nice video, actually testing it myself atm. Do you use Void rw? atm im using trackers weapon (just for testing) moed with mana leech and its working out fine.
aerial wrote:Question is what else can you do with spare points to maximize its effectiveness.
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PlayerOne wrote:aerial wrote:Question is what else can you do with spare points to maximize its effectiveness.
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Interesting that you seem to have come full circle on Doom and wots since the earier posts in this thread (not a criticism btw, just an observation as to how the thinking is developing in unexpected ways).
I'm much less experienced at this game, but I've been following the thread and seeing the discussion of how best to use the skill points - I hope you won't mind if I mention a few thoughts (please don't laugh!)...
Since we need maxed Perfect Being and will probably always use maxed Prismatic Cloak, if we start with maxed maelstrom (assuming Void gives enough mana to sustain it) and and maxed wots + Doom, then we already have pretty much a full build.
Any spare points, I'm wondering about Vampiric Icon to sustain life.
Perhaps another strange way to build this (apologies in advance if it's crap, just throwing ideas around) is to look for a decent mana pool and some mana regen from items (that is, items that give both dex and mana such asTopspin). That way we can use a different knife since we don't needTopspin
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)Voidto sustain mana - and also use Phase Bomb, boosted by the mana pool (I find Beacon annoying with all the grpahic 'noise'). If we use Vampiric Icon to sustain life then we could be using maelstrom without needing to have the skill or the knife's mods sustain our life.Void
Weapons
'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
I'm thinking in this it would be useful to use a Priestess merc withPhantomrw for crowd control and healing. 2nd choice, abjurer if we don't need the cc. Obviously we can't have a melee merc with Phase Bomb.
Is this remotely viable or am I missing something?
PlayerOne wrote:Oh ok I didn't get that from reading the skill description of Phase Bomb (says 'Do not hit phased enemies with a weapon') - it doesn't sound (to me) like it includes firing arrows at them (only if you were able to whack them with your bow ).
'Do not hit phased enemies with weapon damage skills' would be clearer.
That said, Phase Bomb was just my way of avoiding Beacon - the screen going yellow every 20 seconds is painful. But mainly trying to solve the mana sustain issue without being limited to a choice of only two weapons.
I get the feeling the assassin skills need some rework. Having to max Perfect Being (and take 4 pre-reqs) in just about every build to get near the survivability of other classes isn't great - but then, if we could get those points back, in some builds it seems that we have nothing good to do with them. For maelstrom, maybe they could reduce the mana cost to give us more freedom over weapon choice.