Short Questions Thread

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I think I found a bug, I just rolled a LP natasha's legacy and the max ele res rolled with independent rolls (1 psn, 4 cold, 2 light, 0 fire) IDK how I did this and all the natasha armors I've made prior to this have rolled with 1 roll for all the max ele res. Not gonna lie this kinda sucks the rune word already has such a huge variance for all its rolls not to mention it takes forever to to farm out the rune materials and now we are going to add even more variance to the runeword? Please tell me this is a bug, I didn't see anything in the patch notes regarding this change.
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jsdeitch5
Skeleton
2 | 0
Question about Empyrean Touch Effigy (makes item ethereal). My goal is to craft an ethereal runeword but the runeword has indestructible in it. Can I make the item ethereal with the effigy then add the runeword? I understand that I can't make the runeword then add the effigy.
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jsdeitch5 wrote:Question about Empyrean Touch Effigy (makes item ethereal). My goal is to craft an ethereal runeword but the runeword has indestructible in it. Can I make the item ethereal with the effigy then add the runeword? I understand that I can't make the runeword then add the effigy.

You could do that in original D2 like with breath of the dying so you should be able to do it here as well as long as you turn the base ethereal before finishing the runeword.
marioace
Cultist
20 | 0
For farming SU and SSU like
Habacalva's Legacy
Habacalva's Legacy
Eagle Orb (Sacred)

One-Hand Damage: 35 to 36
(Sorceress Only)
Required Level: 100
Required Dexterity: 171
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
Flamefront: +3 Maximum Projectiles
-(11 to 25)% to Enemy Fire Resistance
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
+(8 to 15) to Living Flame (Sorceress Only)
+(8 to 15) to Pyroblast (Sorceress Only)
+(8 to 15) to Flamestrike (Sorceress Only)
+(8 to 15) to Flamefront (Sorceress Only)
Socketed (2)
and
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
, where is the best place to farm? I know ducraig has increased sacred bias but dunno if it is best for farming, I've been switching between that and dimensional lab.
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Seikun
Azure Drake
175 | 10
marioace wrote:For farming SU and SSU like
Habacalva's Legacy
Habacalva's Legacy
Eagle Orb (Sacred)

One-Hand Damage: 35 to 36
(Sorceress Only)
Required Level: 100
Required Dexterity: 171
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
Flamefront: +3 Maximum Projectiles
-(11 to 25)% to Enemy Fire Resistance
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
+(8 to 15) to Living Flame (Sorceress Only)
+(8 to 15) to Pyroblast (Sorceress Only)
+(8 to 15) to Flamestrike (Sorceress Only)
+(8 to 15) to Flamefront (Sorceress Only)
Socketed (2)
and
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
, where is the best place to farm? I know ducraig has increased sacred bias but dunno if it is best for farming, I've been switching between that and dimensional lab.

People farm dlab either for challenge factor, or for SSSUs (lvl 130 sacred uniques). Both items you want to get are somewhat more likely to drop in Duncraig.

Some builds perform better in Fauztinville than Duncraig. Consider this option too.
Edited by Seikun 4 years.
tothus
Imp
5 | 1
I have a
Hellmouth
Hellmouth
Heavy Gloves (Sacred)

Defense: (1680 - 1976) to (3252 - 3566)
Required Level: 100
Required Strength: 525
Item Level: 105
Adds 125-250 Magic Damage
+12 to Rock Shock
+(140 to 200)% Enhanced Defense
+(500 to 2000) Defense
(15 to 25)% to Strength
Regenerate Mana -50%
Maximum Fire Resist +2%
Maximum Poison Resist +2%
50% Bonus to Defense
Socketed (4)
which gives +12 to Parasite. However, when I used it on my Necro that has Parasite, it didn't add to Parasite's skill level, it added a separate Parasite skill at level 12 (+ skills). Is this intentional, or a bug?
Siosilvar
Cow Ninja
1294 | 284
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tothus wrote:I have a
Hellmouth
Hellmouth
Heavy Gloves (Sacred)

Defense: (1680 - 1976) to (3252 - 3566)
Required Level: 100
Required Strength: 525
Item Level: 105
Adds 125-250 Magic Damage
+12 to Rock Shock
+(140 to 200)% Enhanced Defense
+(500 to 2000) Defense
(15 to 25)% to Strength
Regenerate Mana -50%
Maximum Fire Resist +2%
Maximum Poison Resist +2%
50% Bonus to Defense
Socketed (4)
which gives +12 to Parasite. However, when I used it on my Necro that has Parasite, it didn't add to Parasite's skill level, it added a separate Parasite skill at level 12 (+ skills). Is this intentional, or a bug?


It's intentional. Necro's Parasite can only be used with scythes and daggers. Hellmouth's Parasite can be used with any melee weapon.
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Does 5% fire absorb mean I just take 5% less damage from all fire attacks or does it do something else like heal me? Also does 5% avoid damage mean every attack that hits me has a 5% chance to do nothing regardless of weather it is physical or elemental dmg?
blatkill
Core Lord
388 | 32
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GoochMcNuts wrote:Does 5% fire absorb mean I just take 5% less damage from all fire attacks or does it do something else like heal me?

It's heal too.

GoochMcNuts wrote:Also does 5% avoid damage mean every attack that hits me has a 5% chance to do nothing regardless of weather it is physical or elemental dmg?

Yes
SiAnKoss
Cultist
21 | 0
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Are there any penalitys beside no goblins in Singleplayer?