Σ 2.1 Bugs&Feedback

Discuss Median XL!
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Scalewinged
Blood Golem
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flat damage on ele bases not increasing with tier (except for uniq since they get full reroll on tier up)
stubbze
Skeleton
3 | 0
found many red portals that cannot be entered

also several times during the passage I encountered multi-level locations, but it is impossible to go to the next level for example, the entrance is not clicked.
Edited by stubbze 3 years.
heamn
Gravedigger
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Not sure if Arcane Torrent or Immersion was bugged, i found that LVL 1 Immersion with low mana actually does more damage than Arcane Torrent on full mana, despite character screen shows other wise.

Was not able to make recording work, sorry about no videos.

Screenshot from in game

25 Hard Points Arcane Torrent (Full Mana)
► Show Spoiler


1 Hard Point Immersion (0 Mana After Antimass)
► Show Spoiler


Basically Antimass > clear mana bulb > lvl 1 Immersion chonks hard.
Meanwhile 25 points Arcane Torrent hits like wet noodle.
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Taem
Groupie
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* FEEDBACK *



So far, my toon just got to clvl 115 last night. There was a paradigm shift in gameplay for me. A large portion of that was due to gear check. I had been living off the land and hadn't done much upgrades before my initial feedbacks and I thought I had MO'd mana on strike on my melee weapon, but hadn't. Anyway, I made some adjustments, and my toon fucking rocks! So what this feedback is about is correcting my past (incorrect) feedback...

I gave feedback saying Glacial Torrent was a broken skill due to mana constraints at lower level, but this was incorrect due to my lack of foresight. This was only true for me at the time because I hadn't MO'd mana on strike but after doing so, I do not have more mana problems at all! This hybrid using Moonstrike and GT as my main attack is actually very powerful and I will write a guide for it once I get most of the charms; I already have all Very Easy charms, and since I just got to 115 before bed, only had time to get two more Easy charms.

I also gave feedback saying mercs were broken and died continually. They do... if you do not gear them properly! Now in 2.0, you actually have to treat your merc like your own toon and if you do, they are extremely good at surviving and rarely die but if you don't, you will have a constant corpse to revive.

I still think runes should be unsocketable from white or grey items *if* they are not runewords.

Regarding endgame, wow, you guys (devs) really fucking outdid yourselves! This is probably the best version of MXL I have ever ever played... ever! The enemy diversity is amazing and well thought out; their damage, health... everything is perfect, and it is a great pleasure seeing D1 monsters again as well as new enemies and their abilities! The uber content is fucking on-point, scaling perfectly with the level my toon is at, the mob density perfect and exciting... fuck man, everything is so perfect once you get to hell difficulty ubers!

The skill trees (for cold sorc) were so well thought out and planned... kudos on the design front! You guys really put in a lot of hard effort and it paid off amazingly well! The skills are just right and not overpowered for the toons level, and max out endgame which requires you to invest into your gear later on instead of just skills. Lol, it really is such a good solution to encourage farming and perfecting your toon, such good fucking design!!

I am greatly enjoying the new runeword system... once I figured it out, and I highly respect the new design elements there as well in regards to their power! The rune and gem containers are a godsend!!!!!!

I don't know what else to say. Once I corrected my (user) errors, the mod is so good, I just had to share my experience so far. From this point forward, if I struggle, I know it's a gear check issue. Take care, and thank you for such a wonderful mod team! I appreciate all of your hard-work and dedication and not that it matters, but you can count on me for my continued donations! Peace
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Artas28
Stygian Watcher
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Need a topic for crying. 30 + kill NYMYR'S LIGHT. get 2 charm +0 all. and zero +1 all. I juct delete this stupid game. i so unlucky.
Istaryu
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New SSU assa shield idea:
+1 projectile to maelstrom, they fire in a V shape, -25% bonus magic damage and/or -% dex.
Maelstrom sin got pretty hard with the loss of free movespeed, reduced block chance, loss of stamina bonus. Fauzt with maelstrom feels not so good now because kiting/tanking is a lot harder. The idea behind this item is to improve your clear speed at the cost of some damage.

Sacred parma and aspis have only 1 sacred variants, so it can be the ssu variants of one of those.
Azenoth
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iwansquall wrote:Im surprised nobody noticed this bug:

1. Open an inventory
2. Hold move-only on LMB (havent test with RMB) on the ground
3. Then hover the cursor on inventory tab, let go of button
4. Watch you character bugged & trying to move to where your cursor is

Not even holding shift make your character stop.
No wonder I was facing this character moving like crazy when i wanted to put potions to belt


I experience this bug all the time. I mentioned it a few patches ago when the bug was introduced but I guess it got put on the backburner.

I consistently crash on the Sam fight usually 1 or 2 min into it. I always get the following error: UNHANDLED EXCEPTION: ACCESS_VIOLATION (c00000005).
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Ekital
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Here is some feedback.

Honestly so many items simply don't make sense.

Here is a list of items that in my opinion are complete garbage or just no longer make sense
    Grim Fang
    Grim Fang
    Short Sword (4)

    One-Hand Damage: (4 - 5) to 7
    Required Level: 30
    Item Level: 1
    Strength Damage Bonus: (0.11 per Strength)%
    (3 to 5)% Life stolen per Hit
    -3% to Enemy Fire Resistance
    +(18 to 29)% Enhanced Damage
    +(1 to 3) to Holy Fire (Paladin Only)
    +10 to Strength
    Poison Resist +(11 to 15)%
    Socketed (1)
    One-Hand Damage: (12 - 13) to (14 - 15)
    Required Level: 30
    Required Strength: 18
    Item Level: 31
    Strength Damage Bonus: (0.11 per Strength)%
    (9 to 11)% Life stolen per Hit
    -6% to Enemy Fire Resistance
    +(41 to 52)% Enhanced Damage
    +(3 to 6) to Holy Fire (Paladin Only)
    +20 to Strength
    Poison Resist +(21 to 25)%
    Socketed (2)
    One-Hand Damage: (22 - 24) to (24 - 26)
    Required Level: 37
    Required Strength: 49
    Item Level: 51
    Strength Damage Bonus: (0.11 per Strength)%
    (15 to 17)% Life stolen per Hit
    -9% to Enemy Fire Resistance
    +(64 to 75)% Enhanced Damage
    +(7 to 12) to Holy Fire (Paladin Only)
    +30 to Strength
    Poison Resist +(31 to 35)%
    Socketed (3)
    One-Hand Damage: (29 - 31) to (33 - 35)
    Required Level: 46
    Required Strength: 104
    Item Level: 77
    Strength Damage Bonus: (0.11 per Strength)%
    (18 to 20)% Life stolen per Hit
    -12% to Enemy Fire Resistance
    +(75 to 86)% Enhanced Damage
    +(13 to 18) to Holy Fire (Paladin Only)
    +40 to Strength
    Poison Resist +(36 to 40)%
    Socketed (3)
    - HMP no longer has a source of poison
    Death Pit Stake
    Death Pit Stake
    Pike (4)

    Two-Hand Damage: (11 - 14) to (26 - 38)
    Required Level: 10
    Required Strength:
    45 to 48
    Required Dexterity: 68 to 71
    Item Level: 19
    Dexterity Damage Bonus: (0.15 per Dexterity)%
    14% Chance to cast level 4 Arachnomancy on Melee Attack
    15% Attack Speed
    Adds (2 to 4)-(6 to 15) Damage
    +(35 to 57)% Enhanced Damage
    +(11 to 15)% to Poison Spell Damage
    +(3 to 6) to Divine Judgment (Paladin Only)
    Poison Length Reduced by 30%
    Requirements -(11 to 15)%
    Socketed (2)
    Two-Hand Damage: (31 - 43) to (78 - 94)
    Required Level: 29
    Required Strength:
    63 to 67
    Required Dexterity: 88 to 93
    Item Level: 36
    Dexterity Damage Bonus: (0.15 per Dexterity)%
    16% Chance to cast level 17 Arachnomancy on Melee Attack
    25% Attack Speed
    Adds (6 to 15)-(21 to 30) Damage
    +(81 to 103)% Enhanced Damage
    +(16 to 20)% to Poison Spell Damage
    +(7 to 10) to Divine Judgment (Paladin Only)
    Poison Length Reduced by 45%
    Requirements -(21 to 25)%
    Socketed (4)
    Two-Hand Damage: (72 - 87) to (171 - 199)
    Required Level: 47
    Required Strength:
    111 to 118
    Required Dexterity: 150 to 160
    Item Level: 59
    Dexterity Damage Bonus: (0.15 per Dexterity)%
    18% Chance to cast level 30 Arachnomancy on Melee Attack
    35% Attack Speed
    Adds (16 to 25)-(36 to 50) Damage
    +(126 to 149)% Enhanced Damage
    +(21 to 25)% to Poison Spell Damage
    +(11 to 14) to Divine Judgment (Paladin Only)
    Poison Length Reduced by 60%
    Requirements -(31 to 35)%
    Socketed (5)
    Two-Hand Damage: (83 - 96) to (265 - 292)
    Required Level: 55
    Required Strength:
    205 to 218
    Required Dexterity: 274 to 293
    Item Level: 85
    Dexterity Damage Bonus: (0.15 per Dexterity)%
    20% Chance to cast level 44 Arachnomancy on Melee Attack
    40% Attack Speed
    Adds (31 to 40)-(61 to 70) Damage
    +(149 to 171)% Enhanced Damage
    +(26 to 30)% to Poison Spell Damage
    +(15 to 18) to Divine Judgment (Paladin Only)
    Poison Length Reduced by 75%
    Requirements -(36 to 40)%
    Socketed (6)
    - Theoretically can still be used but why.. Divine judgement doesnt proc on melee and you can't multihit with plague as it doesn't exist anymore... so just why?
    Bonefiend (Doesn't appear in item list on forums) - Why does it provide str% when it's on a dex weapon.. just why?
    Runeshatter
    Runeshatter
    Light Crossbow (4)

    Two-Hand Damage: 7 to 9
    Required Level: 3
    Required Strength: 14
    Item Level: 1
    Strength Damage Bonus: (0.11 per Strength)%
    (31 to 35)% Cast Speed
    +(7 to 10) to Cluster Bomb
    +(21 to 30) to Strength
    +(101 to 200) to Life
    Poison Length Reduced by (31 to 35)%
    (31 to 35)% Curse Length Reduction
    Physical Resist 2%
    Socketed (2)
    Two-Hand Damage: 21 to 27
    Required Level: 22
    Required Strength: 69
    Item Level: 31
    Strength Damage Bonus: (0.11 per Strength)%
    (36 to 40)% Cast Speed
    +(12 to 15) to Cluster Bomb
    +(31 to 40) to Strength
    +(201 to 300) to Life
    Poison Length Reduced by (36 to 40)%
    (36 to 40)% Curse Length Reduction
    Physical Resist 4%
    Socketed (4)
    Two-Hand Damage: 41 to 51
    Required Level: 40
    Required Strength: 144
    Item Level: 51
    Strength Damage Bonus: (0.11 per Strength)%
    (41 to 45)% Cast Speed
    +(17 to 20) to Cluster Bomb
    +(41 to 50) to Strength
    +(301 to 400) to Life
    Poison Length Reduced by (41 to 45)%
    (41 to 45)% Curse Length Reduction
    Physical Resist 6%
    Socketed (5)
    Two-Hand Damage: 50 to 62
    Required Level: 50
    Required Strength: 287
    Item Level: 77
    Strength Damage Bonus: (0.11 per Strength)%
    (46 to 50)% Cast Speed
    +(26 to 30) to Cluster Bomb
    +(51 to 60) to Strength
    +(401 to 500) to Life
    Poison Length Reduced by (46 to 50)%
    (46 to 50)% Curse Length Reduction
    Physical Resist 8%
    Socketed (6)
    - What the fuck is this for.
    Circuit Breaker
    Circuit Breaker
    Scissors Katar (4)

    One-Hand Damage: (9 - 11) to (11 - 13)
    (Assassin Only)
    Required Level: 12
    Required Dexterity: 68
    Item Level: 19
    Dexterity Damage Bonus: (0.13 per Dexterity)%
    +1 to Assassin Skill Levels
    15% Attack Speed
    +12% to Fire Spell Damage
    -3% to Enemy Fire Resistance
    +(24 to 46)% Enhanced Damage
    +12% to Poison Spell Damage
    -3% to Enemy Poison Resistance
    Lightning Resist +(21 to 30)%
    +3 Mana after each Kill
    Socketed (1)
    One-Hand Damage: (27 - 30) to (32 - 36)
    (Assassin Only)
    Required Level: 30
    Required Dexterity: 99
    Item Level: 36
    Dexterity Damage Bonus: (0.13 per Dexterity)%
    +2 to Assassin Skill Levels
    25% Attack Speed
    +20% to Fire Spell Damage
    -6% to Enemy Fire Resistance
    +(69 to 92)% Enhanced Damage
    +20% to Poison Spell Damage
    -6% to Enemy Poison Resistance
    Lightning Resist +(41 to 60)%
    +5 Mana after each Kill
    Socketed (2)
    One-Hand Damage: (55 - 61) to (66 - 73)
    (Assassin Only)
    Required Level: 49
    Required Dexterity: 195
    Item Level: 51
    Dexterity Damage Bonus: (0.13 per Dexterity)%
    +(2 to 3) to Assassin Skill Levels
    35% Attack Speed
    +28% to Fire Spell Damage
    -9% to Enemy Fire Resistance
    +(115 to 137)% Enhanced Damage
    +28% to Poison Spell Damage
    -9% to Enemy Poison Resistance
    Lightning Resist +(71 to 90)%
    +8 Mana after each Kill
    Socketed (2)
    One-Hand Damage: (85 - 93) to (88 - 96)
    (Assassin Only)
    Required Level: 57
    Required Dexterity: 384
    Item Level: 85
    Dexterity Damage Bonus: (0.13 per Dexterity)%
    +3 to Assassin Skill Levels
    40% Attack Speed
    +36% to Fire Spell Damage
    -12% to Enemy Fire Resistance
    +(138 to 160)% Enhanced Damage
    +36% to Poison Spell Damage
    -12% to Enemy Poison Resistance
    Lightning Resist +(101 to 120)%
    +10 Mana after each Kill
    Socketed (3)
    - Why does this still have poison spell damage? Twin fang hasn't existed in a while now.
    The Compensator
    The Compensator
    Wand (4)

    One-Hand Damage: 3 to 4
    (Necromancer Only)
    Required Level: 40
    Item Level: 1
    Dexterity Damage Bonus: (0.06 per Dexterity)%
    -2% to Enemy Poison Resistance
    +(1 to 3) to Pestilence (Necromancer Only)
    +(11 to 20) to Strength
    +(11 to 20) to Dexterity
    Physical Resist 1%
    (11 to 15)% Bonus to Defense
    (11 to 20)% Magic Find
    Socketed (1)
    One-Hand Damage: 8 to 9
    (Necromancer Only)
    Required Level: 40
    Required Dexterity: 4
    Item Level: 31
    Dexterity Damage Bonus: (0.06 per Dexterity)%
    -4% to Enemy Poison Resistance
    +(4 to 5) to Pestilence (Necromancer Only)
    +(21 to 30) to Strength
    +(21 to 30) to Dexterity
    Physical Resist 2%
    (16 to 20)% Bonus to Defense
    (21 to 30)% Magic Find
    Socketed (2)
    One-Hand Damage: 10 to 12
    (Necromancer Only)
    Required Level: 40
    Required Dexterity: 12
    Item Level: 51
    Dexterity Damage Bonus: (0.06 per Dexterity)%
    -7% to Enemy Poison Resistance
    +(6 to 7) to Pestilence (Necromancer Only)
    +(31 to 40) to Strength
    +(31 to 40) to Dexterity
    Physical Resist 3%
    (21 to 25)% Bonus to Defense
    (31 to 40)% Magic Find
    Socketed (2)
    One-Hand Damage: 12 to 14
    (Necromancer Only)
    Required Level: 46
    Required Dexterity: 26
    Item Level: 77
    Dexterity Damage Bonus: (0.06 per Dexterity)%
    -10% to Enemy Poison Resistance
    +(8 to 9) to Pestilence (Necromancer Only)
    +(41 to 50) to Strength
    +(41 to 50) to Dexterity
    Physical Resist 4%
    (26 to 30)% Bonus to Defense
    (41 to 50)% Magic Find
    Socketed (2)
    - Pestilence no longer scales with dex. This should now be energy...
    Bathos
    Bathos
    Aspis (4)

    Defense: 84 to 162
    Chance to Block: 4%
    (Assassin Only)
    Required Level: 6
    Required Strength: 28
    Required Dexterity: 59
    Item Level: 10
    +(0 to 1) to Assassin Skill Levels
    -3% to Enemy Fire Resistance
    -3% to Enemy Poison Resistance
    +10 to Energy
    Fire Resist +(11 to 15)%
    Poison Resist +(11 to 15)%
    +20 Life on Melee Attack
    Socketed (1)
    Defense: 218 to 386
    Chance to Block: 4%
    (Assassin Only)
    Required Level: 24
    Required Strength: 55
    Required Dexterity: 87
    Item Level: 36
    +(0 to 1) to Assassin Skill Levels
    -6% to Enemy Fire Resistance
    -6% to Enemy Poison Resistance
    +20 to Energy
    Fire Resist +(21 to 25)%
    Poison Resist +(21 to 25)%
    +40 Life on Melee Attack
    Socketed (3)
    Defense: 452 to 776
    Chance to Block: 4%
    (Assassin Only)
    Required Level: 41
    Required Strength: 193
    Required Dexterity: 183
    Item Level: 51
    +(0 to 2) to Assassin Skill Levels
    -9% to Enemy Fire Resistance
    -9% to Enemy Poison Resistance
    +30 to Energy
    Fire Resist +(31 to 35)%
    Poison Resist +(31 to 35)%
    +60 Life on Melee Attack
    Socketed (4)
    Defense: 615 to 1052
    Chance to Block: 4%
    (Assassin Only)
    Required Level: 50
    Required Strength: 385
    Required Dexterity: 378
    Item Level: 85
    +(1 to 2) to Assassin Skill Levels
    -12% to Enemy Fire Resistance
    -12% to Enemy Poison Resistance
    +40 to Energy
    Fire Resist +(36 to 40)%
    Poison Resist +(36 to 40)%
    +80 Life on Melee Attack
    Socketed (4)
    - Again Twin fang hasn't existed in a while now.
    Xorine's Ring
    Xorine's Ring
    Ring

    Required Level: 80
    Item Level: 80
    +1 Projectile to Punisher
    10% Chance to cast level 19 Punishers on Kill
    (51 to 100)% Bonus to Attack Rating
    -(3 to 5)% to Enemy Poison Resistance
    - Provides a +1 projectile to both Punisher & Punishers not just Punisher. Relic is correct.
    Darkfeast
    Darkfeast
    Goedendag (Sacred)

    One-Hand Damage: 53 to 54
    Required Strength: 574
    Required Level: 100
    Item Level: 105
    (Paladin Only)
    Strength Damage Bonus: (0.18 per Strength)%
    +(2 to 3) Projectile to Hunting Banshee
    +(50 to 200) Spell Focus
    +50% Damage to Undead
    +(30 to 50)% to Cold Spell Damage
    -(10 to 25)% to Enemy Cold Resistance
    +(18 to 30) to Hunting Banshee
    +50 Life Regenerated per Second
    Total Character Defense (30 to 60)%
    +50 Life after each Kill
    Socketed (3)
    - You literally cannot use this on any Paladin build anymore. You can't use it as UHM because you can't use Possession/Grim Presence or Tainted Blood. So you're left with 0 defence. You can't use it on HMP because you don't get any cold spell damage for that build anymore either.
    Venom Sting
    Venom Sting
    Holy Lance (Sacred)

    Two-Hand Damage: (132 - 147) to (580 - 605)
    (Paladin Only)
    Required Level: 100
    Required Strength: 514
    Item Level: 120
    Strength Damage Bonus: (0.16 per Strength)%
    Amazing Grace
    10% Chance to cast level 50 Punishers on Striking
    +(2 to 3) to Paladin Skill Levels
    60% Attack Speed
    +350 to Maximum Damage
    150% Bonus to Attack Rating
    30% Life stolen per Hit
    +(171 to 200)% Enhanced Damage
    +100% to Poison Spell Damage
    -(50 to 70)% to Enemy Poison Resistance
    +(50 to 100) to all Attributes
    Socketed (6)
    - You don't have Plague anymore. What is the point of this now.
    Skull of the Viz-Jaq'taar
    Skull of the Viz-Jaq'taar
    Skull Cap (Sacred)

    Defense: 746 to 789
    Required Level: 100
    Required Strength:
    275
    Item Level: 120
    Scorpion Blade: +2 Projectiles
    5% Chance to cast level 40 Scorpion Blade on Kill
    +(0 to 1) to Assassin Skill Levels
    -(21 to 30)% to Enemy Poison Resistance
    5% Chance of Crushing Blow
    -500 Defense
    +50 to Dexterity
    (11 to 20)% to Dexterity
    20% Magic Find
    Requirements -50%
    Socketed (4)
    - Why does this give dex
    Eternal Bodyguard
    - What is this for? Trap sin goes DW, Ele clawsin goes
    Scorched Earth

    Scorched Earth
    Assassin Shields

    'IgnTahaUn'
    Runeword Level: 110
    +25 Fire Damage per 100 Dexterity
    10% Chance to cast level 59 Pentagram on Melee Attack
    1% Base Block Chance
    30% Block Speed
    -(10 to 15)% to Enemy Fire Resistance
    -(10 to 15)% to Enemy Lightning Resistance
    -(10 to 15)% to Enemy Cold Resistance
    -(10 to 15)% to Enemy Poison Resistance
    Weapon Physical Damage -150%
    +(172 to 200)% Enhanced Defense
    +(41 to 50) to all Attributes
    Maximum Fire Resist +1%
    Elemental Resists +(15 to 25)%
    /
    Svalinn

    Svalinn
    Shields

    'RhalLoOhn'
    Runeword Level: 115
    -1% to Enemy Elemental Resistances per 150 Dexterity
    8% Chance to cast level 7 Life Spark when Blocking
    1% Base Block Chance
    15% Block Speed
    20% Hit Recovery
    +(151 to 200)% Enhanced Defense
    +(30 to 40) to all Attributes
    (15 to 20)% to Dexterity
    +200 to Life
    Fire Resist +(20 to 25)%
    Lightning Resist +(20 to 25)%
    Cold Resist +(20 to 25)%
    Poison Resist +(20 to 25)%
    Fire Absorb (3 to 5)%
    Physical Resist 5%

    Banner of Bitter Winds
    Banner of Bitter Winds
    Bladed Shield (Sacred)

    Defense: (1672 - 2035) to (1996 - 2430)
    Chance to Block: 4%
    (Assassin Only)
    Required Level: 100
    Required Dexterity: 550
    Item Level: 105
    Limpet Laser: +1 Projectile
    +1% Cold Spell Damage For Each Skill Level of Your Ways Passives
    +(3 to 4) to Assassin Skill Levels
    -(10 to 20)% to Enemy Cold Resistance
    +(15 to 25)% to Summoned Minion Resistances
    +(130 to 180)% Enhanced Defense
    Maximum Cold Resist +(1 to 2)%
    Physical Resist 5%
    Cannot Be Frozen
    Socketed (6)
    - Why does this not give limpet laser. So you get +1 Projectile but lose +21 skill levels by losing the shield slot. If you're going to balance an item around relics then make them actually farmable.
    Dream



    Dream
    Staves

    'FulGhalFulNif'
    Runeword Level: 100
    Holy Shock
    Nearby Enemies take 1200 Lightning Damage every 1.2 seconds
    +1% damage per 7 Energy
    16.6 Yard Radius
    +(3 to 4) to All Skills
    +(75 to 100) Spell Focus
    75% Cast Speed
    +(40 to 50)% to Lightning Spell Damage
    -(20 to 25)% to Enemy Lightning Resistance
    +(32 to 36) to Supernova
    +500 to Mana
    (20 to 25)% Weapon Damage Taken Restores Mana
    (25 to 35)% Magic Find
    - Holy shock only scales off of energy, so why does this not have any energy? Second of all if you're thinking that this should be a suplementary skill it needs to do enough damage. Even with 10k Energy you do not have enough damage to make sense to use this as you can build any lightning build without this staff and be better at both clear and single target. This just doesn't make sense and belongs in the garbage can.

There's probably way more but I just can't be bothered to do the job of developers.

Now let's talk Builds..

Scorpion Blade Assassin -
    Has anyone actually tested this skill? I'm sorry go make an assassin right now..
    1.) Why does do you need level 10 to use this skill? If anything make way of the spider lvl 1 and scorpion blade lvl 5 why do you need to get to level 10 to even be able to use this skill.
    2.) You need to get to level 30 to get a 2nd blade ... How are you supposed to clear with this build.
    3.) This skill does literally no fucking damage. Without full TU gear you won't get past level 20 with this skill, if that.
    4.) Why does Scorpion blade scale with Queen of blades.. a skill that does 35% wdm on a poison build... Like why.

Unholy Caster -
Slayers...
Image
Mind flay is just such trash for clear.. now slayers the only decent clear we had got turned into a fucking buff for single target.


Honestly. I just don't have the time to do this. There's so much weird shit that has happened over the past few seasons. I think the developers need to get together with some of the level-headed people in the community and discuss the state of everything as there are so many glaring balance issues.
risi
Fallen
1 | 0
I uptiered a superior crystal sword from T2 to T3 and the elemental damage did not get rolled up, still only 20 - 30 cold dmg. Can't reroll it at all now because superior, guess I'll just have to find a better one later, but is this a bug with all elemental bases?
Image
lavasoft
Jungle Hunter
29 | 14
A bit of feedback -- Currently level 143 and want to start doing Samael attempts but haven't gotten a Taha in 10+ fautz clears. Great rune drops feel abnormally rare, I have a disproportionately high amount of greater sigs in comparison. It also feels bad to be forced to run Fautz when I can do Tul Dulra just fine, but need Tahas to do attempts, it feels very arbitrary being forced to go back to an easier area when I would like to farm the higher level area.