Diaco wrote:Splargh wrote:do we need to overcap resistances in labs? Do mobs pierce res in there?
Yes. Erynies have a curse that lowers resistances and Phoboss pierces cold res.
how much is needed?
Splargh wrote:Diaco wrote:Splargh wrote:do we need to overcap resistances in labs? Do mobs pierce res in there?
Yes. Erynies have a curse that lowers resistances and Phoboss pierces cold res.
how much is needed?
Splargh wrote:Diaco wrote:Splargh wrote:do we need to overcap resistances in labs? Do mobs pierce res in there?
Yes. Erynies have a curse that lowers resistances and Phoboss pierces cold res.
how much is needed?
Captcha wrote:Depends what build you play and how you play it. I've done labs 8 with 220 fire res on holy caster wearing the set. It's slow going, but I don't know if other people do it any faster. The key thing is not to get hit by multiple fireballs at once. I can see that playing a melee build (or even a build without a turret and summons) would be a different challenge.
The problem with this game is that there's so much stuff that's either not documented or hard to find.
Marrt wrote:Captcha wrote:Depends what build you play and how you play it. I've done labs 8 with 220 fire res on holy caster wearing the set. It's slow going, but I don't know if other people do it any faster. The key thing is not to get hit by multiple fireballs at once. I can see that playing a melee build (or even a build without a turret and summons) would be a different challenge.
The problem with this game is that there's so much stuff that's either not documented or hard to find.
The 100 res penalty is for T9+. No wonder you can do T8 fine with that low resistance. In T9 you would effectively have 50 resistance instead of 90.
real_ist wrote:I saw some kind of item drop highlight on various Screenshots and streams, can anyone link me that tool?