Sigma 1.1 Bugs & Feedback

Discuss Median XL!
User avatar
Meddle
Vampiress
39 | 5
Great Supporter Badge
Donated 5 times
Placed equipped armor & unequipped light plate into trade window to show a friend.
Removed both of the items from the trade window, then closed the trade window.
The resulting ui glitch happened and was resolved by rejoining the game.
Image
Image
User avatar
Sing_In_Silence
Skeleton
2 | 1
Gidbinn is disenchantable.
Not sure if oversight or engine limitation (i.e. Gidbinn can't be spawned with any modifiers) though I'm inclined to believe the latter.
Regardless, not a big deal (it's faster to farm bosses), but thought I'd point out the discrepancy vis-a-vis other "superunique" items.

It's been too long since I dealt with D2's item class system - are Melee Necros supposed to be unable to use Throwing Knives for their skills?
User avatar
stanleydarsh22
Dark Huntress
10 | 0
Common Supporter Badge
Donated 1 time
idk if it's been reported but there have been instances of me trying to take a personal town portal back into Caldeum and it not working. I can almost reliably reproduce this if my character is running to the waypoint and as i pass by i click the town portal. The portal will disappear, make the noise as if i took it but i would still be in town.
User avatar
Closure
Rust Claw
85 | 6
Please bring back the party/invite system in the next update... I know it was clearly removed to promote people to play together but it's annoying as hell trying to play in a near full game and having a tp as a backup = other people jump into your tp and clear where you're trying to mf. The only reason I play online is for the realm only drops etc and to be able to purchase items I need using tg. The auto party bs makes me want to play single player again.

two things that need adjusting:

-option to automatically "block" people from using your tp OR the party functionality returned
-no auto running at a low lvl is ridiculous. Only time anyone usually uses walk is in hell so why not just change it o toggle on hell difficulty? or even better don't fix what wasn't broke and return it so as it use to be.
mortimer_85
Djinn
525 | 231
Common Popularity Badge
Has a thread with over 10.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Guide Badge
Created a complete character guide
have some feedback on resurrects:

It seems that the skill pool of resurrects is kind of reduced in comparison to the monster itself or the reanimate version of it.
Examples:
Unseelie Lady / Dame: never uses unseelie Curse or Burning Veil, only attacking with fist.
Alpha Centaur: never uses Colosseum, only uses normal attack
Basilisk: never uses Spellbind
...

This is annoying if you really want to benefit from your resurrects.

[edit] After some more testing it occurs, that ressurects use full pool of attacks buffs debuffs, but at a very low rate [edit]

If this behavior of the resurrects is intended, the skill is in a very bad spot in my opinion.
Edited by mortimer_85 6 years.
whe123
Dark Huntress
10 | 0
I play as a summon necro on single player and most of the time, I have decent framerate. Exceptions include Kurast 3000 BA and Trans Athula but that's likely because of the sheer amount of enemies and I think the Kurast 3000 Shadowgate totems also cause extra lag when my minions get close.

However, I've had two cases of serious frame drop, with probably 1 frame every 3 seconds in Hell Travincal, near Zhar the Mad and in the Judgement Day Dungeon fighting Imperius.
Picture here:
► Show Spoiler

I don't know how useful the picture will be but I was just setting up for the fight, with totems near Imperius and the necro curse skill then my framerate started dropping from ~30 to maybe 10 then 1 frame every few seconds.
Both instances I've had to press esc, wait a few seconds, then leave the game.


Another bug I encountered was with the same character, I was in the Duncraig or the Corrupted Abbey when I died holding a potion on my cursor. I then spam pressed esc as usual and put the potion back on my belt, I think while the respawning message was up. I then couldn't move in town, no spells worked, and drinking potions did nothing. I had to leave the game. Animations still worked, I would only be running in place or spam casting nothing.
Picture:
► Show Spoiler



I suppose I might as well also ask if the potions on the belt are supposed to be so strange. I can't grab any potion off my belt unless they're in the drinking row and I can't add potions onto the belt unless they're in the drinking row or I use shift-click.
User avatar
Controlledanger
Monkey King
250 | 21
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
Still can't get any word on what is going on here.

I am using hammers on amazon and I went from a legion to a high rolled eth battlemaiden (double tooltip now) and my dmg is 1/2 to 1/3rd with hammers.
There is clearly a bug with hammers scaling up with EWD % or something. I also replicated this bug with legion and adding 2 bloodlust procs and burning viel (1100 ewd) and delt 1/3 to 1/4th damage on timed meph runs.


Here are some quick tests in did on baal (also have timed meph runs that were a direct replica of this).

dmg with legion (sheet 6770-17K no buffs, 80 ewd%_) dmg normal
dmg with eth BM (sheet 11-30k 640 ewd%) dmg half of legion on baal.
dmg with legion and prebuff quaraks bloodlust only innate (sheet 7756-19k, 345 ewd%) higher than legion without blust by 1.5 to 2x
dmg with eth BM (sheet 13-33k, 905 ewd%) dmg same or less than legion with no blust.


Finally to test I took off crafted boots and gloves (lower damage to 8.5-21k with BM, no prebuff) Damage very high, and with bloodlust 1/4th of the hits were super high, and others very low. So if this is a damage cap per frame issue, this is the point at which its happening (9.8-25k tooltip)

All of these tests were done without the use of any phys res reduction or deadly strike, and max fcr frames. Gear used in the tests = 2x Arush, lilith belt, crafted boot/glove, tu4 Spangenhelm, danmaku, dyre eve, skin of kabraxis, eth battlemaiden
Ibra1
Abomination
151 | 0
Here's a bug. With my Necro (Havn't tried other characters yet) I can click in the area above my belt, and it grabs a pot out of the belt. Belt is not extended, but It still grabs the pot.
User avatar
Controlledanger
Monkey King
250 | 21
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
Crash wrote:
Controlledanger wrote:
Crash wrote:it happens higher than 25k. my zon does 27k and no issues on it


so do you now the root cause?

My assumption is that it's damage cap per frame when 2nd hammer starts hitting on same frame as first in rotation but mathematically it doesn't add up, unless the sheet is wrong which very well probably is.


The killspeed looks the same to me.



► Double Bloodlust Stats


► Single Bloodlust Stats



I can tell from watching that video you are already hitting the cap, you can kill it way faster if you drop a bunch of damage.

Try it without battlemaiden, use a legion and just use like 1 bloodlust proc and check kill speed. keep sheet at like 16k top end.

Edit; Just re tested it to be sure and yes, with 16k top end and legion im doing atleast 50% more damage then shown in the video, so you are already at and past the dmg cap or possible "bug" thats going on.

Here is a video showing it

User avatar
HechtHeftig
I paid 10$ for this.
2452 | 190
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
Hammertime is nice and all on
The Flying Anvil
The Flying Anvil
Great Maul (4)

Two-Hand Damage: (14 - 17) to (19 - 41)
Required Level: 11
Required Strength: 117
Item Level: 29
Strength Damage Bonus: (0.16 per Strength)%
20% Attack Speed
+(1 to 20) to Maximum Damage
+(24 to 43)% Enhanced Damage
+1 to Hammertime
+(16 to 25) to Strength
Elemental Resists +(11 to 15)%
(11 to 15)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (42 - 47) to (73 - 98)
Required Level: 29
Required Strength: 168
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
40% Attack Speed
+(21 to 40) to Maximum Damage
+(64 to 83)% Enhanced Damage
+(4 to 8) to Hammertime
+(36 to 45) to Strength
Elemental Resists +(16 to 20)%
(21 to 25)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (93 - 102) to (153 - 193)
Required Level: 48
Required Strength: 326
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
60% Attack Speed
+(31 to 60) to Maximum Damage
+(104 to 123)% Enhanced Damage
+(10 to 14) to Hammertime
+(56 to 65) to Strength
Elemental Resists +(21 to 25)%
(31 to 35)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (109 - 119) to (209 - 262)
Required Level: 55
Required Strength: 640
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
80% Attack Speed
+(41 to 80) to Maximum Damage
+(124 to 143)% Enhanced Damage
+(15 to 20) to Hammertime
+(66 to 75) to Strength
Elemental Resists +(26 to 30)%
(36 to 40)% Bonus to Defense
Socketed (6)
, but honestly, the mana cost are way too high. On level 1 you have 20 hammers with 75% WDM and 50 mana cost per cast. But the issue is that with each level the only thing that increases is the mana cost, not the projectiles. What happens now is that at skill level 20 you need 240 mana for a single cast, which is ridiculous, considering how much points you already have to put into strength. And considering charms and everything you'll be lucky if you end up below 300 mana per cast because each skilllevel adds 10 mana. I'm already considering just playing with a T1 anvil and getting damage from gear and passives, but I think that'd be very boring in the end.

Also, considering the low attack speed, it would be really nice if this skill wouldn't rely on the attack animation but istead on the cast animation, because when you're attacked with cold damage, you basically take 1,5 seconds for a single cast early on.