Oskill List

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TomKatz03
Balrog
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There's a list here for cold oskills and what's item you need to get :
Avalanche - Staves, wands (rare, crafted) alvl24
Cold Fear - Druid helms RW *Thur*, Sorceress Torso, Voodoo Head (rare, crafted) alvl48
Cone of Cold - Battle Staff SSU, Heavy Gloves SSU, Assassin Shield RW *Mal*
Countdown - Belt (rare, crafted) alvl48
Cyro Beam - Crown Shield SU
Frostfire Wave - Wand RW *Lem*
Frozen Soul - Staff (rare, crafted) alvl1
Glacial Nova - Battle Staff SSU, Druid Staff, Druid Helm, Sorceress Torso, Sorceress Crystal Sword (rare, crafted) alvl48
Ice Beam - Bone Wand SU
Ice Bolt Nova - Full Set Zann Esu's Secret
Ice Whirl - Wrist Blade TU
Rune of Ice - Claws, Boots (rare, crafted) alvl48
Shackles of Ice - Targe SSU, Gloves (rare, crafted) alvl48
Shadow Avatar - Amulet (rare) alvl48
Winter Avatar - Raptor Scythe SU, Scepters RW *Taha*, Barbarian Helm RW *Kur*

i hope it help you
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TomKatz03
Balrog
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Dude Love wrote:The problem with Churel is that the missiles are incredibly buggy and therefore a lot of potential damage is absolutely wasted because they just don't hit half the time.


Yep they don't hit monster sometimes... It's badly... It need fixed in sigma i hope... :beg:
nealn
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@dude love: i'll add devil's fang totem to the to do list

@blackhole: that's a lot of extra work. i'm not sure if i want to do all of those yet. i need to check a few things first.
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iwansquall
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just add in some fact that wyrd can go down to 0.2sec timer with more MO on rings/amulet and +all skills.
however it is not the best compared to most classes' wdm skill since it have ND so multiple overlapped nova dmg doesnt stack

however, my experience with WDM storm zon, whirpool did much more dmg / easier to use while wyrd is safer (since you can try spam off screen)
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Icegod101
Djinn
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[spoil=Disintegrate]Image

Image[/spoil]

Lots of damage
nealn
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Example Fire Spell Dmg Comparison: Apocalypse vs Flamestrike
(using suchbalance's skill calc)


*note: apoc has a ND of 4. Flamestrike has no ND. fortunately, this doesn't affect my calcs, as i cannot cast faster than 4 frames anyway.

[spoil=Apocalypse]Assuming:
+20 allskills
+21 apoc from rolled boots
+24 apoc from
The Magister
The Magister
Long Staff (4)

Two-Hand Damage: 6 to 7
Required Level: 3
Required Dexterity: 8
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to All Skills
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Lightning Spell Damage
+(3 to 5) to Flamefront
+(3 to 5) to Flash
Fire Resist +(16 to 25)%
Lightning Resist +(16 to 25)%
(11 to 15)% Bonus to Defense
Socketed (2)
Two-Hand Damage: 13 to 15
Required Level: 21
Required Dexterity: 19
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to All Skills
+(16 to 18)% to Fire Spell Damage
+(16 to 18)% to Lightning Spell Damage
+(7 to 10) to Flamefront
+(9 to 12) to Flash
Fire Resist +(36 to 45)%
Lightning Resist +(36 to 45)%
(21 to 25)% Bonus to Defense
Socketed (3)
Two-Hand Damage: 22 to 26
Required Level: 40
Required Dexterity: 43
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 4) to All Skills
+(21 to 23)% to Fire Spell Damage
+(21 to 23)% to Lightning Spell Damage
+(13 to 16) to Flamefront
+(19 to 24) to Flash
Fire Resist +(56 to 65)%
Lightning Resist +(56 to 65)%
(31 to 35)% Bonus to Defense
Socketed (4)
Two-Hand Damage: 27 to 32
Required Level: 49
Required Dexterity: 88
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(5 to 6) to All Skills
+(23 to 25)% to Fire Spell Damage
+(23 to 25)% to Lightning Spell Damage
+(19 to 24) to Flamefront
+(25 to 30) to Flash
Fire Resist +(66 to 75)%
Lightning Resist +(66 to 75)%
(36 to 40)% Bonus to Defense
Socketed (4)

= lvl 65 apoc


at lvl 65, the calc shows that apoc does avg dmg of 1751dmg/hit. apoc only hits once per cast. so:

1751 dmg/hit* 1hit/1cast = 1751dmg/cast

assuming 4 frames per cast (sorceress equipped with 2h staff, max cast speed breakpoint), 25 frames/s:

25frames/s * 1cast/4frames = 25/4 casts/s = ~6 casts/s

so then we have

1751dmg/cast * 6cast/s = 10506dmg/s (or dps or damage per sec)[/spoil]
[spoil=Flamestrike]This one is more difficult, as we have to take into account multiple hits per cast. Also, because it has a duration, we must also factor spell stacking (casting multiple flamestrikes on top of each other). But i think i got it. So let's continue:

Flamestrikes hits/s is not displayed in the description like with abyss, but if we divide the total fire dmg per blast by the fire dmg (per hit), we get the number of hits per cast--which is 7.

Since it's duration is 1s, this means it hits 7 times per sec, per cast.

Now, assuming:
+20 allskills (charms & such)
+30 skill pts invested (maybe a bit more or less depending on minigames completed, etc.)
=lvl 50 flamestrike

According to the calc, at lvl 50, flamestrike does roughly 1000 dmg per hit on avg.

So:

1000dmg/hit * 7hits/s/cast = 7000dmg/s/cast

Assuming we are using a sorceress, 2h staff, and meeting faster cast breakpoint, we have a 4 frame cast. As with above, this means 6casts/s.

With a duration of 1s:

1s * 6cast/s = 6casts

We can have 6casts of flamestrike stacked onscreen at a time (perfect spamming w/o hitstun, dying, etc.).

So:

7000dmg/s/cast * 6casts = 42000dmg/s[/spoil]
[spoil=final analysis and comments]42000/10506 = ~4

In other words, flamestrike does 4 times the dps of apocalypse even at 15 lvls lower. Another way of saying this is apocalypse only does 1/4 the dps of flamstrike even with 15 more skill lvls.

Despite chucknoris's description of this and other skills being overpowered and efficient, the numbers show otherwise. In reality they are underpowered and inefficient.

If you are a new player reading this thread, resist the temptation to play an "overpowered" build (this build isn't overpowered anyway). I recommend instead to choose any one of the other excellent guides in our guide center that is made for new, untwinked players (many of them will explicitly say so). Learn the mechanics of the game first. When you are able to farm efficiently, then, if you are still interested, come back to oskill and end game builds that you find interesting.[/spoil]
[spoil=note on AOE of FS vs apoc]i'm well aware that apoc has a much larger radius than FS. i would still rather have a somewhat smaller aoe and much higher dps than a bigger aoe and much lower dps, though.

let's say that you have a mob of 40 enemies and let's say that it takes 8 sec for apoc to kill all of them. assuming that FS has 4x the dps, that means that a portion of those enemies will die in 2 sec--let's just say 10. another portion (let's just say another 10) after another 2 sec. So why does this matter at all?

well, with apoc, i'm going to be taking hits for 40 enemies for the entire duration of 8 secs (until they die). with FS, on the other hand, after 2 sec, i'll only be taking dmg from 30 enemies. after 4 secs, i'll only be taking damage from 1/2 the enemies. so you can see how trading more aoe for less dps isn't always better.

Also, i'm not really sure if i have to say this, but FS is an AOE spell, not a single target one.[/spoil]
Edited by nealn 8 years.
nealn
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@iwansquall: Ah, ok. That's great info! thx, squall

@icegod101: wow, thx! i'll be sure to add it in soon!

thank you for all the help and good comments and info, everyone!
Fumbles
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The Magister
The Magister
Long Staff (4)

Two-Hand Damage: 6 to 7
Required Level: 3
Required Dexterity: 8
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to All Skills
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Lightning Spell Damage
+(3 to 5) to Flamefront
+(3 to 5) to Flash
Fire Resist +(16 to 25)%
Lightning Resist +(16 to 25)%
(11 to 15)% Bonus to Defense
Socketed (2)
Two-Hand Damage: 13 to 15
Required Level: 21
Required Dexterity: 19
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to All Skills
+(16 to 18)% to Fire Spell Damage
+(16 to 18)% to Lightning Spell Damage
+(7 to 10) to Flamefront
+(9 to 12) to Flash
Fire Resist +(36 to 45)%
Lightning Resist +(36 to 45)%
(21 to 25)% Bonus to Defense
Socketed (3)
Two-Hand Damage: 22 to 26
Required Level: 40
Required Dexterity: 43
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 4) to All Skills
+(21 to 23)% to Fire Spell Damage
+(21 to 23)% to Lightning Spell Damage
+(13 to 16) to Flamefront
+(19 to 24) to Flash
Fire Resist +(56 to 65)%
Lightning Resist +(56 to 65)%
(31 to 35)% Bonus to Defense
Socketed (4)
Two-Hand Damage: 27 to 32
Required Level: 49
Required Dexterity: 88
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(5 to 6) to All Skills
+(23 to 25)% to Fire Spell Damage
+(23 to 25)% to Lightning Spell Damage
+(19 to 24) to Flamefront
+(25 to 30) to Flash
Fire Resist +(66 to 75)%
Lightning Resist +(66 to 75)%
(36 to 40)% Bonus to Defense
Socketed (4)
is a tiered unique and Apocalypse is actually pretty good end game. You should try it.
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ChuckNoRis
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"Despite chucknoris's description of being overpowered and efficient, the numbers show otherwise. In reality they are underpowered and inefficient."

i told you that Apocalypse was great because it was hitting all screen at the same time with decent damage , not that it was better than 1-pointer Flamestrike (do you know the color of sarcasm) that is used for single targets.


fucking imbecile


your ecuation is also lacking %spell damage and energy . Apocalypse can go arround 40k dmage /cast for all screen (HOW MANY FIRE SPELLS CAN DO THAT ???? ) , Flamestrike can go to 7 million / target / cast . the comparison between tham has no point , one is aoe , one is single target nuke .

blue is for sarcasm , you know

[blue]sacred unique Magister[/blue]. bring me more of your wisdom ,sempai . Make more recomandations based on things you don't know or don't understand .
Edited by ChuckNoRis 8 years.
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nealn wrote:
Example Fire Spell Dmg Comparison: Apocalypse vs Flamestrike
(using suchbalance's skill calc)


[spoil=Apocalypse]Assuming:
+20 allskills
+21 apoc from rolled boots
+24 apoc from
The Magister
The Magister
Long Staff (4)

Two-Hand Damage: 6 to 7
Required Level: 3
Required Dexterity: 8
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to All Skills
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Lightning Spell Damage
+(3 to 5) to Flamefront
+(3 to 5) to Flash
Fire Resist +(16 to 25)%
Lightning Resist +(16 to 25)%
(11 to 15)% Bonus to Defense
Socketed (2)
Two-Hand Damage: 13 to 15
Required Level: 21
Required Dexterity: 19
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to All Skills
+(16 to 18)% to Fire Spell Damage
+(16 to 18)% to Lightning Spell Damage
+(7 to 10) to Flamefront
+(9 to 12) to Flash
Fire Resist +(36 to 45)%
Lightning Resist +(36 to 45)%
(21 to 25)% Bonus to Defense
Socketed (3)
Two-Hand Damage: 22 to 26
Required Level: 40
Required Dexterity: 43
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 4) to All Skills
+(21 to 23)% to Fire Spell Damage
+(21 to 23)% to Lightning Spell Damage
+(13 to 16) to Flamefront
+(19 to 24) to Flash
Fire Resist +(56 to 65)%
Lightning Resist +(56 to 65)%
(31 to 35)% Bonus to Defense
Socketed (4)
Two-Hand Damage: 27 to 32
Required Level: 49
Required Dexterity: 88
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(5 to 6) to All Skills
+(23 to 25)% to Fire Spell Damage
+(23 to 25)% to Lightning Spell Damage
+(19 to 24) to Flamefront
+(25 to 30) to Flash
Fire Resist +(66 to 75)%
Lightning Resist +(66 to 75)%
(36 to 40)% Bonus to Defense
Socketed (4)

= lvl 65 apoc

at lvl 65, the calc shows that apoc does avg dmg of 1751dmg/hit. apoc only hits once per cast. so:

1751 dmg/hit* 1hit/1cast = 1751dmg/cast

assuming 4 frames per cast (sorceress equipped with 2h staff, max cast speed breakpoint), 25 frames/s:

25frames/s * 1cast/4frames = 25/4 casts/s = ~6 casts/s

so then we have

1751dmg/cast * 6cast/s = 10506dmg/s (or dps or damage per sec)[/spoil]
[spoil=Flamestrike]This one is more difficult, as we have to take into account multiple hits per cast. Also, because it has a duration, we must also factor spell stacking (casting multiple flamestrikes on top of each other). But i think i got it. So let's continue:

Flamestrikes hits/s is not displayed in the description like with abyss, but if we divide the total fire dmg per blast by the fire dmg (per hit), we get the number of hits per cast--which is 7.

Since it's duration is 1s, this means it hits 7 times per sec, per cast.

Now, assuming:
+20 allskills (charms & such)
+30 skill pts invested (maybe a bit more or less depending on minigames completed, etc.)
=lvl 50 flamestrike

According to the calc, at lvl 50, flamestrike does roughly 1000 dmg per hit on avg.

So:

1000dmg/hit * 7hits/s/cast = 7000dmg/s/cast

Assuming we are using a sorceress, 2h staff, and meeting faster cast breakpoint, we have a 4 frame cast. As with above, this means 6casts/s.

With a duration of 1s:

1s * 6cast/s = 6casts

We can have 6casts of flamestrike stacked onscreen at a time (perfect spamming w/o hitstun, dying, etc.).

So:

7000dmg/s/cast * 6casts = 42000dmg/s[/spoil]
[spoil=final analysis and comments]42000/10506 = ~4

In other words, flamestrike does 4 times the dps of apocalypse even at 15 lvls lower. Another way of saying this is apocalypse only does 1/4 the dps of flamstrike even with 15 more skill lvls.

Despite chucknoris's description of being overpowered and efficient, the numbers show otherwise. In reality they are underpowered and inefficient.

If you are a first time player reading this thread, another thing chuck doesn't mention is that for apocalypse to even reach lvl 65, you need the ~+20 to apocalypse by somehow obtaining
The Magister
The Magister
Long Staff (4)

Two-Hand Damage: 6 to 7
Required Level: 3
Required Dexterity: 8
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to All Skills
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Lightning Spell Damage
+(3 to 5) to Flamefront
+(3 to 5) to Flash
Fire Resist +(16 to 25)%
Lightning Resist +(16 to 25)%
(11 to 15)% Bonus to Defense
Socketed (2)
Two-Hand Damage: 13 to 15
Required Level: 21
Required Dexterity: 19
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to All Skills
+(16 to 18)% to Fire Spell Damage
+(16 to 18)% to Lightning Spell Damage
+(7 to 10) to Flamefront
+(9 to 12) to Flash
Fire Resist +(36 to 45)%
Lightning Resist +(36 to 45)%
(21 to 25)% Bonus to Defense
Socketed (3)
Two-Hand Damage: 22 to 26
Required Level: 40
Required Dexterity: 43
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 4) to All Skills
+(21 to 23)% to Fire Spell Damage
+(21 to 23)% to Lightning Spell Damage
+(13 to 16) to Flamefront
+(19 to 24) to Flash
Fire Resist +(56 to 65)%
Lightning Resist +(56 to 65)%
(31 to 35)% Bonus to Defense
Socketed (4)
Two-Hand Damage: 27 to 32
Required Level: 49
Required Dexterity: 88
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(5 to 6) to All Skills
+(23 to 25)% to Fire Spell Damage
+(23 to 25)% to Lightning Spell Damage
+(19 to 24) to Flamefront
+(25 to 30) to Flash
Fire Resist +(66 to 75)%
Lightning Resist +(66 to 75)%
(36 to 40)% Bonus to Defense
Socketed (4)
, which, being a sacred unique, is an endgame item. Being new to the game, you will not be able aquire this for a long, long time.

Resist the temptation to play an "overpowered" build (this build isn't overpowered anyway). I recommend instead to choose any one of the other excellent guides in our guide center that is made for new, untwinked players (many of them will explicitly say so). Learn the mechanics of the game first. When you are able to farm efficiently, then, if you are still interested, come back to end game builds that you find interesting.[/spoil]


You didn't adjust for aoe. By this analysis, a single target skill that does 10k damage per cast to a single enemy is better than one that does 9.5k per cast to a screen-wide radius.

Also, don't round intermediate results, round at the end only.

Also, the flamestike calculations assume that the first flamestrike cast will be on top of an enemy, and that for a whole second it stays still while 5 other flamestrikes are stacked on top. Seems improbable to me.