rune.
- do I add MOs before adding jewels and the XIS, or after?
- when do I lucky portion the armour?
- what should I look for in the armour itself (e.g. superior w/ 30% ed)
- anything else I should consider?
Diaco
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proletariat wrote:Looking for advice for XIS crafting.

I'm making
Curandera (Xis)
for a fire sorc, I have made the xis rune.
- do I add MOs before adding jewels and the XIS, or after?
- when do I lucky portion the armour?
- what should I look for in the armour itself (e.g. superior w/ 30% ed)
- anything else I should consider?


If your priority is raw defense, you want to MO ED before making the runeword. You should also lucky it beforehand.

Usually you want to use the green oil on the base until you get a +30% ED or more base with 0 or 6 sockets, then lucky it and get +20% ED or more (if not re-roll with oil), punch the sockets if it's a 0 socket roll, then MO ED (only if ED is your priority, which it not always is), then make the runeword. Of course this is for a more or less ideal armor, you can go on less if you want and make a new one later on.

Honestly tho, if it's a fire sorc raw defense is probably not a priority unless your second tree is lightning and you maxed warp armor
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proletariat
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Diaco wrote:
proletariat wrote:Looking for advice for XIS crafting.

I'm making
Curandera (Xis)
for a fire sorc, I have made the xis rune.
- do I add MOs before adding jewels and the XIS, or after?
- when do I lucky portion the armour?
- what should I look for in the armour itself (e.g. superior w/ 30% ed)
- anything else I should consider?


If your priority is raw defense, you want to MO ED before making the runeword. You should also lucky it beforehand.

Usually you want to use the green oil on the base until you get a +30% ED or more base with 0 or 6 sockets, then lucky it and get +20% ED or more (if not re-roll with oil), punch the sockets if it's a 0 socket roll, then MO ED (only if ED is your priority, which it not always is), then make the runeword. Of course this is for a more or less ideal armor, you can go on less if you want and make a new one later on.


Thank you Diaco, just what advice I needed. I just re-rolled it a few times and lucked the armour to get a 1% physical on top of the 20%!!!