ChuckNoRis wrote:just finished hatred with all 7 classes , levels between 66 and 71 , all untwinked since plugy gives me that damn error c0000005 and i don't have the patience at the moment to do the needed stuff to fix it ....
impressions so far : hatred is indeed easy mode . .......
will revert with Terror impressions ...
i'm back with feedback as i've just finished terror with the first character out of the 7 above that i've finished hatred with , melee retaliator .
it's a big gap of difficulty from hatred to terror and people must understand that they can't just rush to big packs without expecting to get raped hard even with maxed resistances (75%
+ ) and decent defence . take slow steps and use crowd controll skills (aoe stun/slow/debuff/charm/reanimates/etc etc) and it will be fine
75% resist are
not enough to feel no pain , you actualy need more than 80% all resist in order to stop drinking heal pots every few seconds . this can be fixed with pgems in sockets , so no problem .
at around 100k defence in mid terror , the character sheet showed that i had 5% chance to be hit but felt like 50% actualy (and i wasnt running) ,not bad since i have to get hit to retaliate , but i believe all the other 6 builds that are about to go trough terror will all require crowd controll skills , but that's a normal thing to do imo ; you can't expect to pwn a higher difficulty the same as you did on the previous , you must step up your game . the difficulty is right where it should be , to prevent rushing and ditching most of the regular game as it happend in the previous patches where terror was just about doing the LC2 and BRC . (the shortcut recipes for act 2 and act 3 should be removed imo )
For LC2 , if the mechanics are parked in one corner and you keep just 1 or 2 arround to have the imunity of DP removed it's fine , they can be tanked with a belt full of heal pots .
As for BRC , there wasn't such a big difference between the regular game and fighting in Fauztinville . The difficulty was quite similar , you still get 2-3 shot if you are not carefull . i was expecting Fauztinville to be much harder compaired to the regular game , as we were used to untill now , so this means that either Fauztinville got easier or the regular game got a bit harder (i think it's the second option) . I'm not complaining , i believe that the regular game difficulty is right where it should be , just the gap compaired to fighting in an uberquest is not so big as it used to .
with 11 years of median experience i know how to play safe and avoid geting killed , while keeping the crowds under controll , but i'm afraid that new players or those with minor experience will get raped hard .
for me , i enjoy the difficulty curve , it keeps me awake and requires to use my brain . but judjing from that point of someone that's new arround here , the game indeed requires a bit of rebalance so people don't hit a wall in act 2 terror .
i know that hatred was ment to be easyer in order to atract new players , but they might ditch the game in mid terror and will come on the forum to complain about the difficulty gap .
tl'dr : terror got the balance it always needed but not many will understand this so they will come and complain instead