Most of these real boss fights as melee make it seem like tank and spank classes are sitting on an upwards log. took so long to kill quov, and i'm using the all is one set with 550 all res 95/90/90/95. teleports, cool. brachy, morphs close range, cool. uldy, 800 ele pierce, cool. how does melee actually be melee against these bosses? is it really necessary to use spell specs and classes for the opportunity to kill these bosses? already invested dozens of hours just to get to the point of taking quov out, getting gear, getting gear, testing variants, getting gear; one fight? some of the players around here have all the loot, killed all the bosses, pick the right class and right spec because they already know what works, and don't waste any time. some class are just too strong, others just outright suck. respect, replace jewels, prebuff, die, repeat. 121 druid, 120 paladin, but it's not enough. farming is boring, but if i was elemental with the same stats, these bosses would probably be cheese. why is the game like this, and if it's not, can somebody explain to me what i'm doing wrong here?