Short Questions Thread

Discuss Median XL!
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Keywing
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if it's the same as in D2 (and I believe it is), then it's like this:

Regular items and gold disappear after exactly 10 minutes.
Magic items will disappear after 20 minutes.
Rare, Set, Crafted, and Unique items will disappear after lying on the ground for 30 minutes.




Oh awesome! Thank you :)

Do you know which of these categories items like sk1 and elemental stones would fall into?
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Quirinus
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probably regular
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Nitz
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Is there any way or plans to give sufficient information about all skills?

For example: http://docs.median-xl.com/MXLU_vXVI_Doc ... monly.html

THUNDER HAMMER Effect: hammer that deals weapon-based damage
VS
THUNDER HAMMER Effect: hammer that deals 3/4 weapon-based damage, is not affected by attack rating

DEATH STAR Effect: slow moving poison missile
VS
DEATH STAR Effect: slow moving poison missile which deals xxx-xxx poison damage over x seconds at lvl Y (Y is a number you can change)

And the same for character skills.
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Stealthmaster
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To be honest, giving info about basic damage is a pretty bad idea. Just imagine a rough example:

Plague: adds poison damage to attacks. 3-6 poison damage over 4 seconds at level 1.

Guess how many newbies will start asking question:

why the damage is so low? holy paladin sux.

Or vice versa:

Orb Of Annihilation: deadly energy orb that emits bolts at nearby enemies. 50.000 damage per bolt.

which will result in:

where do I find a guide how to use that skill? how can I increase the damage to 100.000?
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Nitz
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Plague: adds poison damage to attacks. 3-6 poison damage over 4 seconds at level 1.


Then I raise the level to 10 and it says 623-1248 over 9,6 seconds then to 15 and it says 1950-3705... then I raise it with 5 soft skill points and it says something else. Why should the docs withhold this information? In D2lod I spent much time with skill point planers but our current one doesn't even give the most basic information, well at least the name is there.

where do I find a guide how to use that skill? how can I increase the damage to 100.000?


But you could add "is not affected by spell damage" and "emits X points". Not giving information because it raises new questions is a bad argument. Preemptively answering those questions makes the most sense.
Jasontx54321
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Is there a way to get blink or teleport without pax mystica? Obviously I'm new. Thanks.
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aknazer
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Character Orb if you're playing an older version. Outside of that and potentially some class-specific abilities the only other option is the charm from defeating Jitan on Destruction (1/6 chance to drop or some such; check the docs, he's located under the Summoning ubers).
qweqwe
Cog
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i don't understand the affixes

% damage to undead
% enhanced damage vs xxx (eg necrobots)

do both refer to physical damage only? if that's the case, eg for klaatu which says 50% enhanced damage vs necrobots, that is quite pointless right, since necrobots are phy immune.

can anyone enlighten?
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Stealthmaster
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iirc, physical WDM damage only (not phys. dmg skills like Hail of Stones/VoJ or VoR).

qweqwe wrote:that is quite pointless right, since necrobots are phy immune.


Your sentence has logic, though don't forget that you can remove phys immunity with such skills as Bane, Colosseum and with Amplify Damage curse/Mega Impact modifier. In that case, %ED vs necrobots will have sense.
Edited by Stealthmaster 9 years.
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Segolia
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Only for physical damage. It basically acts as the Enhanced Weapon Damage stat (if I remember correctly), but only for those archtypes of those monsters. The klaatu effect is useless, unless you have a way to remove their immunity, such as bane, mega impact, or spellbind.