Short Questions Thread

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blatkill
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locked21 wrote:Is there a way to access the shared stash inside the game, for single player? The only way I can access the shared stash is through MXL Offline Tools.


no other way
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Crosby4HyG
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With weapons like
Circe (Xis)
is damage reflected from all sources or just phys?
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Jampula
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Crosby4HyG wrote:With weapons like
Circe (Xis)
is damage reflected from all sources or just phys?

I don't give my kidney for this but I am 99% sure it's just for melee phys dmg and elements can't be reflected unless whist works his magic on d2 engine.
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Jampula
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locked21 wrote:Is there a way to access the shared stash inside the game, for single player? The only way I can access the shared stash is through MXL Offline Tools.

Well you can create mules for SP in TCP/IP too but OT is much easier way to handle things.
Istaryu
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Crosby4HyG wrote:With weapons like
Circe (Xis)
is damage reflected from all sources or just phys?


Don't even think about making a reflect build. For example, enemies in fauzt have like 30k+ hp, and they do like 2k phys. Do the math :) You would also have to actually tank the hits to reflect the dmg, which isnt really possible in my opinion.
Just a fun fact, enemies had double hp before before the dmg squish, and the reflect stats (im sure) were not changed, so you could say they buffed refect builds :coolstorybob:
ganuuk
Skeleton
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Is there any info on how Oskills scale, or what do they actually do? or i'm meant to go on testing every single one to find out?
Siosilvar
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ganuuk wrote:Is there any info on how Oskills scale, or what do they actually do? or i'm meant to go on testing every single one to find out?


Gifs of most of the oskills are on the fandom wiki but you're not going to get much scaling info from it and almost all of it is out of date - Sigma 1.2 info at the latest.
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Crosby4HyG
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Istaryu wrote:
Crosby4HyG wrote:With weapons like
Circe (Xis)
is damage reflected from all sources or just phys?


Don't even think about making a reflect build. For example, enemies in fauzt have like 30k+ hp, and they do like 2k phys. Do the math :) You would also have to actually tank the hits to reflect the dmg, which isnt really possible in my opinion.
Just a fun fact, enemies had double hp before before the dmg squish, and the reflect stats (im sure) were not changed, so you could say they buffed refect builds :coolstorybob:


I'm not attempting a reflect build :P That seems like meme town.

It's really just a bonus stat, what I'm after is the 75% Energy and +3SK for my Mana/Psistorm Sorc, and the 24 bloodlust is fun for merc. 10K dmg increase with
Circe (Xis)
over
Glowing Vertigo
Glowing Vertigo
Smoked Sphere (Sacred)

One-Hand Damage: 37 to 39
(Sorceress Only)
Required Level: 100
Required Dexterity: 183
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
(80 to 100)% Cast Speed
+(20 to 25)% to Spell Damage
+(10 to 15) to Psicrown
+(100 to 150) to Energy
+(450 to 600) to Mana
Maximum Mana +40%
Elemental Resists -10%
10% Chance to Avoid Damage
+80 Life after each Kill
8% Weapon Damage Taken Restores Mana
Socketed (2)
or any other weapon for that matter. I was just curious how the damage reflect mechanic worked is all.
ganuuk
Skeleton
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Siosilvar wrote:
ganuuk wrote:Is there any info on how Oskills scale, or what do they actually do? or i'm meant to go on testing every single one to find out?


Gifs of most of the oskills are on the fandom wiki but you're not going to get much scaling info from it and almost all of it is out of date - Sigma 1.2 info at the latest.



That partially solved my problem, tks for the info
locked21
Sasquatch
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I'm confused about minion resistances... How much % minion resist do I need to reach maximum, in each difficulty? For example: for normal 25%, nightmare 50%, hell 75%...