Short Questions Thread

Discuss Median XL!
Fumbles
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Are you using
The Lumberjack
The Lumberjack
Axe (4)

One-Hand Damage: 7 to (14 - 22)
Required Level: 3
Required Strength: 31
Item Level: 1
Strength Damage Bonus: (0.11 per Strength)%
+1 to Druid Skill Levels
5% Attack Speed
+(6 to 13) to Maximum Damage
+(13 to 30)% Damage to Undead
+(18 to 29)% Enhanced Damage
(1 to 2)% Chance of Crushing Blow
+(31 to 50) Defense
Socketed (2)
One-Hand Damage: (15 - 16) to (40 - 49)
Required Level: 22
Required Strength: 56
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
+2 to Druid Skill Levels
15% Attack Speed
+(21 to 28) to Maximum Damage
+(49 to 66)% Damage to Undead
+(41 to 52)% Enhanced Damage
(3 to 4)% Chance of Crushing Blow
+(71 to 90) Defense
Socketed (4)
One-Hand Damage: (27 - 29) to (75 - 85)
Required Level: 40
Required Strength: 118
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
+(2 to 3) to Druid Skill Levels
25% Attack Speed
+(36 to 43) to Maximum Damage
+(85 to 102)% Damage to Undead
+(64 to 75)% Enhanced Damage
(5 to 6)% Chance of Crushing Blow
+(111 to 130) Defense
Socketed (5)
One-Hand Damage: (36 - 39) to (92 - 102)
Required Level: 49
Required Strength: 239
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
+3 to Druid Skill Levels
30% Attack Speed
+(43 to 50) to Maximum Damage
+(103 to 120)% Damage to Undead
+(75 to 86)% Enhanced Damage
(7 to 8)% Chance of Crushing Blow
+(131 to 150) Defense
Socketed (6)
axe?
Xazn80
Acid Prince
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yes I am
Fumbles
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The word "Call" before Treewarden means its going to be a hostile summon. Grab a different weapon from Gift Box.
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:bounce:
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Hello.
1) Does Disco inferno (from
Eternal


Eternal
Median 2005-2012
Thanks everyone!
Body Armors

'TahaLewGhalFelQorKa'
Runeword Level: 110
+4 to All Skills
+15 Spell Focus
+10 to Maximum Damage
-(10 to 15)% to Enemy Elemental Resistances
+1 to Disco Inferno
5% Deadly Strike
+(172 to 200)% Enhanced Defense
10% to All Attributes
+2 Life on Striking
) work with on striking procs?
2) Have anybody tested Disco inferno on barbarian with claw tornado procs from
Nimmenjuushin
Nimmenjuushin
War Axe (Sacred)

One-Hand Damage: (98 - 110) to (221 - 284)
Required Level: 100
Required Strength:
464
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 10 Claw Tornado on Striking
+(4 to 5) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(151 to 175)% Duration Bonus to Mark of the Wild
30% Attack Speed
50% Hit Recovery
+(101 to 150) to Maximum Damage
(8 to 15)% Life stolen per Hit
+(115 to 140)% Enhanced Damage
(21 to 30)% to Strength
Requirements -20%
Socketed (6)
(intrested in Fauzt especialy)?
3) Will I get 16% claw tornado procs if I use 2 Nimmenjuushin with barbarian?
Ty!
Edited by uchenick55 9 years.
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Stealthmaster
Godsman Guard
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1) yes
2) not tested, but it will proc Claw Tornadoes; for better effectiveness, I guess you have to socket Kab runes into the axe, because the base damage is kinda low.
3) no, unless you use skills from dual wield tree (Blood Hatred etc)
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annoying cat
Monkey King
278 | 1
i'm kinda new to shrine crafting and ring/jewel crafting in general and i'm still lost after reading the documentation. If I read that right I should wear items that give me +crafting points before actually crafting or MO'ing an item?

thnx.
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Murreh
Bone Archer
70 | 1
annoying cat wrote:should wear items that give me +crafting points before actually crafting or MO'ing an item?

No. Crafting Points only enable recipes, like creating elixirs or using runes to craft jewels, they don't have any effect on the outcome of the roll. If you don't have the Points equipped, the cubing simply doesn't work
heamn
Gravedigger
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Hey guys,

Currently gearing up Bloodmage from Act3, wanted to check if there's anyway to know what's his current energy level?
according to doc, it says Starts with 200 energy, +20 energy per level, rough calculation would be 200+(119*20)=2580
If anyone could confirm. xD

In this case would it be valuable if i start stacking Energy factor for him?
And is there any cap for Fire Spell% damage?
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Murreh
Bone Archer
70 | 1
heamn wrote:rough calculation would be 200+(119*20)=2580 if anyone could confirm... In this case would it be valuable if i start stacking Energy factor for him... cap for Fire Spell% damage?

If there's a cap for fire spell damage, I've not heard of it or it's not realistically reachable. I don't know exactly how much energy Iron Wolves have, but it's a LOT, and energy factor would help a fair bit (though you can still give them more %energy as well). Because of the way the scaling works, don't give up much spelldamage for factor if you have to choose between them on a piece of gear.

Put it more simply, exactly how it works doesn't matter quite as much as the result. If it looks like a good caster item, toss it on your merc... and if you give them the proper -enemyres and cast speed, they can solo Fauztinville (though it can take a while for them to kill Neon Fiends)