Short Questions Thread

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hugh4nthide
Jungle Hunter
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Hi. I have an short question about elementarl pierce. Is ~80% to -elemental résistance enough for hell Baal?
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kortt
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hugh4nthide wrote:Hi. I have an short question about elementarl pierce. Is ~80% to -elemental résistance enough for hell Baal?

Yes of course
Marrt
Djinn
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kortt wrote:
hugh4nthide wrote:Hi. I have an short question about elementarl pierce. Is ~80% to -elemental résistance enough for hell Baal?

Yes of course

Ideally you want -135 for mobs, -175 for bosses and -199 for end-game bosses (phoboss, samael, deimoss). Deosn't hurt to test and you might be able to do it with -80 as well, but you should start working towards -175.
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kortt
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ILoseControl wrote:
kortt wrote:
hugh4nthide wrote:Hi. I have an short question about elementarl pierce. Is ~80% to -elemental résistance enough for hell Baal?

Yes of course

Ideally you want -135 for mobs, -175 for bosses and -199 for end-game bosses (phoboss, samael, deimoss). Deosn't hurt to test and you might be able to do it with -80 as well, but you should start working towards -175.

Yes everything is correct! I just saw no (-) resistance :P
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Knight_Saber
Monkey King
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Vanarchy wrote:
Knight_Saber wrote:Renewal/luck oil until 50%+ damage and 200%+ attack rating, then 5x enhanced damage% MO's followed by 2 sigil of absolution effigies. Then make your xis RW. Required level 130.

This is incorrect, you cannot use Sigils of Absolution on normal items/RWs.

Knight_Saber wrote:You can use 2x
Sigil of Absolution
Sigil of Absolution
Occult Effigy

Cube Reagent
Cube with Any Weapon/Armor to Add Bonus
-5 Required Level
Requirements +25%
(Max 2 Uses per Item)
Cannot be Used with Runewords
to offset MO's (but not UMO's or Effigies)

"+X levels required" mod added by UMOs and effigies is no different from the one added by regular MOs, it can be offset as well.

I was confused (read as drunk).

In older versions, things were different.
I could do this:
Image
Then
Shark (Xis)
(or whatever) that mofo for awesome base phys dmg.
I think in this older version that I'm still playing, there was something that sigils wouldn't work on, but I can't remember what caused the fail (it went +req% without lowering level).
hugh4nthide
Jungle Hunter
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kortt wrote:
ILoseControl wrote:
kortt wrote:
hugh4nthide wrote:Hi. I have an short question about elementarl pierce. Is ~80% to -elemental résistance enough for hell Baal?

Yes of course

Ideally you want -135 for mobs, -175 for bosses and -199 for end-game bosses (phoboss, samael, deimoss). Deosn't hurt to test and you might be able to do it with -80 as well, but you should start working towards -175.

Yes everything is correct! I just saw no (-) resistance :P

Thx the answers.
Chance
Grubber
323 | 3
ILoseControl wrote:
kortt wrote:
hugh4nthide wrote:Hi. I have an short question about elementarl pierce. Is ~80% to -elemental résistance enough for hell Baal?

Yes of course

Ideally you want -135 for mobs, -175 for bosses and -199 for end-game bosses (phoboss, samael, deimoss). Deosn't hurt to test and you might be able to do it with -80 as well, but you should start working towards -175.

U mean those - resistance r needed for enemy when they pierce my resistance?
Marrt
Djinn
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Chance wrote:
ILoseControl wrote:
kortt wrote:
hugh4nthide wrote:Hi. I have an short question about elementarl pierce. Is ~80% to -elemental résistance enough for hell Baal?

Yes of course

Ideally you want -135 for mobs, -175 for bosses and -199 for end-game bosses (phoboss, samael, deimoss). Deosn't hurt to test and you might be able to do it with -80 as well, but you should start working towards -175.

U mean those - resistance r needed for enemy when they pierce my resistance?

No, they are required for you to pierce enemy resistances. That's why the affix is called "-% to enemy resistances". Enemies will generally not pierce your resistances, so as long as you're over the cap (after the nightmare and hell resistance penalties are applied), you're fine. An exception are T14 and T15 labyrinths, where you'll need 260 total elemental resistances.
Chance
Grubber
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Thanks for the info
hugh4nthide
Jungle Hunter
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Another stupid question:
Combat speeds are: Attack speed, faster cast rate, faster hit recovery, faster block rate.

So If an Item increases combat speeds, it increases all of the above. Movement speed is not touched?